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NETWORK SCHEDULING TECHNIQUES

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Title: NETWORK SCHEDULING TECHNIQUES


1
NETWORK SCHEDULING TECHNIQUES
2
Network Diagrams
  • PMI defines the scheduling process as
  • the identification of the project objectives and
    the ordered activity necessary to complete the
    project including the identification of resource
    types and quantities required.
  • Project scheduling defines the network logic for
    all activities that must either precede or
    succeed other tasks from the beginning of the
    project until its completion.

3
Network Diagrams
  • Provide a basis for planning and how to use the
    resources
  • Identify the critical path and project completion
    time
  • Identify where slacks (float) are
  • Reveal interdependencies of activities
  • Aid in risk analysis (what-if analysis)

4
Network Diagrams
Help schedule resources
Show interdependence
Show start finish dates
Facilitate communication
Identify critical activities
Determine project completion
5
Network Scheduling Techniques
  • Network scheduling techniques provide a logical
    process to consider the order in which the
    project activities should occur.
  • The primary methods for developing project
    activity networks are
  • Program Evaluation and Review Technique (PERT)
  • Critical Path Method (CPM) Also called Arrow
    Diagram Method (ADM)
  • Precedence Diagram Method (PDM)

6
Network Scheduling Techniques
  • There are two ways to show the network
  • Activity-On-Node (AON) nodes represent the
    activities
  • Activity-On-Arch (AOA) archs represent the
    activities
  • AON is easier, and it used in commercial
    software.

7
AOA vs. AON
  • activities on arc

activities on node
8
PERT/CPM
  • PERT was developed in the late 1950s in
    collaboration between the US Navy, Booz-Allen
    Hamilton and Lockeed Corporation for the creation
    of the Polaris missile program.
  • CPM was developed at the same time by DuPont.
  • Over the years the differences between PERT and
    CPM have blurred, so it is common the refer these
    techniques as just PERT/CPM.

9
Precedence Diagramming Method (PDM)
  • PERT/CPM networks do not allow for leads and lags
    between two activities i.e. a preceding activity
    must be completely finished before the start of
    the successor activity.
  • Precedence Diagramming Method (PDM) allows these
    leads and lags.
  • Most project management software systems use PDM
    and show interrelationships on bar charts.

10
Precedence Networkin a Gannt Chart
MONTHS AFTER GO-AHEAD
TASKS
1
2
3
4
5
1
2
3
4
5
11
Network Development Rules
  • All activities must be linked to each other
  • Network diagrams flow from left to right
  • An activity cannot begin until all preceding
    connected activities have been completed
  • Each activity should have a unique identifier
    (number, letter, code, etc.)
  • Looping is not permitted
  • It is common to start from a single beginning and
    finish on a single ending node

12
Steps in Creating the Network
  • Define the project and all of its significant
    activities
  • Develop the relationship among activities
  • Decide which activities must precede others
  • Draw the network connecting all of the activities
  • Compute the longest path which is the critical
    path
  • Calculate activity slacks (float)
  • Use the network to help plan, schedule, and
    control the project

13
Node Labels
  • Nodes representing activities should be labeled
    with the following information
  • Identifier
  • Description
  • Duration
  • Early Start Time
  • Early Finish Time
  • Late Start Time
  • Late Finish Time
  • Float

14
Node Labels
15
Node Labels
  • Early Start (ES) Earliest possible date an
    activity can start based on the network logic and
    any schedule constraints.
  • Early Finish (EF) ES Dur
  • Late Start (LS) Latest possible date an
    activity may begin without delaying a specified
    milestone (usually project finish date).
  • Late Finish (LF) LS Dur

16
Project Scheduling Terms
  • Merge activities
  • Burst activities
  • Node
  • Path
  • Critical Path
  • Successors
  • Predecessors
  • Network diagram
  • Serial activities
  • Concurrent activities

17
Project Scheduling Activities
  • Serial activities flow from one to the next
  • Concurrent activities are accomplished at the
    same time
  • Merge activities have two or more immediate
    predecessor
  • Burst activities have two or more successor
    activities

18
Serial Activities
19
Parallel Activities
20
Merge Activities
Activity A
Activity B
Activity D
Activity C
21
Burst Activities
Activity B
Activity C
Activity A
Activity D

22
Example
Activity Description Predecessors Duration A Con
tract signing None 5 B Questionnaire
design A 5 C Target market ID A 6 D Survey
sample B, C 13 E Develop presentation B 6 F A
nalyze results D 4 G Demographic
analysis C 9 H Presentation to client E, F, G 2
23
Example
E Dev. Present. 6
B Design 5
A Contract 5
F Analysis 4
H Present 2
D Survey 13
C Market ID 6
G Demog. 9
24
Example
  • Path One A-B-E-H 18 weeks
  • Path Two A-B-D-F-H 29 weeks
  • Path Three A-C-D-F-H 30 weeks
  • Path Four A-C-G-H 22 weeks
  • Path three is the critical path

