Video Games in the Classroom - PowerPoint PPT Presentation

1 / 16
About This Presentation
Title:

Video Games in the Classroom

Description:

... teamed up with Playstation to develop software that ... Due to low income families, the Playstation system was offered to be payed for. Computer Games ... – PowerPoint PPT presentation

Number of Views:137
Avg rating:3.0/5.0
Slides: 17
Provided by: CK3
Category:

less

Transcript and Presenter's Notes

Title: Video Games in the Classroom


1
Video Games in the Classroom
  • By Group 1
  • Amy Comisiak,
  • Trisha Bents,
  • Mike Anderson,
  • Julie Lyst

2
Why Video Games?
  • Teachers are interested in using video games as a
    way to capivate young students in a way that they
    cant.
  • As a way to grasp their attention and reinforce
    taught subjects like Reading and Math.

3
Kinds of Video Games
  • Hand Held Games
  • every child has their own
  • Computer Games
  • less expensive because not every child has to be
    at the device at the same time
  • Virtual Reality
  • Very interesting, but costly

4
Chilean Classroom Case StudyA study was done in
Chilean classrooms (K through 2nd) to see how
efficient hand held video games would be
  • Cost-Effectiveness
  • In 2000 a benefit and cost-analysis was done to
    find that spending one dollar more on portable
    video game systems would provide a greater
    benefit to the students then spending that same
    dollar on teacher training.
  • The Problem
  • With the average 532 spent per year on each
    Chiliean student and 91 of that money going to
    teacher salaries the 50 Sugoi (the handheld
    video game tested) is just not attainable for the
    public school system.
  • New technology is only good for approximately 5
    years- so then they would have to invest all over
    again.

5
The US and LightspanA San Diego based company
(Lightspan) teamed up with Playstation to develop
software that could be used in the classroom as
well as be taken home
  • Pros
  • Children who used the programs, their scores had
    a dramatic jump in reading and math.
  • Each student still has their own device.
  • Cons
  • It costs about 600 per student PER YEAR and that
    doesnt include the 92 Playstation system that
    may or may not have to be purchased (depending if
    the fmaily already has one)
  • Due to low income families, the Playstation
    system was offered to be payed for.

6
Computer Games
  • Games on the PC seem way more effective then the
    previous mentioned options.
  • On a PC every child has the opportunity to play
    the game but just not all at the same time.
  • Though a little outdated now, games like
    Civilization I, II, and III, Oregon Trail and
    others are fairly inexpensive and still
    educational

7
Brain AgeAn educational computer game released
in Japan and has sold more then 3 million copies.
  • It involves different levels of thinking
    including Sudoku puzzles, Speed Reading and
    others.
  • There is no guns or violence and at only 50 a
    piece it doesnt require a separate system
  • For already selling 3 million copies, this sounds
    like a pretty cost effective and cost benefit
    game.

8
Leap Frog
  • Leap Frog is one of the more widely known
    educational video games out recently. They have
    a range of products like Explorer Guide and Mind
    Mania that range in prices.
  • Leap Frog ranges in subjects from spelling to
    math to information about countries and cities
    around the world.
  • They are interactive and dont allow the player
    to just memorize answers

9
Virtual Reality
  • Virtual Reality games are still very new. It
    allows a child to put on a pair of goggles and
    a glove and they are suddenly in the place they
    are learning about.
  • For example, if they are learning about the
    Declaration of Independence, the virtual reality
    system would make them feel like they were
    actually in the actual room as it was being
    signed.
  • Amazing technology but entirely too expensive.

10
So Are They Really Effective?
  • No true scientific research has been completed on
    the effectiveness of educational video games, all
    has been done on the marketing of them.
  • Hopefully the more effective ones sell the most
  • One thing is for sure-
  • Educational video games will never be more
    effective than

11
ACTIVE PLAY!!!
  • Without a doubt active one-on-one play will never
    be taken over by any video game. A developing
    brain will always take to interpersonal
    relationships and could never develop the same
    with just a video game teaching them.

12
Since These Games are Linked to kids- What Do
They Like?
  • The title of a game really plays a difference.
    Lately games have been more fun sounding then
    before. The more fun the game sounds the more
    inclined the people are to use it.
  • Kids like more 3D games but the most effective
    game is 3D WITH a mentor (or someone who knows
    what they are doing). It is the most beneficial
    way to play any of the video games.

13
Training
  • Training also has its costs.
  • The video games themselves are expensive but
    someone also needs to be efficiently trained.
  • The game alone will not be of help if no one
    knows or can teach the kids how to properly use it

14
Overall
  • Video games sound like a great idea.
  • They act only as a reinforcer- not a lesson by
    itself.
  • They can be educational, but the overall cost of
    them makes it out of reach for just about all
    schools.
  • Video games turn out to be less cost effective
    then expected especially when training and
    technology maintainence are accounted for.

15
Conclusion
  • Everyone must pick a video game that is effective
    for them. Just because one is more expensive
    doesnt mean its going to work better for you.

16
THE END
Write a Comment
User Comments (0)
About PowerShow.com