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The Trinity of Educational Game Design

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... traditional user-paced multimedia training programs, games can be used to break up the ... Network Security Game. Educational Objectives (Instructional Design) ... – PowerPoint PPT presentation

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Title: The Trinity of Educational Game Design


1
The Trinity of Educational Game Design
Subject Matter
Instructional Designer
Game Designer
2
The Trinity of Educational Game Design
Subject Matter
Instructional Designer
Game Designer

Game Design
3
Game Design Approaches
  • Games as Momentum
  • Games as a Measure
  • Games as Instruction

4
Game Design Approaches
  • Games as Momentum
  • In traditional user-paced multimedia training
    programs, games can be used to break up the pace
  • Benefit
  • Encourages user to continue with learning

5
Game Design Approaches
  • Games as a Measure
  • Present education via text, video, VO, etc.
  • Use game to measure retention or comprehension
  • Benefit
  • User sees performance on game as a reward

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11
Game Design Approaches
  • Games as Instruction
  • Education integrated within the game
  • Through trial and error, player learns the proper
    skills
  • Benefit
  • User gets to jump directly into the action
  • User doesnt feel like they are learning

12
Comparison of Three Games Used as Instruction
  • Network Security

Storage Area Networks
IP Telephony
Under Development
13
Which game elements were used for Educating and
which were used for Entertaining
  • EDUCATION ENTERTAINMENT
  • Story
  • Visual Design
  • Sound
  • Game Mechanics
  • Level Progression

14
Network Security Game
  • Educational Objectives (Instructional Design)
  • After playing the game, the learner will be able
    to define 6 network security risks.
  • After playing the game, the learner will be able
    to define 7 defenses against external network
    security risks.

15
Network Security Game
  • Game Description
  • Goal is to protect your companys network (the
    companys data) from viruses, worms, etc. Given a
    budget, the player much purchase network upgrades
    which will stop security risks.

16
Network Security Game
  • EDUCATION ENTERTAINMENT
  • Story
  • Visual Design
  • Sound
  • Game Mechanics
  • Level Progression

17
Storage Area Networks Game
  • Educational Objectives(Instructional Design)
  • After playing the game, the learner will be able
    to list the major components of a Storage Area
    Network.
  • After playing the game, the learner will be able
    to describe reasons for multiple SAN network
    configurations.

18
Storage Area Networks Game
  • Game Description
  • Goal is to build a SAN to the specified design
    parameters with provided network components. The
    player will need to maneuver their character
    on-screen to avoid obstacles while completing the
    task before time expires.

19
Storage Area Networks Game
  • EDUCATION ENTERTAINMENT
  • Story
  • Visual Design
  • Sound
  • Game Mechanics
  • Level Progression

20
IP Telephony Game
  • Educational Objectives(Instructional Design)
  • After playing the game, the learner will be able
    to list the benefits of an IP Telephony solution.

21
IP Telephony Game
  • Game Description
  • Goal is to command employees of a retail store to
    sell product, manage inventory and drive traffic
    to stores. As the game progresses through
    levels, implemented IP Telephony solutions will
    enable the player to more efficiently run the
    business operation.

22
IP Telephony Game
  • EDUCATION ENTERTAINMENT
  • Story
  • Visual Design
  • Sound
  • Game Mechanics
  • Level Progression

23
Lessons Learned
  • Quotes from players/learners
  • Generally informative of different network
    technologies. After a certain point it just
    becomes a game with colors and not a learning
    tool. But until then it's very good.

24
Lessons Learned
  • Quotes from players/learners
  • Great Idea ! For me it's too much reading.

25
Lessons Learned
  • Quotes from players/learners
  • it looks like it somewhat oriented on having
    the Routers Firewalls pretty secure thus
    perpetuating the myth of the perimeter security
    being enough

26
Lessons Learned
  • Quotes from players/learners
  • Can you make a network game with naked woman?
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