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Contextual Inquiry

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Title: Contextual Inquiry


1
Contextual Inquiry
213 User Interface Design and Development
  • Professor Tapan Parikh (parikh_at_berkeley.edu)
  • TA Eun Kyoung Choe (eunky_at_ischool.berkeley.edu)
  • Lecture 3 - January 29th, 2008

2
Todays Outline
  1. Introduction to CI
  2. Principles of CI
  3. Work Models
  4. Assignment 1 - Observation

3
Contextual Inquiry
  • Contextual Design makes data gathering from the
    customer the base criterion for deciding what the
    system should do
  • The core premise of Contextual Inquiry is very
    simple go where the customer works, observe the
    customer as he or she works, and talk to the
    customer about the work. Do that, and you cant
    help but gain a better understanding of your
    customer.

Source Beyer and Holtzblatt, Contextual Design
4
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5
Making Change Palatable
  • Systems must match the users model closely
    enough that the user can make the transition
  • Even if a new technology is advantageous, it will
    not be adopted if it is too disruptive to current
    practice
  • Example of the slow transition from typewriters
    to word processors

6
(No Transcript)
7
Design from Data
  • The user is not like us
  • We need data to understand the user and his/her
    work
  • Marketing only provides a high-level business
    case, not specific details about their current
    practice

8
Benefits of Data
  • Requires the design team to agree on a common set
    of observations and their representation
  • Reveals hidden aspects of work, that may be
    implicit in the users understanding
  • Contextual Inquiry is a method for gathering and
    representing data about the user and his/her work

9
Principles of Contextual Inquiry
  • CONTEXT - See the work where it unfolds
  • PARTNERSHIP - Make yourself and the user
    collaborators in understanding the work
  • INTERPRETATION - Assigning meaning to design
    teams observations
  • FOCUS - Shared starting point, orienting the team
    and user towards a common goal

Source Beyer and Holtzblatt, Contextual Design
10
Context
11
Summary vs. Ongoing Experience
  • Retrospective accounts are often summaries
  • I got to work, checked my email and had a cup
    of coffee
  • By being present in the time and place of
    activity, we can access much richer data from
    ongoing activities
  • I got to work, looked over my email, answered
    messages from my boss, decided to have some
    coffee, walked to the coffee machine, found there
    was no coffee, so I made coffee

12
Abstract vs. Concrete Data
  • Humans also have a tendency to abstract - to save
    time, and to convey points that they feel are
    important
  • This reduces the amount and quality of data
    obtained in a CI
  • Leaning back, Staring at the ceiling are cues
    that a user is providing an abstract description
  • Leaning forward, Point at artifacts are cues for
    being concrete
  • Focus on real tasks and artifacts

13
Master / Apprentice Model
  • You are the Apprentice the Customer is the
    Master - keeps the investigator humble, and the
    customer in charge
  • At the same time, the investigator is not afraid
    to ask questions
  • Teaching while doing means that the user doesnt
    have to think in advance about what to convey
  • Allows for the discovery of subtle details, which
    may be overlooked in a canned discussion
  • Reduces need to develop a formal set of interview
    questions

14
Being a Good Apprentice
  • Be a keen observer
  • Dont be afraid to ask questions
  • Maintain an attitude of inquiry and learning
  • Admire the Master as an expert in his/her work
  • Aspire to see the World as they do

Adapted from Jake Wobbrock
15
Withdrawal and Return
  • The researcher observes something that he/she
    would like to dig deeper about
  • Is there a reason you paused there?
  • The researcher asks about this, and the pair
    withdraw momentarily from the task at hand
  • The pair discuss the researchers question
  • Afterwards, the participant returns to the task
    at hand

Adapted from Jake Wobbrock
16
What to Look For
  • Workarounds
  • Mismatches between what people say and do
  • Offhand, under the breath comments
  • Sighs
  • Rolling of the eyes
  • Confessions

Adapted from Jake Wobbrock
17
Vet your Design Ideas
  • CI is also a fine time to get initial feedback on
    design ideas
  • If you had a technology that did X, would that
    solve this problem?
  • Designers will want to do this anyway, so might
    as well support it
  • Users will quickly understand the intent of your
    suggestion, and will be able to provide direct
    feedback
  • This will also demonstrate your understanding of
    the problem, providing an opportunity for
    brainstorming or clarification

18
Avoid other Relationships
  • Interviewer / Interviewee - Not based on context
    or ongoing activities
  • Expert / Novice - You are not the expert in the
    users work, they are!
  • Guest / Host - You shouldnt be too afraid of
    asking the wrong question

19
Interpretation
20
Check your Interpretations
  • It is good to check your interpretations to make
    sure they are accurate
  • I saw you just do X. Is that because of Y?
  • I believe X. Is that correct?
  • As long as you check your interpretations
    in-context, participants will respond accurately
  • Outside of context, they may be more inclined to
    agree or answer in generalities rather than
    specifics

Adapted from Jake Wobbrock
21
Stages of a Contextual Interview
Interview / Warm Up
Transition
Observe Behavior
Share Interpretation
Refine Interpretation
Wrap-up
Adapted from Jake Wobbrock
22
Focus
23
Establish a Focus
  • Establishing a project focus keeps the project
    team aligned towards relevant questions
  • Asking the customer about whether they bring an
    umbrella to work probably wouldnt be helpful for
    designing a word processor
  • Often different team members will have a slightly
    different focus based on their experience and
    interests
  • These differences are reconciled during group
    interpretation

