CS 491m/791m Human-Computer Interaction - PowerPoint PPT Presentation

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CS 491m/791m Human-Computer Interaction

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PhD, Dalhousie U., Halifax, NS, Canada, 2001. Teaching and research at UNR, ... 7 Jef Raskin, The Humane Interface: New Directions for Designing Interactive Systems ... – PowerPoint PPT presentation

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Title: CS 491m/791m Human-Computer Interaction


1
CS 491m/791mHuman-Computer Interaction
  • Fall 2004
  • Course Syllabus
  • August 23, 2004

2
Outline
  • The Instructor
  • The Students
  • The Course
  • The Texts
  • Initial WWW Pointers
  • Grading Scheme
  • Policies
  • Tentative Schedule

3
The Instructor.
  • Sergiu Dascalu
  • Room SEM-236
  • Telephone 784-4613
  • E-mail dascalus_at_cs.unr.edu
  • Web-site www.cs.unr.edu/dascalus
  • Office hours
  • Monday and Wednesday 100 200 pm or by
    appointment or chance

4
.The Instructor
  • Sergiu Dascalu
  • PhD, Dalhousie U., Halifax, NS, Canada, 2001
  • Teaching and research at UNR,
  • 2002-present (software engineering, HCI)
  • Teaching and research at Dalhousie University,
    1993-2001 (software engineering focus)
  • Teaching and research at the University
    Politehnica Bucharest, Romania, 1984-1995
  • (RT embedded systems focus)
  • Consultant for software development companies in
    Canada and Romania

5
The Students
  • Registered
  • 7 graduate 4 undergraduate
  • Prerequisite
  • Instructors approval

6
The Course
  • Classroom
  • AB 212
  • MWF 1200 pm - 1250 pm
  • Outline This course examines topics related to
    designing computer systems that support people to
    carry on their activities effectively and safely.
    Topics covered include usability principles,
    conceptual models, interface metaphors,
    interaction paradigms and styles, task
    description, task analysis, collaborative
    technologies design, interaction design
    processes, interface construction and
    prototyping, evaluation techniques and
    frameworks, user testing, and input-output
    devices.

7
The Texts.
  • Required textbook
  • Jennifer Preece, Yvonne Rogers, and Helen
    Sharps "Interaction Design Beyond
    Human-Computer Interaction, Wiley Sons, 2002.
    ISBN 0-471-49278-7
  • Recommended textbook
  • Ben Schneiderman, Catherine Plaisant, Designing
    the User Interface Strategies for Effective
    Human-Computer Interaction, 4th Edition,
    Addison-Wesley, 2003
  • ISBN 0-321-20058-6

8
.The Texts
  • Lecture notes
  • Presentations by the instructor
  • Notes you take in the classroom
  • Additional texts (see pages 17 to 19)
  • Material (papers, tutorials, etc.) that will be
    indicated later by the instructor

9
Initial WWW Pointers
  • Required textbooks website (Preece et als
    Interaction Design)
  • http//www.id-book.com/
  • Recommended textbooks website
  • (Schneiderman Plaisant)
  • http//wps.aw.com/aw_shneider_dtui_4/
  • Gary Perlmans HCI bibliography
  • http//hcibib.org/

10
Grading Scheme..
  • Grading scheme for CS791m students (tentative)
  • Assignments 14
  • Presentations 18
  • Midterm test 16
  • Project 32
  • Paper 14
  • Class participation 6
  • TOTAL 100

11
.Grading Scheme.
  • Grading scheme for CS491m students (tentative)
  • Assignments 20
  • Presentations 16
  • Midterm test 16
  • Project 40
  • Class participation 8
  • TOTAL 100

12
..Grading Scheme
  • Passing conditions (all must be met)
  • 50 overall
  • 50 in test
  • 50 in project and paper
  • 50 in assignments, presentations, and class
    participation
  • For grade A at least 90 overall, at least 90
    in class participation, and at least 60 in test
  • Note that there are no make-up tests or homework
    in this course

