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Prototyping: Overview

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Optional Quiz #6 next week. P3: Prototype & Evaluation Plan Fri., May 15. What is a prototype? ... Wizard-of-Oz' High-Fidelity Prototyping (Hi-Fi) ... – PowerPoint PPT presentation

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Title: Prototyping: Overview


1
Prototyping Overview
  • INFO 360 B
  • Spring 2009

2
Agenda
  • Announcements
  • Quiz
  • Prototyping Overview
  • P3 Handout
  • Whats next?

3
Announcements
  • Your questions, comments, issues, appreciations?
  • Upcoming work
  • Read Chapter 11 (this week) and Chapter 12 13
    (next week)
  • Optional Quiz 6 next week
  • P3 Prototype Evaluation Plan Fri., May 15

4
What is a prototype?
  • In other design fields, a prototype is a
    small-scale model
  • a miniature car
  • a miniature building or town

5
What is a prototype?
  • In interaction design it can be
  • a series of screen sketches
  • a storyboard, i.e. a cartoon-like series of
    scenes
  • a PowerPoint slide show
  • a video simulating the use of a system
  • a lump of wood (e.g. PalmPilot)
  • a cardboard mock-up
  • a piece of software with limited functionality
    written in the target language or in another
    language

6
Why prototype?
  • Evaluation and feedback are central to
    interaction design
  • Users can see, hold, interact with a prototype
    more easily than a document or a drawing
  • Team members can communicate effectively
  • You can test out ideas for yourself
  • It encourages reflection important aspect of
    design
  • Prototypes answer questions, and support
    designers in choosing between alternatives

7
What to prototype?
  • Technical issues
  • Work flow, task design
  • Screen layouts and information display
  • Difficult, controversial, critical areas

8
Low-Fidelity Prototyping (Lo-Fi)
  • Very far from the final product, e.g. paper,
    cardboard
  • Examplessketches of screens, task sequences,
    etc Post-it notes storyboards Wizard-of-Oz

9
High-Fidelity Prototyping (Hi-Fi)
  • Prototype looks more like the final system than a
    low-fidelity version
  • Common hi-fi prototyping tools
  • Macromedia Director, Flash, Visual Basic

10
Hi-Fi vs. Lo-Fi You Fill it In
11
Hi-Fi vs. Lo-Fi Howd we do?
12
Dimensions of Prototypes
  • Representation
  • Scope
  • Executability
  • Maturation

13
Prototype Representation
  • How to represent the prototype?
  • Mockup
  • Storyboard
  • Sketches
  • Scenarios
  • etc.

14
Prototype Scope
  • How much to represent?
  • Deep or vertical prototyping
  • provide a lot of detail for only a few functions
  • Broad or horizontal prototyping
  • provide a wide range of functions, but with
    little detail

15
Prototype Executability
  • Non-functional prototypes
  • Functional prototypes
  • Partially functional prototypes

16
Prototype Maturation
  • High-Fidelity vs. Low-Fidelity
  • Level of polish should reflect maturity of the
    prototype
  • Why?

17
Other Prototyping Issues
  • Throw-away or evolutionary?
  • Time and planning
  • Non-functional features
  • Clients contracts
  • Design inertia
  • Understand reasons behind usability problems

18
Prototyping Your Project
  • P3 Prototype Informal Text Plan
  • Due Thursday, May 14th _at_ 500 P.M.
  • Handout

19
Whats Next?
  • Thursday Lab
  • Paper prototyping tutorial and project practice
  • Friday Class
  • Details on Prototyping Techniques
  • Guest Lecturer Dave Hendry
  • Next Week
  • Evaluation
  • Wednesday Guest Lecturer Kim Lucy
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