Title:
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2- Whats the most important thing I should do if I
want to make sure my web site is easy to use?
3It is not
- Nothing important should ever be more than two
clicks away. - Speak the users language.
- Be consistent.
4Dont make me think.
5Web pages should be self-evident
- We should be able to get it
- What it is
- How to use it
- Without expending any effort thinking about it.
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9Things that make us think
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12If you point the cursor at it, itll change from
an arrow to a pointing hand. Whats the big deal?
13Every question mark adds to our cognitive
workload.
14As a rule, people dont like to puzzle over how
to use things.
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19The most important principle of web design is to
work toward eliminating question marks.
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- However, you cannot make everything
self-evident.
21-
- However, you cannot make everything
self-evident. Sometimes you need to settle for
self-explanatory.
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23Ive waited ten minutes for this bus already, so
I may as well hang in there a little longer.
24So why then?
- Most people are going to spend less time looking
at the pages we design than we think.
25So why then?
- Most people are going to spend less time looking
at the pages we design than we think. - If web pages are going to be effective, they have
to work most of their magic at a glance.
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27Were thinking Lets write some great
literature (or at least product brochure)
28The users reality is much closer to billboard
going by at 60 miles an hour.
29Fact of Life 1
- We dont read pages we scan them.
- Were usually in a hurry
- We dont need to read everything.
- Were good at it.
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31What one user sees
32What another user sees
33Fact of life 2
- We dont make optimal choices. We satisfice.
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35Fact of life 2
- We dont make optimal choices. We satisfice.
- We dont choose the best option we choose the
first reasonable option. - As soon as we find a link that seems like it
might lead where we want, we click it.
36- Gary Klein Sources of Power How People Make
Decisions
37Why dont web users look for the best choice?
- Were usually in a hurry
- Theres not much of a penalty for guessing wrong
- Weighing options may not improve our chances
- Guessing is more fun
- Less work
- If youre right its faster
- Introduces an element of chance - serendipity
38Fact of life 3
- We dont figure out how things work. We muddle
through ( form a mental model).
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42If people manage to muddle through
- does it really matter whether they get it?
- Muddling tends to be inefficient and error-prone
- If they get it
- Better chance theyll find what theyre looking
for. - Understand the full range of what your site has
to offer - You have a better chance of steering them where
you want them to go - Theyll feel smarter and more in control
43Whats a girl to do?
- If your audience is going to act like youre
designing billboards, then design great
billboards.
44- http//users.drew.edu/sbradsha