25
Forward Pass
  • Forward pass determines the earliest times (ES)
    each activity can begin and the earliest it can
    be completed (EF).
  • There are three steps for applying the forward
    pass
  • Add all activity times along each path as we move
    through the network (ES Dur EF)
  • Carry the EF time to the activity nodes
    immediately succeeding the recently completed
    node. That EF becomes the ES of the next node,
    unless the succeeding node is a merge point
  • At a merge point, the largest preceding EF
    becomes the ES for that node (because the
    earliest the successor can begin is when all
    preceding activities have been completed)

26
Forward Pass
5 B 10 Design 5
10 E 16 Dev. Present 6
11 D 24 Survey 13
24 F 28 Analysis 4
28 H 30 Present 2
0 A 5 Contract 5
5 C 11 Market ID 6
11 G 20 Demog. 9
Activity D is a merge point for B and CActivity
H is a merge point for E, F, and G
27
Backward Pass
  • The goal of the backward pass is to determine
    each activity's Late Start (LS) and Late Finish
    (LF) times.
  • There are three steps for applying the backward
    pass
  • Subtract activity times along each path through
    the network (LF Dur LS).
  • Carry back the LS time to the activity nodes
    immediately preceding the successor node. That LS
    becomes the LF of the next node, unless the
    preceding node is a burst point.
  • In the case of a burst point, the smallest
    succeeding LS becomes the LF for that node
    (because the latest the predecessor can finish
    is when any one of the successor activities
    should start)

28
Backward Pass
10 E 16 Dev. Present 22 6 28
5 B 10 Design 6 5 11
28 H 30 Presentation 28 2 30
0 A 5 Contract 0 5 5
24 F 28 Analysis 24 4 28
11 D 24 Survey 11 13 24
5 C 11 Market ID 5 6 11
11 G 20 Demograph. 19 9 28
Activities A, B, and C are burst points
29
Slack Time (Float)
  • Since there exists only one path through the
    network that is the longest, the other paths must
    either be equal or shorter.
  • Therefore, there are activities that can be
    completed before the time when they are actually
    needed.
  • The time between the scheduled completion date
    and the required date to meet critical path is
    referred as the slack time.
  • The activities on the critical path have zero
    slack time.

30
Slack Time (Float)
  • The use of slack time provides better resource
    scheduling.
  • It is also used as warning sign i.e. if available
    slack begins to decrease then activity is taking
    longer than anticipated.
  • Slack time is equal to
  • LS ES or LF EF
  • Activities on the critical path have 0 slack
    i.e. any delay in these activities will delay the
    project completion.

31
Complete Activity Network
5 B 10 1 Design 6 5
11
10 E 16 12 Dev. Present 22 6 28
0 A 5 0 Contract 0 5
5
11 D 24 0 Survey 11 13 24
24 F 28 0 Analysis 24 4 28
28 H 30 0 Presentation 28 2
30
11 G 20 8 Demograph. 19 9 28
5 C 11 0 Market ID 5 6 11
32
Reducing the Critical Path
  • Eliminate tasks on the Critical Path
  • Convert serial paths to parallel when possible
  • Overlap sequential tasks
  • Shorten the duration on critical path tasks
  • Shorten
  • early tasks
  • longest tasks
  • easiest tasks
  • tasks that cost the least to speed up

33
Lag
  • Lag is the time between Early Start or Early
    Finish of one activity and Early Start and Early
    Finish on another activity.
  • For example, in a Finish-to-Start dependency with
    a 10-day lag, the successor activity cannot start
    until 10 days after the predecessor activity has
    finished.
  • Lags are not the same as slacks. Lags are between
    activities whereas slacks are within activities.

34
Finish to Start Lag
  • Most common type of sequencing
  • Shown on the line joining the modes
  • Added during forward pass
  • Subtracted during backward pass

This lag is not the same as activity slack
35
Lead
  • Lead allows an acceleration of the successor
    activity. We can expedite the schedule by not
    waiting a preceding activity to be completely
    finished before starting its successor.
  • For example, in a Finish-to-Start dependency with
    a 10-day lead, the successor activity can start
    10 days before the predecessor activity has
    finished.

36
Laddering Activities
  • Project ABC can be completed more efficiently if
    subtasks are used (Fast Tracking)

ABC18 days
Laddered ABC12 days
37
Hammock Activities
  • Used as summaries for subsets of activities

Useful with a complex project or one that has a
shared budget
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