Title: Prototyping Environment
1Prototyping Environment
- Requirements for rapid application development
2Prototyping
- It is easier to tell what you dont like about
an existing system than to describe what you
would like in an imaginary one - A.M. Jenkins, 1983
3The Prototyping Process
Identify Initial Requirements
Use and Evaluate
Develop System
Iterate
Document and Install
4Roles
- Approver Approves payment and accepts final
product - User Responsible for business solutions
- Intermediary Run system for user
- Builder Write code for application
- Technical Supports the development
Support tools - Toolsmith Build basic tool modules (often work
for software houses)
5Requirements for Successful Prototyping User
- Initiate the process
- Seeks IS assistance
- Competent in business area
- Willing to spend time with system
6Requirements for Successful Prototyping Builder
- Assigned to Prototyping
- Competent with tools
- Knows organizational data resources
7Requirements for Successful Prototyping
Technology
- Roles identified
- 4GL Tools established
- Data is managed
- Technology response adequate
8Use Prototyping If
- Life cycle too slow
- Scope of project manageable
- 30 screens
- Small team 1-2 users/designers
- 50 attributes
- User not sure of specifications
- User satisfaction very important
- Reporting or DSS
- Irregular or infrequent use
9Do Not Use Prototyping If
- Dont understand tools
- Data not well managed
- Software not well managed
- Professional staff not available
- Technology response not adequate
- User not willing to invest time
10Assumptions
- All requirements cannot be specified
- Quick build tools are available
- Communications gap between builders and users
- Active models are required
- Rigorous approaches are appropriate once
requirements are known - Iteration is valuable
11Choice
- Life Cycle
- Prespecification possible
- Changes expensive
- Good project communication
- Static model OK
- Rigorous approach useful
- Iteration unacceptable
- Prototype
- Prespecification difficult
- Quick tools work
- Communications gap
- Animated model needed
- Rigor after requirements
- Iteration accepted
12Life Cycle
- Determine suitability for prototyping
- Identify basic needs
- Develop working model
- Demonstrate and solicit refinements
- Revise and redemonstrate
- Clean up and document
13Factors Favoring Prototyping
- Structure interactive, on-line (OLAP)
- Logic structured but not algorithmic
- DSS applications are often data-report types
- User competent and active participant
- Time Constraint not a crash project
- Management willing to work with method
- Size not overly large or complex
14Factors Favoring Prototyping
- Problem
- imprecise specifications,
- poorly defined communications,
- interactive model needed
- Why not use prototyping
15Builders Added Value(Professional Design)
- Date and time stamps
- Control totals
- Audit trails
- Common interface feel
- Additional functions
- Testing
16Prototyping Principles
- 1. Most applications arise from a small set of
basic systems - 1. Batch edit/update 7. On-line application
- 2. Batch reporting interface
- 3. Batch data update 8. On-line report
- 4. Batch interface
- 5. On-line update/query
- 6. On-line ad hoc query
17Prototyping Principles
2. Most systems use a common set of
data processing functions
- Browse
- Activate
- Copy
- Connect
- Stop
- Add
- Modify
- Display
- Delete
- Locate
18Prototyping Principles
- 3. Most editing derives from a small set of
models. - Tunnel edits
- Cross field edits
- Cross record edits
19Prototyping Principles
- 4. Most reports are based on a four step
process. - Select data from the database
- Sort by specification
- Format and edit for printing
- Print
20Prototyping Principles
5. There are a standard set of value added
design structures that should be added
- Standard screen formats
- Date/time stamping
- Ergonomics
- Audit trails
- Control totals
- Menu and command modes
- Help facility
21Prototyping Tactics
- Normalize data to 3NF
- Use component engineering
- Use existing components
- Assemble from existing parts
- Reuse pieces
- Create pieces so that they can be reused
- Cut and paste
- Keep a set of examples
22Prototyping Tactics
- Use active data dictionaries
- Automate documentation
- Keep teams small
- Integrated software workbench tools
- Specify objectives not procedures
- Provide end-user report writing tools
- Use professional prototypers
- Have systems developers work with prototypers
23Project Management
- Initial Model 2-6 weeks
- Must be fast enough to maintain interest
- Revisions immediate - 2 weeks
- Chargeback use charges to avoid frivolous
changes - Approval determine the group who approves
iterations - Sign off formal acceptance
24AdditionalImplementation Requirements
- Operational documentation and procedures
- Data size and operational impact analysis
- Test plan
- Training procedures
25Tactic
- Evolution
- Throwaway
- Life Cycle component
26References
- Bernard H. Boar, Application Prototyping, Wiley,
1984. - Ralph Sprague Eric Carlson, Building Effective
Decision Support Systems, Prentice Hall, 1984.