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Title: Imran Hussain


1
Virtual University Human-Computer Interaction
Lecture 20User Research Part II
  • Imran Hussain
  • University of Management and Technology (UMT)

2
In the Last Lecture
  • Qualitative Research vs. Quantitative Research
  • Qualitative Research Techniques
  • Stakeholder Interviews
  • Subject matter expert (SME) interviews
  • User and customer interviews
  • Literature reviews
  • Product/prototype and competitive audits

3
In Todays Lecture
  • Qualitative Research Techniques
  • Ethnographic field studies

4
Common Issues in Software Engineering
  • Users cannot articulate their needs
  • Software engineers complain of changing
    requirements
  • Software engineers dont respect users
  • users are a pain

5
The Solution Ethnographic Field Studies
  • One-on-one interviews
  • Directed ethnographic interview techniques
  • Observing users (Work/lifestyle observation)
  • Immersive observation

6
User-Centered Design (UCD) Approaches
  • User-centered design approaches (a philosophy)
  • Involves finding out about users, their goals and
    tasks
  • Involves users in development process
  • Principles of UCD
  • Early focus on users and tasks
  • Empirical measurement
  • Iterative design

7
User-Centered Design Approaches
  • A.k.a. Naturalistic Observation

8
Ethnography
  • Branch of anthropology (a social science)
  • Literally means writing the culture
  • Deals with scientific description of individual
    human societies
  • In anthropology
  • Ethnography understands behaviors and social
    rituals of entire culture
  • In human-computer interaction
  • Ethnography understands behaviors and rituals of
    people interacting with individual computer-based
    products

9
Ethnography Framework
  • Structures presentation of ethnographies
  • Enables designers to use efficiently use
    ethnographic data

10
Dimensions of Ethnography Framework
  • Distributed Coordination
  • Focuses on distributed nature of work
  • Plans and Procedures
  • Focuses on organizational support for work
  • Awareness of Work
  • Focuses on how people keep themselves aware of
    other peoples work

11
Ethnographic Field Study Methods
  • These provide notational and procedural
    mechanisms that allow designers to gain
    first-hand information
  • 2 methods
  • Coherence (Viller and Sommerville, 1999)
  • Contextual Design (Beyer and Holtzblatt, 1996)

12
Contextual Inquiry
  • An ethnographic interviewing technique
  • Based on observing and asking user questions
  • Based on master-apprentice model of learning
  • Based 4 principles

13
Principles of Contextual Inquiry
  • Context
  • Partnership
  • Interpretation
  • Focus

14
Principles of Contextual Inquiry
  • Context
  • Observe in normal working environments
  • Partnership
  • Adopt collaborative tone
  • Interpretation
  • Analyze and interpret data, but verify
    assumptions
  • Focus
  • Subtle direction of interviews

15
Improving Contextual Inquiry
  • Shorten the interview process
  • 1 hr-long instead 1-day long interviews
  • Use smaller design teams
  • Perform sequential interviews with same team
  • Identify goals first
  • Identify and prioritize goals, then relate tasks
  • Look beyond business contexts
  • Use in consumer domains

16
Preparing for Ethnographic Interviews
  • Need to capture entire range of user behaviors
  • Identify diverse sample of users
  • Create a hypothesis that identifies users to
    interview

17
The Persona Hypothesis
  • Primarily based on behaviors
  • Also considers target markets and demographics
  • Product domain also considered
  • Business user behavior different then that of
    consumer users
  • Addresses at a high level
  • Who might use this product?
  • How would their needs and behaviors might vary?
  • Ranges of behavior and types of environments?

18
Roles in Business and Consumer Domains
  • User types vary based on needs and behaviors in
    different domains (business, technical, consumer)
  • Roles
  • Common sets of tasks and information needs
    related to distinct classes of users
  • Business and technical contexts
  • Roles often map to job descriptions
  • Consumer contexts
  • Roles map to lifestyle choices

19
Behavioral Variables
  • Distinguish users based on their needs and
    behaviors (e.g., e-commerce)
  • Frequency of shopping (frequentinfrequent)
  • Desire to shop (lovehate)
  • Motivation to shop (bargain huntingsearching for
    just the right item)
  • User types defined by combination of behavioral
    variables

20
Demographic Variables
  • Make use of demographic data (from market
    research data)
  • Age, location, gender, income
  • Identified through user data

21
Domain Expertise vs. Technical Expertise
  • Domain expertise
  • Knowledge of a specialized subject pertaining to
    a product
  • Technical expertise
  • Knowledge of digital technology

22
Environmental Variables
  • Company size (small multinational)
  • IT presence (ad hoc draconian)
  • Security level (lax tight)

23
Creating an Interview Plan
  • Create an interview plan based on persona
    hypothesis
  • Explore all possible variables in 4-6 interviews
  • Map variables to interview screening profiles
  • An interviewee might cover a number of variables
  • E.g., young female office worker, 20 years old,
    university educated, loves to shop (this covers
    variables of age, gender, education, designation,
    desire to shop, etc.)
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