24
7 Ways to Screw up a CI
  • Not being inquisitive/nosy enough
  • Overly disrupting the task
  • Turning it into a regular interview
  • Failing to respect your participants
  • Failing to observe and take good notes
  • Focusing on the wrong details
  • Slipping into abstraction

Adapted from Jake Wobbrock
25
Work Models
26
Group Interpretation
  • A maximum of 48 hours after the interview, a
    group interpretation is conducted
  • Focusing on one interview at a time, each design
    team member is allowed to ask questions of the
    interviewer
  • The outputs of this meeting are
  • A sequence of notes, including observations,
    questions, design ideas and breakdowns, indexed
    by user number (important to keep anonymous)
  • A set of work models (see following)

27
Roles during Group Interpretation
  • Interviewer - conducted the interview
  • Work Modelers - generate work models
  • Recorder - take notes
  • Moderator - run the session
  • Participants - ask questions, make observations
  • Rat-hole Watcher - avoids breaking protocol or
    wasting time

28
Work Models
  • Work models are a graphical way of representing
    the results of a CI
  • Generated during group interpretation session,
    after primary data collection
  • A concrete set of deliverables that allows the
    design team to agree upon a concrete
    understanding and representation
  • Distills the important contextual aspects of the
    design scenario

29
Five Kinds of Work Models
  • FLOW - Direction of communication and
    coordination
  • SEQUENCE - Detailed sequence of work steps
  • ARTIFACT - Physical objects that support the work
  • CULTURE - External influences
  • PHYSICAL - Layout of the work environment

Adapted from Jake Wobbrock
30
Flow Model
  • Focuses on the role of different users, and how
    they communicate and coordinate to get the work
    done
  • Each flow model is generated from a specific
    individual perspective
  • Includes the places where communication happens,
    the artifacts used for communication, and
    breakdowns in communication that negatively
    impact work

31
Flow Model Secretary
Source Beyer and Holtzblatt, Contextual Design
32
Flow Model Documentation Writer
Source Beyer and Holtzblatt, Contextual Design
33
Sequence Model
  • Low-level, step-by-step information on how work
    is actually done"
  • Includes the intent behind the action, the
    trigger that spurred the user to this action, and
    breakdowns that create problems in execution
  • Captured at a level of detail appropriate for the
    focus of the design team

34
Sequence Model E-mail Triage
Source Beyer and Holtzblatt, Contextual Design
35
Artifact Model
  • Documents the physical artifacts used in work
  • An artifact model is a drawing or photocopy of
    the artifact, complete with any handwritten
    notes
  • During the CI, interviewers should inquire into
    the structure, content, presentation and usage of
    the artifact, as well as any breakdowns in its
    current use

36
Artifact Model Personal Calender
Source Beyer and Holtzblatt, Contextual Design
37
Cultural Model
  • Work takes place in a culture, which defines
    expectations, desires, policies, values, and the
    whole approach people take to work
  • Revealed in the language used to describe work,
    the tone of the place, the policies, and the
    influence of the overall organization
  • Influencers are the individuals, formal groups or
    abstract principles that influence the work of
    specific people

38
Cultural Model Developer
Source Beyer and Holtzblatt, Contextual Design
39
Physical Model
  • Documents the physical environment where work
    happens
  • Includes the organization of space, the grouping
    of people, and their movement in the space
  • Focuses on those aspects relevant to the work,
    and not on complete fidelity

40
Physical Model Computer Lab
Source Beyer and Holtzblatt, Contextual Design
41
Affinity Diagrams
  • Affinity Diagrams are generated during a full-day
    group session
  • Each note generated from group interpretation is
    copied to a post-it
  • The notes are hierarchically organized into
    themes, according to the focus of the project
  • Usually done in a chaotic fashion, with design
    team members running back and forth with post-its
    and yelling ideas to each other

42
Sourcehttp//interactivecalendar.pbwiki.com/Affin
ityDiagram
43
Consolidating Work Models
  • Consolidating work models across different users
    and interviews allows the design team to see
    common patterns
  • Some observations may be missed during an
    interview - by consolidating several, we can
    achieve better coverage
  • Reduces the likelihood of bias by one
    idiosyncratic user or interview
  • Only done for important and/or relevant models

44
Consolidating Work Models
Model Group Abstract
Physical Roles Responsibilities, Communications, Breakdowns
Sequence Tasks Triggers, Activities, Intents
Artifact Roles Parts, Structure, Intent, Usage
Physical Work Spaces Places, Structure, Movement Patterns
Cultural Influencers Influences
45
Example Consolidating the Flow Model
  • Select 6-9 flow models
  • List responsibilities and roles of each person,
    group and place
  • Group similar roles, and provide a generic name
  • List the abstracted responsibilities for each
    role
  • List the abstracted communications and artifacts
    used between each role
  • Include any observed breakdowns
  • Go back to the individual flow models, and
    include any important roles, responsibilities or
    flows not covered already

46
Assignment 1
47
Assignment 1 Observation
  • Choose a Partner and Focus
  • Conduct Two Contextual Interviews
  • Generate Five Work Models
  • Generate Scenarios and Personas
  • Write it up and turn it in!
  • Deadline is February 12th
  • More details on course home page

48
For Next Time
  • We will start with an in-class exercise on
    conducting an contextual interview - be prepared!
  • Start working on Assignment 1 Observation
  • Readings about Scenarios and Personas
  • Make sure you sign the class sign-up sheet

49
In-class Exercise
  • FOCUS You are enlisted to develop an improved
    tool for giving class presentations
  • Who are your users?
  • Where is the workplace?
  • During the next class, I will be your interview
    subject. Come prepared to conduct a contextual
    interview, and to take notes (bring index cards
    or a small notepad)
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