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TCC315Psych418

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Title: TCC315Psych418


1
TCC315/Psych418
  • Designing a consumer product
  • for Tier 4 markets
  • Larry G. Richards

2
Project 2 Goals
  • to provide an overview of the basic processes for
    new product development in a competitive
    marketplace by simulating them in class.
  • to develop the skills for successfully creating
    and developing a new product through a hands-on,
    team- oriented, project - based approach
  • to address Tier 4 markets, and incorporate
    environmental and ethical concerns

3
Class Projects
  • Members of each team will generate a series of
    possible project ideas.
  • The team will decide which idea to pursue.
  • Each team will develop a new product, a
    production plan and a marketing strategy.
  • Each team is expected to file a Disclosure
    Document or Provisional Patent with the U.S.
    Patent and Trademark Office.

4
Project guidelines
  • A material good (a product not a service)
  • Should have a demonstrable market
  • Not too complex small number of parts
  • Must be able to create a prototype
  • No technological breakthroughs required
  • Access to potential users or customers
  • No highly proprietary ideas
  • At least one enthusiastic advocate

5
Mission Statement
  • What does your team plan to accomplish?
  • Problem statement/product description
  • Key business goals
  • Who are your customers?
  • Primary markets
  • Secondary markets
  • Assumptions/constraints
  • Stakeholders

6
Strategies for your Projects
  • What problem are you trying to solve?
  • Generate lots of ideas
  • Sketch, model, prototype
  • Select the best concept (or two)
  • Test, iterate, refine, improve
  • Get everything down on paper

7
Project Tasks I
  • problem statement list of complaints or desired
    improvements
  • mission statement

  • establish customer needs
  • specify engineering characteristics
  • generate concepts, multiple ideas
  • select most promising idea

8
Project Tasks II
  • develop product architecture
  • prepare Bill of Materials
  • estimate costs
  • document concept final sketches, CAD models,
    descriptions

9
Project Tasks III
  • create a prototype of your concept
  • prepare Disclosure Document
  • explore the competition
  • develop Marketing Plan
  • establish price
  • select best methods for selling your product
  • Complete a financial analysis
  • plan the introduction of your product

10
GANTT Chart
  • developed in 1917 by Henry Gantt
  • calendar oriented grid (or other temporal
    representation)
  • Bar Chart
  • shows time allocated for each activity
  • bars filled as completed
  • can show milestones, deadlines, products, and
    personnel assignments

11
Gantt Chart
  • effective tool for planning and scheduling
  • easy to construct and understand
  • must estimate durations
  • doesnt handle
  • dependencies
  • uncertainties

12
Gantt Chart
  • A project management tool
  • A plan for carrying out your project
  • Tasks to be done
  • Time frame for each task
  • Whos responsible?
  • What results will be achieved by when?
  • A summary of personal and team commitments

13
Customer focusWho is your audience?
  • Your customers - Describe them
  • Who needs your idea?
  • Who are your customers?
  • What are they like?
  • What are their characteristics?
  • What is your market?
  • How many potential customers are there?
  • Who will buy your product?

14
Customers/Users
  • Who is your product being designed for?
  • What features or characteristics are included to
    appeal to this audience?
  • Are any potential users excluded by your product
    design or features?

15
What do customers want or need?
  • Requirements, needs
  • Desires, wants
  • Amenities
  • Conveniences
  • Luxuries

16
How do you know what people want or need?
  • Reflect on your own experience
  • Ask other people
  • Observe people
  • Consult experts
  • Use other data sources

17
Reflect on your own experience
  • Introspect
  • thoughts
  • feelings
  • behaviors
  • Notice your reactions what causes
    problems,complaints,frustrations, confusions,... ?

18
Getting Information from Customers
  • Ask them
  • Surveys, Questionnaires
  • Interviews
  • focus groups
  • preferences/comparisons
  • Observe them

19
Observing Behavior
  • People using a product
  • Activities in a situation or environment

20
Consult Experts
  • lead users
  • technology forecasters ( gurus )
  • trends, directions

21
Other Data Sources
  • files on customer complaints
  • evaluations of existing products
  • media - newspapers, magazines
  • government agency reports
  • Consumer Reports,
  • Product Literature ( competitors)
  • Users Groups

22
Understanding customers is a continuous process
  • survey -gt data -gtanalysis -gtinterpretation -gt new
    questions
  • needs change
  • adaptation level
  • standards
  • luxuries

23
The Perils of Market Research
  • People often dont know what they want,
    especially in the abstract.
  • People sometimes wont tell you what they want or
    need.
  • People sometimes tell you what they think you
    want to hear.
  • Peoples needs and tastes change.
  • People often respond to social norms.

24
Therefore
  • Obtain multiple sources of information whenever
    possible.
  • Use concrete props (products or prototypes) for
    evaluation.
  • Listen AND observe
  • Ask a lot of questions
  • Let people tell you more

25
Product architecture terms
  • Decomposition
  • Functional Elements
  • Physical elements
  • Architecture
  • Modular
  • Integral
  • Mixed

26
Product architecturedecomposition
  • Break product down into its components
  • Schematically (by functions)
  • Physically (by parts and assemblies)

27
Product architecture chucks
  • Arrangement of functional elements
  • Pattern of interactions between components
  • Fundamental
  • Incidental

28
Bill of Materials
  • preliminary
  • estimates
  • first approximation of product cost
  • components
  • assembly
  • final
  • solid figures
  • DFM/A analysis

