Title: TEXTURING AND MODELING
1TEXTURING AND MODELING
2Simple Dice
1) Start a new blender project
2) Make sure the cube is selected
3) Go into edit mode
4) Choose EDGE select mode
5) Select a side
3Unwrap a Model?
- Complex, Organic meshes are unwrapped to be
- textured. An image is made that matches the
unwrapped model.
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5This technique unwraps the faces of a mesh into a
flat surface. You can draw a texture on this map,
and the 3D program (Blender) will map the image
back onto the model.
6Make a Seam to Unwrap Around
- The mesh will unfold from this seam.
7Select all edges
8Choose to unwrap
Go to mesh, select UV Unwrap, choose smart
projection, and click ok.
9Go to the UV/Image Editor
10Add a Blank Image
By adding a new image, the enabling texture
painting, you can draw on the mesh in a way. Try
drawing on the texture. Now go to the 3d work
area to see its effect!
11Go back into the 3d view to see this texture (or
what you made) on your cube!
12Make sure your in textured mode.
13Add YOUR Name to YOUR Rocket!
- Now that you know how to make a texture, lets
label your rocket. - Remember, this is only on of many ways to
texture. Keep practicing to learn them all.
14Now Lets Add Some Detail
- Now you know the basics of blender
- Modeling (object/edit modes)
- Texturing (UV/Image editing)
- Materials (basic changes to surfaces)
- Game Engine (intro to logic)
- Add some cool designs to your rocket. Maybe a
texture of metal for the hull or screws for the
cockpit? Youre the builder so you decide!
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16Want more Blender?
- Email John or myself if you want to keep
learning. We may lead interns further into this
software if anybody is interested. - I hope you all have enjoyed learning Blender 3D
- as much as I have enjoyed teaching it.