Design Event Overview - PowerPoint PPT Presentation

1 / 13
About This Presentation
Title:

Design Event Overview

Description:

The car that illustrates the best use of engineering to meet ... Break car into systems, define systems specs, systems into components to define component specs ... – PowerPoint PPT presentation

Number of Views:114
Avg rating:3.0/5.0
Slides: 14
Provided by: dzt
Category:
Tags: design | event | overview

less

Transcript and Presenter's Notes

Title: Design Event Overview


1
Design Event Overview
Design Event Overview Tony Lyscio Bill
Riley 10/20/2007
2
Design Event Overview
  • What this presentation is A general overview of
    the design event, format, judge expectations,
    etc.
  • What it isnt a technical formula for a car to
    win design

3
Design Event Overview
  • Spirit of Design Event
  • Competition Overview ( Design Prelims, Semis,
    Review )
  • General Design Process
  • Things to consider during all phases of project
    (design, build, development)
  • Design trends
  • Q A Session

4
Spirit of the Design Event
Directly from the rules The concept of the
Design Event is to evaluate the engineering
effort that went into the design of the car and
how the engineering meets the intent of the the
market. The car that illustrates the best use of
engineering to meet the design goals and the best
understanding of the design by team members will
win the Design event.
  • Key Items
  • Engineering Effort
  • Design Goals
  • Understanding of Design by team members

5
Design Event Overview - Prelims
  • Prelims -start with 3-5 min. presentation giving
    vehicle overview
  • Overall design philosophy
  • Starting point (rules, points, tires, event
    points, history)
  • General performance goals (weight, CG, power,
    etc)
  • Were goals accomplished?
  • Quick, broad and direct (all judges listening
    together)
  • Team members pair off with judges (only 4-5 team
    members)
  • Detail specifics with individual judges, show
    brief data plots
  • Point out features, do not require judges to only
    observe and ask
  • Judges only have 20 minutes in front of your car,
    use all of it!

6
Design Event Overview Semis
  • Semis - Your opportunity to dazzle the judges
  • Two members with the car at a time, ready to tag
    team others in
  • Know who is to cover which topics, be prepared
  • More time one on one with specific judges
  • Highlight system and component features
  • More time for showing data, going through
    development results (know ALL of the whys)
  • Aside from specifics highlight design options,
    compromises, and decisions

7
Design Report Submissions
  • 4 pages text, 3 pages drawings, 1 optional use
    page
  • Content very similar to info for design
    preliminaries (plan, goals)
  • Highlight types of analysis, testing (both
    performed and planned)
  • Discuss feature components and approaches
  • Uses
  • Staging of teams for early design event slots
  • Judges can get an early look at cars, begin
    judging process
  • This is effectively your teams resume
  • Needs to be ON TIME!

8
Design Spec Sheet Submissions
  • Complementary to Design Report, required
    submission
  • Complete all areas, its OK to give a range for
    specs that will be subject to development
  • Be as accurate as possible, use only realistic
    achievable values
  • Uses
  • Judges can catch a glimpse of vehicle synthesis
  • Supports design report by adding details
  • Provides cheat sheet to prepare for design event

9
General Design Process
  • Starting point??? -Rules, Tires, Scores, Lessons
    Learned
  • On a per event basis, what are your goals, where
    is your focus?
  • What reasonable performance specs will meet those
    goals?
  • Break car into systems, define systems specs,
    systems into components to define component specs
  • Consider big picture before performing component
    design (again, targets)
  • Have complete vehicle lay-out, location, mass,
    and CG of components
  • Consider every component, its placement, its
    effect on other parts / systems
  • Things such as weight distribution and CG should
    be more than a spec, an accurate plan for getting
    there should exist before start of construction
  • Iterate through systems integration issues, base
    compromise results on big picture

10
General Design Processes
Things to Re-think Throughout all Phases of
Project (Design, Build, Development)
  • Does the car look like it was designed with a
    system or component approach?
  • What parts look like after thoughts? Were they?
  • Is packaging tidy and look planned?
  • Are items such as wiring exposed? or neatly
    routed in looms
  • Are components adequately protected from
    environment (ie. are brake lines on the front or
    rear surface of A-arms?, wires crossing over hard
    sharp edges?)
  • Is the car reasonable to maintain and adjust?
    (ie, do you have to remove the header to get to
    the oil filter?, are the damper knobs buried in
    the footwell?)
  • Is the car on track to mass, CG and packaging
    expectations? If not, why?
  • How is tuning done? Do adjustments make isolated
    changes or effect multiple settings?

11
Design Trends
  • Things to Consider and Some Opinions
  • K.I.S.S. vs. High Tech
  • Tire Data FSAE Tire Test Consortium
  • Data Acquisition engineering and driver tool
  • Mass vs. Stiffness - A balancing act
  • Push me / Pull me or out in the wind?
  • Fuel? E85, or fossil fuel
  • Itty bitty parts dampers, CV joints
  • Modeling and analysis vs. physical testing
  • Aero- does it have place in FSAE?
  • Space frames vs. composite, what is right for you?

12
Design Trends
  • Qualitative Design Rules To Keep in Mind
  • Good design ? If it looks right it usually is
    right
  • Corollary ? If it looks wrong it almost always
    is wrong
  • Good load paths are your friend
  • Triangles have good load paths, e.g. triangles
    (really tetrahedrons) are your friend
  • The part not on the car has zero mass, no cost
    and cant fail
  • The reward in performance must outweigh the
    risk and penalty of any component
  • Systems Engineering ? Know it, use it
  • Engines ? Spark it right, always. Its the
    biggest knob you have for engine performance.
  • Mass ? Everything scales with mass, and lighter
    is better. There is no minimum weight. Make it
    light. But dont break.

13
Spirit of the Design Event
Q A Good Resources http//students.sae.org/c
ompetitions/formulaseries/rules/ ? go to Design
area http//www.formulasae.org/forums/formula/disp
atch.cgi/_admin ? SAE site forums FAQ SAE
Papers ? Many reports have been written over the
years
anthony.lyscio_at_gm.com william.b.riley_at_gm.com
14
Packaging Examples
Not clean, Not well thought out, and asking for
trouble!
15
Packaging Examples
Well thought out, Well integrated, and Few
surprises.
This is where the Upfront work pays off!!
16
Design Complexity
Both are front suspensions with dampers and a
roll bar What are the performance vs. cost,
effort, and complexity trade-offs?
17
Aerodynamics
You must consider - time and expense to design
and build - development time - mass effects -
actual competition benefits (stopwatch, and
judges)
vs.
18
Composites
  • You must consider
  • Time and expense to design and build
  • Analysis capability, can you predict your
    performance?
  • - Development time
  • - Cost mass effects
  • Actual competition benefits (stopwatch, and
    judges)
  • Composites are very process sensitive, allow time
    to build it twice
  • When problems are found in tech, welding on the
    space seems like a good alternative to

vs.
SAE Paper 2002-01-3300
SAE Paper 2006-01-3616
Write a Comment
User Comments (0)
About PowerShow.com