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Joint Source/Channel Coding

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Title: No Slide Title Author: UNC CH Last modified by: Ketan Mayer-Patel Created Date: 1/4/2001 12:04:20 AM Document presentation format: On-screen Show – PowerPoint PPT presentation

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Title: Joint Source/Channel Coding


1
Joint Source/Channel Coding
  • Ketan Mayer-Patel

2
ALF
  • Make the network work within the terms of the
    applications.
  • Cant change installed technologies.
  • Physical limits and design tradeoffs prevent
    this.
  • Optimize the application for the network.
  • Requires that the network expose internal
    details.
  • Fundamental issue the nature of abstraction.

3
Source Coding
  • Old problem in signal processing.
  • Information source produces a string of symbols.
  • Symbols are drawn from a fixed alphabet.
  • Symbol distribution is not uniform.
  • Problem
  • Encode symbols as codewords such that average
    codeword length is minimized.
  • AKA Data Compression

4
Channel Coding
  • Opposite problem of source coding.
  • Noisy communication channel.
  • A set of source codes to transmit.
  • Problem
  • Map source codes to channel codes such that
    probability of correct recovery is arbitrarily
    low.
  • Shannon shows that if you can characterize the
    channel noise, this is possible.

5
Separation Principle
  • The really important result.
  • Shannons separation principle says that source
    and channel coding can be done independently.

6
Consequences
  • Seminal work with long lasting consequences.
  • Separated source coding and channel coding as
    problems.
  • Resulting in two subfields and from there
  • Data compression vs. Networking

7
Parallel Constructs
  • Layering of network stack is a parallel concept
    to the separation principle.
  • Why? What do I mean by this?
  • Different layers are like different codings.
  • Each layer provides a particular service.
  • As a whole, arguable provides as good a service
    as if a single protocol for everything.
  • Differences?
  • Protocols build on top of each other while source
    and channel coding are independent.

8
Joint Source/Channel Coding
  • Separation principle only works in the limit.
  • Need arbitrarily large data set.
  • No bound on coding delay.
  • JS/CC can improve coding efficiency in more
    realistic, non-limit contexts.
  • Separation best in theory.
  • JS/CC often best in practice.
  • In other words do source coding with channel
    coding in mind and vice versa.
  • Sound familiar?

9
ALF and JS/CC
  • ALFNetworkingJS/CCCommunication
  • ALF
  • Layers of networking need to be cognizant of each
    other (in particular the very top layer, the
    application).
  • JS/CC
  • Signal coding needs to be cognizant of
    transmission coding.

10
Back to MM Networking
  • So how does all of this apply to Multimedia
    Networking?
  • What is the stream of source symbols?
  • Media data.
  • What is the source coding process?
  • Compression schemes (MPEG, MP3, etc.)
  • What is the channel coding process?
  • RTP packetization
  • Transport-level protocol

11
Putting it together.
  • So what should we do to use ALF and JS/CC in this
    context?
  • RTP packetization must be done in a media-aware
    manner.
  • ALF and JS/CC are not one-way concepts.
  • Whats the obvious other direction?
  • Media encoding should be done to accommodate
    packet-based communication.
  • McCanne thesis (Berkeley, 96) is a great resource
    for learning and thinking about this idea.

12
Loss / Quality Tradeoff
  • Network-aware encoding is generally about dealing
    with loss.
  • Need to characterize loss in target environment
  • Packet or bit?
  • Bursty or independent?
  • Probability?
  • Need to characterize distortion induced by loss.
  • This can be extremely difficult to do.
  • Very non-linear.
  • Mayer-Patel, ACM Multimedia 2002

13
Dealing with Loss
  • Principle 1
  • Make transmission data units independently
    useful.
  • Whats the difference between TDU and ADU?
  • Techniques
  • Checkpoint decoder state in each packet.
  • What would this mean for MPEG?
  • Choose granularity to minimize amount of decoder
    state required.
  • Provide bit offsets to avoid non-byte aligned
    shifts.

14
Dealing with Loss
  • Principle 2
  • Limit propogation of error.
  • Techniques
  • Include redundant low-res impostor.
  • Or substitute past information as impostor.
  • Break long dependency chains.
  • Provide eventual consistency mechanism.
  • MPEG example
  • Forced I-block in P and B frames.
  • Allocate some portion of bandwidth to this
    mechanism
  • Static allocation
  • Dynamic allocation

15
Dealing with Loss
  • Principle 3
  • Decorrelate successive packets
  • Deals with bursty packet loss.
  • Techniques
  • Interleave TDUs from different ADUs.
  • Spread out information from spatially nearby
    areas into separate TDUs.
  • Whats the cost of this principle?

16
The Art of ALF
  • Ideally examine both sides simultaneously.
  • A lot like object-oriented design.
  • Bad design will hurt.
  • General guidelines
  • ADU independence.
  • Minimum, coordinated state.
  • Eventual state coherence.
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