Title: Ch.5 Multiview Drawings
1Ch.5 Multiview Drawings
Objective Learn the rules for reducing a 3D
object onto a 2D multiview drawing and learn some
hints for visualizing a 3D object from a 2D
multiview drawing.
- Projection theory and multiview projection planes
(5.1 through 5.3) - 6 principal views (5.4)
- View selection rules (5.5)
- Fundamental views of edges and planes (5.6)
- Multiview representations (5.7)
- Multivew drawings visualization and summary (5.8
5.10) - ANSI standards for multiview drawings (5.9)
2Multiview Projection (5.1 through 5.3)
- See Fig. 5.1 to locate the multiview projections
in the taxonomy of projects Projection ?
Parallel projections ? Orthographic projections ?
Multiview projections.
Object
Projection plane
Line of sight
3Multiview Projection
- Multiview projection is an orthographic
projection for which the object is behind the
plane of projection, and the object is oriented
such that only two of its dimensions are shown.
46 principal views (5.4)
Open up the glass box, producing the 6 principal
views.
5US (ANSI 3rd-angle projection) vs. ISO (1st-angle
projection)
6Steps to create a 3-view multiview drawing
7View selection (5.5)
- Determine the best position of the object. Try
to make the surfaces of major features either
perpendicular or parallel to the projection
planes. - Define the front view. The front view should
show the object in its natural or assembled
state. - Determine the minimum number of views is needed
to completely describe the object so it can be
produced. - Once the front view is selected, determine which
other views will have the fewest number of hidden
lines.
8View selection (cont.)
Bad orientation
Good orientation
9Fundamental views of planes (5.6)
Normal plane
Oblique plane
Inclinedplane
10Fundamental views of edges
Oblique line
Normal line (true-length line)
Inclined line
11Normal, inclined, or oblique?
12Multiview representations (5.7)
- Many examples of multiview representations are
given in this chapter. The best method to learn
the art of multiview representation of 3D objects
is to draw by yourself, with tools or freehand,
the objects shown in Figures 5.47 through 5.68.
We do not have time to cover all that are
presented in the chapter. I present here only
those that require a bit of explanations.
13Multiview representations (5.7)
14Multiview drawings visualization (5.8 5.10)
- Practice makes perfect. Without it, you will
never learn this art of visualizing 3D objects
from 2D multiview drawings. - Projection studies
- Physical model construction
- Adjacent labeling
- Missing lines
- Vertex labeling
- Analysis of solids
- Analysis of surfaces
15Multiview drawings visualization (5.8 5.10),
cont.
16ANSI Standards for multiview drawings (5.9)
17ANSI Standards for multiview drawings (5.9)
Too busy
18ANSI Standards for multiview drawings (5.9)
Make the drawings easy to understand!