13
Grading Scale
  • Numerical-letter grade correspondence
  • A 90 -100
    maximum 100
  • A- 87 - 89
  • B 83 - 86
  • B 78 - 82
  • B- 75 - 77
  • C 71 - 74
  • C 66 - 70
  • C- 63 - 65
  • D 60 - 62
  • D 55 - 59
  • D- 50 - 54
  • F lt 50

14
Policies
  • Late submission policy
  • Maximum 2 late days per assignment/project
    deliverable
  • Each late day penalized with 10
  • No subdivision of late days
  • No late days for presentations and test
  • Example a 90/100 worth assignment gets 81/100 if
    one day late (900.9 81) or 72/100 if two days
    late (900.8 72)

15
.Policies..
  • Legal notices on the world-wide web Read and
    comply with accompanying legal notices of
    downloadable material
  • Specify references used
  • Do not plagiarize (see next slide)

16
..Policies.
  • Plagiarism and cheating Will not be tolerated.
    Please read the policies of University of Nevada,
    Reno regarding academic dishonesty
  • www.unr.edu/stsv/acdispol.html

17
Policies
  • Disability Statement
  • If you have a disability for which you will need
    to request accommodations, please contact me or
    someone at the Disability Resource Center
    (Thompson Student Services - 107), as soon as
    possible.

18
Additional Texts..
  • Each student will deliver a presentation based on
    one of the following additional texts
  • 1 Don A. Norman, The Design Of Everyday Things
  • 2 Don A. Norman, Emotional Design
  • 3 Steven Krug, Dont Make Me Think A Common
    Sense Approach to Web Usability
  • 4 Carolyn Snyder, Paper Prototyping The Fast and
    Easy Way to Refine User Interfaces
  • 5 Mike Kuniavsky, Observing the User Experience
    A Practitioner's Guide to User Research

19
.Additional Texts.
  • 6 B.J. Fogg, Persuasive Technology Using
    Computers to Change What We Think We Do
  • 7 Jef Raskin, The Humane Interface New
    Directions for Designing Interactive Systems
  • 8 Ellen Isaacs and Alan Walendowski, Designing
    from Both Sides of the Screen How Designers and
    Engineers Can Collaborate to Build Cooperative
    Technology
  • 9 Jeff Johnson, GUI Bloopers Donts and Dos for
    Software Developers and Web Designers
  • 10 Karen Donahue, Built for Use Driving
    Profitability
  • Through the User Experience

20
..Additional Texts
  • 11 Joel Spolsky, User-Interface Design for
    Programmers
  • 12 Ben Shneiderman, Leonardos Laptop
  • 13 Jay David Bolter and Diane Gromala, Windows
    and Mirrors Interaction Design, Digital Art,
    and the Myth of Transparency
  • 14 Nathan Shedroff, Experience Design 1
  • 15 Eric Begnan (editor), Information Appliances
    and Beyond
  • 16 Malcolm McCullough, Digital Ground
    Architecture, Pervasive Computing, and
    Environmental Knowing

21
Tentative Schedule.
Week Dates (M, W, F) Contents
1 Aug 23, 25, 27 Lectures Students Introduction
2 Aug 30, Sep 1, 3 Lectures, A1 given Presentations draw
3 Sep -, 8, 10 Lectures Selection additional text, A1 due
4 Sep 13, 15, 17 A2 given Presentations by students (round 1)
5 Sep 20, 22, 24 Lectures, Project requirements given
6 Sep 27, 29, Oct 1 Lectures A2 due
7 Oct 4, 6, 8 A3 given Presentations by students (round 2)
22
.Tentative Schedule
8 Oct 11, 13, 15 Lectures
9 Oct 18, 20, 22 Lectures Project part I due, Presentations by students (round 3)
10 Oct 25, 27, 29 Presentations by students (round 3)
11 Nov 1, 3, 5 Lectures Midterm (11/5)
12 Nov 8, 10, 12 Lectures Project checkpoint, A3 due
13 Nov 15, 17, 19 Presentations by students (round 4)
14 Nov 22, 24, - Presentations by students (round 4)
15 Nov 29, Dec 1, 3 Project part II due, Project demo
16 Dec 8 Paper due
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