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E81 CSE 532S: Advanced Multi-Paradigm Software Development Synchronization Patterns Christopher Gill, Todd Sproull, Eric DeMello Department of Computer Science and ... – PowerPoint PPT presentation

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Title: COTS Challenges for Embedded Systems


1
E81 CSE 532S Advanced Multi-Paradigm Software
Development
Synchronization Patterns
Christopher Gill, Todd Sproull, Eric
DeMello Department of Computer Science and
Engineering Washington University, St.
Louis cdgill_at_cse.wustl.edu
2
An Illustrative Haiku
  • Threads considered bad.
  • So non-deterministic.
  • What will happen nxte?
  • - Justin Wilson, Magdalena Cassel, Adam
    Drescher, Chris Gill

3
Design for Multithreaded Programming
  • Concurrency
  • Logical (single processor) instruction
    interleaving
  • Physical (multi-processor) parallel execution
  • Safety
  • Threads must not corrupt objects or resources
  • More generally, bad inter-leavings must be
    avoided
  • Atomic runs to completion without being
    preempted
  • Granularity at which operations are atomic
    matters
  • Liveness
  • Progress must be made (deadlock is avoided)
  • Goal full utilization (something is always
    running)

4
Multi-Threaded Design, Continued
  • Benefits
  • Performance
  • Still make progress if one thread blocks (e.g.,
    for I/O)
  • Preemption
  • Higher priority threads preempt lower-priority
    ones
  • Drawbacks
  • Object state corruption due to race conditions
  • Resource contention (overhead, latency costs)
  • Need isolation of inter-dependent operations
  • For concurrency, synchronization patterns do this
  • At a cost of reducing concurrency somewhat
  • And at a greater risk of deadlock

5
Multi-Threaded Design, Continued
  • Race conditions (threads racing for access)
  • Two or more threads access an object/resource
  • The interleaving of their statements matters
  • Some inter-leavings have bad consequences
  • Example (critical sections)
  • Object has two variables x ? A,C, y ? B,D
  • Allowed states of the object are AB or CD
  • Assume each write is atomic, but writing both is
    not
  • Thread t writes x A and is then preempted
  • Thread u writes x C y D and blocks
  • Thread t writes y B
  • Object is left in an inconsistent state, CB

6
Multi-Threaded Programming, Continued
  • Deadlock
  • One or more threads access an object/resource
  • Access to the resource is serialized
  • Chain of accesses leads to mutual blocking
  • Single-threaded example (self-deadlock)
  • A thread acquires then tries to reacquire same
    lock
  • If lock is not recursive thread blocks itself
  • Two thread example (deadly embrace)
  • Thread t acquires lock j, thread u acquires lock
    k
  • Thread t tries to acquire lock k, blocks
  • Thread u tries to acquire lock j, blocks

7
Synchronization Patterns
  • Scoped Locking (via the C RAII Idiom)
  • Ensures a lock is acquired/released in a scope
  • Thread-Safe Interface
  • Reduce internal locking overhead
  • Avoid self-deadlock
  • Strategized Locking
  • Customize locks for safety, liveness,
    optimization
  • These complement a number of concurrency patterns
    that well cover as well over time

8
Scoped Locking Pattern
  • Intent
  • Ensure lock is acquired when control enters a
    scope and is released automatically when control
    leaves, by any path
  • Context
  • Code that should not execute concurrently, should
    be protected (made atomic) by a lock
  • However it is hard to ensure that locks are
    released in all paths through the code
  • C code can leave a scope due to a return,
    break, continue, or goto statement, or a
    propagating exception

9
Scoped Locking, Continued
  • Solution
  • Define a guard whose constructor automatically
    acquires a lock when control enters a scope
  • Destructor automatically releases the lock when
    it leaves the scope
  • // from Williams pp. 38
  • void add_to_list (int new_value)
  • // RAII (a.k.a. guard idiom)
  • stdlock_guardltstdmutexgt guard
    (some_mutex)
  • // may throw an exception (e.g., bad_alloc)
  • some_list.push_back(new_value)

10
Thread-Safe Interface Pattern
  • Intent
  • Minimizes locking overhead
  • Ensures intra-component method calls do not
    self-deadlock
  • Context
  • Intra-Component method calls
  • public methods (accessible from outside a class)
  • private implementations which change component
    state
  • Recursive mutex higher overhead
  • Non-recursive mutex risk of deadlock

11
Thread-Safe Interface, Continued
  • Solution
  • Separate locking from implementation
  • Encapsulate acquire/release within public
    interface methods
  • at the border
  • Encapsulate implementation in private methods
  • Do not acquire/release
  • Important restriction do not call up to public
    interface methods

public void init () stdlock_guardltstdmut
exgt guard (my_mutex) // ... does
something inner_call () void foo ()
stdlock_guardltstdmutexgt guard
(my_mutex) // ... does something else
inner_call () void inner_call () // ...
does not take a lock
12
Thread-Safe Interface, Continued
  • Variant thread-safe façades and wrapper façades
  • Synchronize an entire subsystem or API
  • Calls (e.g., into OS kernel) may block until
    completion
  • Benefits
  • Helps prevent Intra-Component-Incurred-Self-Deadlo
    ck
  • Use stdunique_lock and stdadopt_lock to
    transfer lock ownership
  • Use stdlock function to grab gt1 mutexes at once
  • See Williams Chapter 3.2 for more on these issues
  • Helps avoid unnecessary acquire/release calls
  • Allows addition of thread-safe wrappers to legacy
    code

13
Strategized Locking Pattern
  • Intent
  • Parameterizes synchronization mechanisms that
    protect a components critical section from
    concurrent access
  • Context
  • Components can be re-used efficiently within a
    variety of different concurrent applications
  • Different applications might need different
    synchronization strategies
  • Mutex
  • Readers/Writer locks
  • Semaphores
  • Solution
  • Parameterize code with lock type to decouple them
  • Can modify locks without changing application
    logic
  • Can modify application w/o changing lock
    implementations

14
Strategized Locking, Continued
  • Solution illustrated
  • Parameterized synchronization protects critical
    sections
  • Can plug in stdmutex or stdrecursive_mutex or
    your own readers-writer lock or null lock, etc.
    as needed
  • template ltclass LOCKgt
  • class File_Cache
  • public
  • const void access (const string path)
  • stdlock_guardltLOCKgt guard (lock_)
  • //... implementation of the access method
  • private
  • LOCK lock_

15
One More Design Issue Single Initialization
  • Double Checked Locking Optimization etc. have
    limitations
  • Generally speaking, hard to eliminate data races
    without interface design
  • C11 introduces helpful stdonce_flag and
    stdcall_once
  • Each thread calls stdcall_once
  • Initialization guaranteed before the call returns
  • // from Williams pp. 61
  • void foo ()
  • // call_once protects call to
    init_resource
  • stdcall_once(resource_flag,init_resour
    ce)
  • // thread-safe because resource is
    initialized
  • resource_ptr-gtdo_something()
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