Title: Violence in Video Games
1Violence in Video GamesViolence in Reality?
John Baker ENGL 1101-F 10-30-06 J. Walker
Source http//www.sfondideldesktop.com/Images-Ga
mes/Mortal-Kombat/Mortal-Kombat-0001/Mortal-Kombat
-0001.jpg
2Are Video Games Violent?
Source http//video.google.com/videoplay?docid-
3325130276489704756qviolentvideogamehlen
3Numbers Can Lie?
- Rates of Violent Crimes Committed by persons 12
and over - Total Media sales in the year 2005
Source http//www.ojp.usdoj.gov/bjs/glance/viort
.htm
Source http//static.flickr.com/69/204153886_aa6
f90527c_o.jpg
4Why Do People Think Video Games Promote Violence?
- The Argument
- WASHINGTON - Playing violent video games like
Doom, Wolfenstein 3D or Mortal Kombat can
increase a person's aggressive thoughts, feelings
and behavior both in laboratory settings and in
actual life, according to two studies appearing
in the April issue of the American Psychological
Association's (APA) Journal of Personality and
Social Psychology. Furthermore, violent video
games may be more harmful than violent television
and movies because they are interactive, very
engrossing and require the player to identify
with the aggressor, say the researchers. - The first study involved 227 college students who
completed a measure of trait aggressiveness and
reported their actual aggressive behaviors
(delinquency) in the recent past. They also
reported their video game playing habits. "We
found that students who reported playing more
violent video games in junior and high school
engaged in more aggressive behavior," said lead
author Anderson, of Iowa State University. "We
also found that amount of time spent playing
video games in the past was associated with lower
academic grades in college." - In the second study, 210 college students played
either a violent (Wolfenstein 3D) or nonviolent
video game (Myst). A short time later, the
students who played the violent video game
punished an opponent (received a noise blast with
varying intensity) for a longer period of time
than did students who had played the nonviolent
video game.
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tories/12/18/clinton.legal.fees/link.hillary.clint
on.jpg
Source http//www.extrememortman.com/wp-content/
uploads/2006/08/Joe20Lieberman20from20CBS20New
s.jpg
Source http//www.apa.org/releases/videogames.ht
ml
5Only Two Studies
- Scientific evidence links violent game play with
youth aggressionClaims like this are based on
the work of researchers who represent one
relatively narrow school of research, "media
effects." This research includes some 300 studies
of media violence. But most of those studies are
inconclusive and many have been criticized on
methodological grounds. In these studies, media
images are removed from any narrative context.
Subjects are asked to engage with content that
they would not normally consume and may not
understand. Finally, the laboratory context is
radically different from the environments where
games would normally be played. Most studies
found a correlation, not a causal relationship,
which means the research could simply show that
aggressive people like aggressive entertainment.
That's why the vague term "links" is used here.
If there is a consensus emerging around this
research, it is that violent video games may be
one risk factor - when coupled with other more
immediate, real-world influences which can
contribute to anti-social behavior. But no
research has found that video games are a primary
factor or that violent video game play could turn
an otherwise normal person into a killer.
Source http//oea.larc.nasa.gov/news_rels/2000/a
rt/VidGame-sm.jpg
Source http//www.pbs.org/kcts/videogamerevoluti
on/impact/myths.html
6Video Games Train Kids For Murder?
- -And now, the game Grand Theft Auto is at the
center of a civil lawsuit involving the murders
of three men in the small town of Fayette, Ala.
They were gunned down by 18-year-old Devin Moore,
who had played Grand Theft Auto day and night for
months. (Can a Video Game Lead to Murder) - DENVER A federal judge yesterday dismissed a
lawsuit that claimed several video game
distributors and moviemakers shared blame for the
Columbine High School massacre. (Columbine
lawsuit against makers of video games, movies
thrown out ) - PADUCAH, Ky. A federal appeals court has
upheld the dismissal of a 33 million lawsuit
that claimed the makers of video games, a
pornographic Web site and a movie studio were to
blame for a 1997 shooting spree at Heath High
School in which three students died. (Federal
judge dismisses lawsuit against movie, video game
makers)
Source http//www.cbsnews.com/stories/2005/03/04
/60minutes/main678261.shtml
Source http//www.salon.com/news/feature/1999/09
/23/columbine/story.jpg
7Kids Will Be Kids?
- Washington States-Furthermore, violent video
games may be more harmful than violent television
and movies because they are interactive, very
engrossing and require the player to identify
with the aggressor, say the researchers. - Henry Jenkins states-Game designer and play
theorist Eric Zimmerman describes the ways we
understand play as distinctive from reality as
entering the "magic circle." The same action
say, sweeping a floor may take on different
meanings in play (as in playing house) than in
reality (housework).
Source http//www.amway.com/en/images/children-p
laying-monkey-bars-20-1-2-L1.jpeg
Source http//images.worldofstock.com/slides/PCH
3862.jpg
8ESRB
- ESRB Rating Symbols
- EARLY CHILDHOODTitles rated EC (Early
Childhood) have content that may be suitable for
ages 3 and older. Contains no material that
parents would find inappropriate.
