Real-Time Volume Graphics [07] Global Volume Illumination - PowerPoint PPT Presentation

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Real-Time Volume Graphics [07] Global Volume Illumination

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[07] Global Volume Illumination Why Global Illumination Local illumination might sufficient for many application areas in scientific visualization (e.g medicine) Not ... – PowerPoint PPT presentation

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Title: Real-Time Volume Graphics [07] Global Volume Illumination


1
Real-Time Volume Graphics07 Global Volume
Illumination
2
Why Global Illumination
  • Local illumination
  • might sufficient for many application areas in
    scientific visualization (e.g medicine)
  • Not sufficient for visual arts/photorealism!
  • Appearance of many common objects is dominated by
    scattering effects
  • Smoke, clouds
  • Wax, skin, translucent materials

3
Surface vs Volume Illumination
  • Surface Lighting
  • Light transport in vacuum
  • Lighting calculation is performed at surface
    points
  • Reflectivity from BRDF
  • Volume Lighting
  • Light transport in participating medium
  • Lighing Calculation atevery point
  • Scattering from phase function

4
Surface Illumination
The incoming radiance , at a point from
direction will partially be reflectedinto
direction
To obtain the radiance at , we must account for
all possibleincoming directions
5
Phase Functions
  • For surfaces, the BRDF describes the probability
    of light being reflected from one direction
    on the hemisphere into another direction .
  • For volumes, the phase function describes the
    probability of light being scattered from
    direction into direction

6
Physical Model of Radiative Transfer
Increase
true emission
in-scattering
Decrease
true absorption
out-scattering
7
Scattering
Phase function
Incomingradiance
Out-scattering coefficient
  • In-scattering
  • Volume Rendering Equation

8
Volume Illumination
  • Up until now External light is not attenuated
  • Now Attenuation of light as it travels through
    the volume
  • Single scattering, no attenuation.
  • Light reaches every point unimpededly
  • Light is scattered once before it reaches
    the eye
  • Not physically plausible
  • Single scattering with attenuation.
  • Light is attenuated along ist way through
    the volume (Volumetric shadows)
  • Light is scattered once before it reaches
    the eye

9
Shadows Maps
  • For Surfaces

10
Shadow Maps
  • For Volume Rendering
  • Update image and shadow buffer slice-by-slice
  • Need proxy geometry, that can be rendered from
    twodifferent views.

Half Angle Slicing
11
Light Source Attenuation
  1. Draw slice into light buffer
  2. Draw slice into image buffer
  3. Proceed with next slice

12
Light Source Attenuation
Example Visible Human CT Head Direct Light
Attenuation
13
Volume Illumination
  • Up until now External light is attenuated by
    volume
  • Now Light is scattered inside the volume
  • Single scattering with attenuation.
  • Light is attenuated along ist way through
    the volume (Volumetric shadows)
  • Light is scattered once before it reaches
    the eye
  • Multiple scattering
  • Light is scattered multiple times before it
    reaches the eye (Global illumination)

14
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15
Scattering
  • Approximation

16
Volumetric Scattering
2. Draw slice into image buffer Sample light
buffer multiple timesjittered around the
original position
17
Volumetric Scattering
  • Scattering part
  • Chromatic out-scattering term can be
    used to change color of light as it travels
    throught the volume

18
Volumetric Scattering
Volumetric Scattering Chromatic Attenuation
Photographof realwax block
Bright bluereflective color
Directattenuationonly
19
Examples Phase Function
Henyey-Greenstein Lit from front
Henyey-Greenstein Lit from behind
Henyey-Greenstein Lit 45 degrees from above
Henyey-Greenstein Mie Phase function
20
Examples
21
Examples
Direct light only
Achromatic indirect light
Chromatic indirect light
22
Examples
  • Approximation of opalescent materials (lit from
    above)

23
Examples
Direct Light Shadows
Surface Shading
Direct LightIndirect Light
Direct LightIndirect Light Surface shading on
the leaves only
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