29
Costs and Prices
  • 4 to 1 rule A general rule in retail is that
    the retail price is four times your manufacturing
    cost, and that you sell it to the retailer for
    two times your manufacturing cost. Bolanos
    and Lewis

30
How to estimate costs
  • Work backwards from existing products
  • Price / 4
  • of components
  • relative costs of components
  • Obtain several estimates
  • Establish upper bounds
  • Refine estimates based on new information

31
If costs are too high,
  • look for ways to reduce costs
  • outsource - have someone else make it
  • compromise design
  • abandon idea (for now)

32
Strategies for Reducing Costs
  • examine high priced components
  • eliminate parts
  • use less expensive materials
  • buy off-the -shelf components
  • conduct cost/benefit analysis on product
    features are any expensive features low on
    customer importance list
  • redesign / simplify

33
Financial Model
  • start from the Bill of Materials
  • include costs of
  • production
  • packaging
  • distributing
  • advertising
  • marketing/selling
  • service/warranty/maintenance

34
Financial Model
  • Clearly state your assumptions
  • Note which numbers are estimates
  • Indicate your confidence/uncertainties
  • Create a spreadsheet
  • Perform sensitivity analysis
  • Predict your future profits

35
Base Case Model
  • development cost
  • ramp-up cost
  • marketing and support cost
  • production cost
  • production volume
  • revenue
  • timing and schedule of above cash flows

36
Uses of Financial Model
  • go / no go decisions
  • should we proceed?
  • Sensitivity analysis
  • What if our assumptions are incorrect?
  • Trade-offs
  • Qualitative factors
  • changes in competitive environment
  • technological developments

37
Your financial model
  • Start from bill of materials
  • Use a spreadsheet (or business planning product)
  • List all the costs you can think of
  • Start with general categories
  • And rough cost estimates
  • Refine as you get more information

38
Defining a business plan
  • Good A business plan is a document that
    convincingly demonstrates the ability of your
    business to sell enough of its product or service
    to make a satisfactory profit and be attractive
    to potential backers.

39
Defining a business plan
  • Better A business plan is a selling document
    that conveys the excitement and promise of your
    business to any potential backers or
    stakeholders.

40
Why write a business plan?
  • To sell yourself on the business
  • To obtain bank funding
  • To obtain investment funds
  • To arrange strategic alliances

41
Why write a business plan?
  • To obtain large contracts
  • To attract key employees
  • To complete mergers and acquisitions
  • To motivate and focus your management team

42
What should business plan cover?
  • Cover Page
  • Company name and address
  • Main Contact
  • Phone number
  • Confidentiality note
  • Visual

43
What should business plan cover?
  • Table of Contents
  • Executive Summary
  • The Company
  • The Market
  • The product/service
  • Sales and promotion
  • Finances
  • Appendices

44
Executive Summary
  • NOT
  • an abstract
  • an introduction
  • a preface
  • a random collection of highlights
  • the business plan in miniature
  • capture the excitement and essence of the
    business

45
Executive Summary
  • at most 2 pages
  • longer is not a summary
  • dont dilute your message
  • This is all most people will read.
  • It may constitute the basis for their decision.

46
How are you going to convince potential investors
that they can make money investing in your
company and product?
47
Your Company
  • Whats your identity?
  • Business strategy
  • overall approach to producing and selling your
    product.
  • Current status
  • Future goals
  • Management team

48
Marketing Issues
  • Who will buy your product?
  • How do you know?
  • Market research
  • competitive environment
  • Marketing is identifying your customer prospects
    and determining how best to reach them.

49
Market research
  • is there a market for your product?
  • How big is it?
  • Estimate actual numbers
  • How much of it can you capture?
  • Is it stable or changing?
  • Growing or shrinking?
  • Is it worth your while?

50
Selling
  • Selling is convincing these prospects to buy.
  • What are you really selling?
  • What benefits are you selling to the customer?
  • Quantify them.
  • Develop a promotional theme.
  • Identify prospective customers

51
Advertising
  • where ?
  • how ?
  • what message?
  • How to differentiate your product?

52
Presenting your product
  • A good name
  • for the product
  • for the company
  • Graphics, animations, videos
  • logo
  • advertising
  • Your Message, a theme for your ads

53
Manufacturing issues
  • Design
  • Product architecture
  • Features
  • Materials
  • Processes
  • Facilities

54
Design for X
  • manufacture
  • assembly
  • quality
  • reliability
  • disassembly
  • recycling
  • etc

55
DFX
  • Design decisions have impacts on all subsequent
    phases of a products life cycle
  • Product and process design should be done
    together.

56
Design for Manufacture (DFM)
  • a philosophy whose purpose is to cause the
    designer to consider the manufacturing
    implications of design decisions
  • the designer should be cognizant of the entire
    life history of the product she or he is designing

57
DFM/A
  • design for fabrication
  • make the parts
  • design for assembly
  • put them together

58
Manufacturability Objectives
  • Simplicity of design
  • Standardization of parts and materials
  • Ready availability of components and materials
  • High quality and reliable suppliers
  • Low cost

59
Materials
  • Metals
  • Plastics
  • Wood
  • Glass
  • Fabrics
  • Composites
  • David G. Ullman The Mechanical Design
    Process, second edition, 1997

60
Process Planning
  • For us, this will be relatively informal.
  • How will your product be made?
  • What steps and processes are involved?
  • What machines and labor will be required?
  • How will your product be packaged for
    distribution?

61
Facilities
  • What kind of production facility will you need
    to produce your product?
  • How many units can you produce and store?
  • Warehousing space? Inventory control?
  • Testing facilities?
  • Distribution arrangements?

62
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