EVERYONETitles rated E (Everyone) have content
that may be suitable for ages 6 and older. Titles
in this category may contain minimal cartoon,
fantasy or mild violence and/or infrequent use of
mild language. EVERYONE 10Titles rated E10
(Everyone 10 and older) have content that may be
suitable for ages 10 and older. Titles in this
category may contain more cartoon, fantasy or
mild violence, mild language and/or minimal
suggestive themes. TEENTitles rated T (Teen)
have content that may be suitable for ages 13 and
older. Titles in this category may contain
violence, suggestive themes, crude humor, minimal
blood, simulated gambling, and/or infrequent use
of strong language. MATURETitles rated M
(Mature) have content that may be suitable for
persons ages 17 and older. Titles in this
category may contain intense violence, blood and
gore, sexual content and/or strong language.
ADULTS ONLYTitles rated AO (Adults Only) have
content that should only be played by persons 18
years and older. Titles in this category may
include prolonged scenes of intense violence
and/or graphic sexual content and nudity. RATING
PENDINGTitles listed as RP (Rating Pending) have
been submitted to the ESRB and are awaiting final
rating. (This symbol appears only in advertising
prior to a game's release.)
All information and graphics from this slide
from http//www.esrb.org/ratings/ratings_guide.j
sp
9Conclusion
- Are video games violent Yes
- Do they cause violence in young children No more
than television or the movies - Should the rating system be changed No
- The last word Video games may or may not promote
violence in teenagers or in young adults, but the
fact is that there is not enough evidence to
support it. Video games are forms of
entertainment that children enjoy, and if for
some reason parents have a problem with certain
games, then its up to them to pay attention to
what their child is doing, instead of it being
the game industries fault for putting mature
rated content into a mature rated game.
Source http//video.google.com/videoplay?docid-
3325130276489704756qviolentvideogamehlen
10Works Cited Page
- "Game Ratings Descriptor Guide." Entertainment
Software Rating Board. ESRB. 31 Oct. 2006
lthttp//www.esrb.org/ratings/ratings_guide.jspgt. - Willenz, Pam. "Violent Video Games Can Increase
Aggression." APA Online. 23 Apr. 2000.
American Psychological Association. 31 Oct.
2006 lthttp//www.apa.org/releases/videogames.
htmlgt. - "Key Facts at a Glance." Bureau of Justice
Statistics. 8 Sept. 2006. U.S. Department of
Justice. 1 Nov. 2006 lthttp//www.ojp.usdoj.gov/bjs
/ glance.htmgt. - Järvinen, Aki. "A Meaningful Read Rules of Play
Reviewed." Game Studies. 4 Nov. 2004. 31
Oct. 2006 lthttp//www.gamestudies.org/0401/jarvine
n/gt. -
- "Can a Video Game Lead to Murder." CBS News. 6
Mar. 2005. CBS. 31 Oct. 2006 lthttp//www.cbsn
ews.com/stories/2005/03/04/60minutes/main678261.sh
tmlgt. - Jenkins, Henry, PhD. "Reality Bytes Eight Myths
About Video Games Debunked ." The Video Game
Revolution. 31 Oct. 2006 lthttp//www.pbs.org/kcts/
videogamerevolution/impact/myths.htmlgt. - "Columbine lawsuit against makers of video games,
movies thrown out." Freedom Forum. 5 Mar.
2002. 31 Oct. 2006 lthttp//www.freedomforum.org/
templates/document.asp?documentID15820gt. - "Federal judge dismisses lawsuit against movie,
video game makers." Freedom Forum. 7 Apr.
2000. 31 Oct. 2006 lthttp//www.freedomforum.org/
templates/document.asp?documentID12139gt.
11List of Graphics and Figures
- Slide 1
- Mortal Kombat Picture http//www.sfondideldesktop
.com/Images-Games/Mortal-Kombat/Mortal-Kombat-0001
/Mortal-Kombat-0001.jpg - Slide 3
- Game Statistics Graph http//static.flickr.com/69
/204153886_aa6f90527c_o.jpg - Violent Crime Graph http//www.ojp.usdoj.gov/bjs/
glance/viort.htm - Slide 4
- Hillary Clinton http//edition.cnn.com/1999/ALLPO
LITICS/stories/12/18/clinton.legal.fees/link.hilla
ry.clinton.jpg - Joe Leiberman http//www.extrememortman.com/wp-co
ntent/uploads/2006/08/Joe20Lieberman20from20CBS
20News.jpg - Slide 5
- Test Kid http//oea.larc.nasa.gov/news_rels/2000/
art/VidGame-sm.jpg - Slide 6
- Columbine Kids http//www.salon.com/news/feature/
1999/09/23/columbine/story.jpg - Devin Moore http//www.cbsnews.com/stories/2005/0
3/04/60minutes/main678261.shtml - Slide 7
- Monkey Bars http//www.amway.com/en/images/childr
en-playing-monkey-bars-20-1-2-L1.jpeg - Kids Playing http//images.worldofstock.com/slide
s/PCH3862.jpg