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Inhaltsverzeichnis

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Main parts of the Group Interaction Module are the Community Server, the ... Lematch clients have their own persistency and are fully working in offline mode ... – PowerPoint PPT presentation

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Title: Inhaltsverzeichnis


1
Inhaltsverzeichnis
  • LEMATCH Group Interaction Module Architecture
  • Main parts of the Group Interaction Module are
    the Community Server, the Community Client and
    the Streaming Video Server
  • Community Server und Client
  • The Community Server identifies and
    administrates users, which are interested in
    receiving formats 1 and 5 of LEMATCH as well as
    other Basketball related content. The content can
    be selected and can be personalised. Voting and
    betting as well as other intearction devices are
    included as well.
  • Streaming Video Server
  • The Streaming Video Server visualises collected
    real time tracking data of players as animated
    sequences. Each sequence may be played from
    different angles.
  • Annex
  • used technologies
  • Screenshots
  • Added value Services

2
Lematch Community Server
Lematch Mobile Community Client
Lematch Mobile Community Server
Existing BBL Backend
Mobile Internet
Statistics
Identity Mgmt
Live Reports
Preferences
News
Personal Profile
Internet
Pictures
Billing Interface
3
Community Server and Client
Schematic Setup, Community Server Client
HTTP OTA over IP
HTTP over IP
Client API
Server API
Server Stub
Client Stub
Java Smart phone UI
Admin Webuser Application
DB
PGP encrypted
SQL over Intranet
DB
4
Used technologies
Integration, Server and End devices
  • The basis for the Lematch client implementation
    is the Java MIDP 2.0 platform as well as Windows
    Mobile 5.0.
  • Lematch clients have their own persistency and
    are fully working in offline mode with the
    exception of the real time voting and betting
    features. News and statistics are stored locally
    on the device.
  • Communication between the Lematch server and the
    portals (backend) is based on XML. Required
    XML-feeds may be gathered from the portals.
  • Lematch server implementiation is based on Java
    J2EE and a simple Apache Webserver, optionally a
    Zope-based system.
  • Data management for the community and all their
    events is part of the Lematch server.
  • The Lematch server contains a billing and
    clearing interface, there is no money transfer.

5
Streaming Video Sequences
Tracking Data are transfomred into animated
sequences
  • Wireless object and camera tracking results in
    capturing players data live and in real time.
  • The Lematch Streaming Video Server transforms
    such data into animated sequences
  • The data source is a video data source which
    visualises the collected tracking data and
    transforms them in short animated sequences
    (movies)
  • Via the Lematch Community Server users can
    subscribe to several of these video feeds.

6
Streaming Video Provisioning
Lematch Mobile Streaming Server Workflow
  • Phone asks for animated sequence for a specific
    event
  • Lematch Streaming Server asks for position data
    for a specific event
  • Existing data source delivers position data
    sequence
  • Lematch Streaming Server generates animated
    sequence
  • Lematch Streaming Server delivers animated
    sequence to phone

Existing Data Feeds
Lematch Mobile Streaming Server
Live Tracking Data
Animation Sequence Generation
XML
Animation sequence request
data request
7
Use Technolgies
Streaming Video Provisioning
  • Exchange between the tracking data sources and
    Steaming Video Server is via XML
  • Streaming Server generates a compressed vector
    graph , optional SVG
  • Tracking data will be put together with a
    timeline as vector graphs in the form of an
    animated sequence , which uses much less band
    width as video
  • A 2D graphics player on the client side is able
    to store and display animated sequences with
    little processing power.

8
Screenshots
Teams, Logos und Games
9
Screenshots
News and Voting
10
Added Value Services
Infoportal AND Community Tool
  • A sports community is geared towards basketball,
    defines itself via contacts to other community
    members, though.
  • Betting and voting will give users the feeling to
    be able to influence the sport they like.
  • A new source of rights selling is introduced for
    the sport rights association. This applies to
    other events music, other forms of betting, as
    well.
  • A format which may be actively influenced by a
    user may also be purchased by a user.
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