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Designing Sound for a Pervasive Mobile Game

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Playing in relation to physical world activities ... Playing requires moving around the spirit world, casting spells and ... facilitates playing by moving ... – PowerPoint PPT presentation

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Title: Designing Sound for a Pervasive Mobile Game


1
Designing Sound for a Pervasive Mobile Game
  • Inger Ekman, Jussi Lahti, Jani Nummela, Petri
    Lankoski, Frans Mäyrä
  • Game Research Lab
  • University of Tampere
  • perti.lankoski_at_uta.fi

2
Pervasive Mobile Games
  • Mobile games not just mobile game devices
  • Mobility part of gaming
  • gt Location-aware game device
  • Pervasive gaming
  • Playing in relation to physical world activities
  • gt Game environment superimposed over physical
    world

3
The Songs of North
  • Location-based multiplayer mobile game
  • Players act as shamans in a mythological spirit
    world
  • Playing requires moving around the spirit world,
    casting spells and communicating with spirits and
    other player-shamans
  • Spellcasting by drumming a shaman drum

4
Role of Sounds in the Songs of North
  • Sound information facilitates playing by moving
  • Playing by listening - possible to monitor nearby
    game objects and events without looking at the
    device
  • Alternative way of constructing engaging playing
    experiences
  • Game world aesthetics

5
Sound Design Issues
  • Technical restrictions (N-Gage/Series 60)
  • Memory, frequency response, available channels,
    sound control options,
  • Varying listening conditions
  • General relation of environment sound to game
    world sound
  • Social playability
  • Narration of sound
  • What is the narrative function of sound

6
Play-tests
  • 2 play-tests
  • Version1 (tested June 2004, 19 players)
  • gt Design iteration
  • Version2 (tested May 2005, 16 players)
  • Qualitative and quantitative data
  • Questionnaires
  • Group interviews
  • Game server log

7
Thank You!
  • Questions?
  • Petri Lankoski Inger Ekman
  • petri.lankoski_at_uta.fi inger.ekman_at_uta.fi
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