BATTLECAM - PowerPoint PPT Presentation

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BATTLECAM

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BATTLECAM : A Dynamic Camera System for Real-Time Strategy Games Yangli Hector Yee Graphics Programmer, Petroglyph hector_at_petroglyphgames.com Elie Arabian – PowerPoint PPT presentation

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Title: BATTLECAM


1
BATTLECAM A Dynamic Camera System for Real-Time
Strategy Games
  • Yangli Hector Yee
  • Graphics Programmer, Petroglyph
  • hector_at_petroglyphgames.com
  • Elie Arabian
  • Lead Artist, Petroglyph
  • elie_at_petroglyphgames.com

2
Overview
  • Background
  • Theory
  • Implementation
  • Hacks
  • Cinematic Shots
  • Question Answers

3
Background History
  • RTS Birds Eye (Dune 2)
  • First Person (Dungeon Keeper)
  • Scripted Actor Camera (Warcraft 3)
  • Unscripted Actor, Unscripted Camera (Star Wars
    Empire at War)

4
Background - Problem
  • Make a movie from an RTS battle
  • Actors can move during shot
  • Actors can die during shot
  • Players can move actors
  • Objects can move into camera

5
Background - Solution
  • Pick most interesting object
  • Construct shot
  • Play shot
  • Fallback on death
  • Pick next object
  • Hijack existing camera scripting

6
Theory Visual Attention
  • How to pick interesting object
  • Bottom Up Stimulus
  • Intensity (black on white)
  • Motion (moving stuff)
  • Color (red on green)
  • Orientation (circle in stripes)
  • Top Down Goals
  • Game Objectives
  • Current User Selection

7
Theory Bottom Up Attn.
Reference Itti L, Koch C. A Saliency-Based
Search Mechanism for Overt and Covert Shifts of
Visual Attention. Vision Research, pp. 263, Vol
40(10 - 12), 2000
8
Center Surround Mechanism
Intensity Feature Maps
Lateral Inhibition
Intensity Conspicuity Maps
9
Lateral Inhibition
  • One signal vs similar signals

10
Lateral Inhibition
  • Purpose Promote areas with significantly
    conspicuous features while suppressing those that
    are non-conspicuous.

(After Inhibition)
(Before Inhibition)
11
Implementation
  • Game Logic Driven
  • Images too expensive
  • No screen space stuff
  • Access to game logic info

12
Implementation Data
  • Game logic data (stimulus)
  • Size
  • Attack power
  • Location
  • Health
  • Game logic data (goal driven)
  • Current selection
  • Visibility

13
Computing Saliency
  • E.g. Saliency_Speed for object(i)
  • Saliency_speed(i) (speed(i) min_speed)/
    (max_speed min_speed)
  • Normalized 0 to 1
  • Three Normalization modes
  • Large is important
  • Small is imporant
  • Closeness to mean is important

14
Normalization Modes
  • Large is important
  • Saliency_val(i) (val(i) min_val) / (max_val
    min_val)
  • Small is important
  • Saliency_val(i) 1 (val(i) min_val) /
    (max_val min_val)
  • Close to mean is important
  • Saliency_val(i) 1 (val(i) avg_val) /
    (max_val min_val)

15
Normalization settings
  • Large is important
  • Size
  • Attack power
  • Targets
  • Speed
  • Small is important
  • Health
  • Close to mean is important
  • X, Y coordinate

16
Lateral Inhibition
  • Conspicuity value saliency_val
    (max_saliency_val min_saliency_val)
  • Signals with great difference between max and min
    get boosted

17
Importance
  • Importance (i) Sum of conspicuity_vals
    weights
  • Weight values
  • Size 1.0
  • Power 1.0
  • X 0.5
  • Y 0.5
  • Health 1.0
  • Targets 1.5
  • Speed 1.0
  • Sort list by importance

18
Summary
  • Compute normalized saliency
  • Perform lateral inhibition
  • Weighted sum
  • Sort by importance

19
Picking interesting object
  • Pick current selected
  • Pick current objects target 50 of the time
  • Make interesting object list
  • From list pick top 5 randomly. Reject if it was
    same type as the previous object looked at.

20
Constructing Cinematics
  • Local Space
  • Transform object space cinematic into world
  • Local Space without rotation frame
  • Use translation only
  • World space using reference objects
  • For artist driven cinematic constructed in world
    space
  • Transform to local space

21
Local Space Cameras
22
Flyby camera shot
23
Circle camera shot
24
Chase camera shot
25
Hardpoint camera shot
26
Frigate/Target camera shot
27
Demo QA
  • Thanks to
  • Jim Richmond for camera system
  • Kevin Prangley for illustrations
  • Petroglyph staff for support
  • Contact Info
  • Hector at petroglyphgames dot com
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