Chapter 6.1 Visual Design - PowerPoint PPT Presentation

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Chapter 6.1 Visual Design

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... visual design can be found in the Art Bible which the lead artist creates Graphic Design Principles Balance Symmetrical balance Asymmetrical balance ... – PowerPoint PPT presentation

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Title: Chapter 6.1 Visual Design


1
Chapter 6.1Visual Design
2
Visual Design
  • The management and presentation of visual
    information
  • Two dimensional three dimensional communication
  • The Look and Feel of the game
  • Examples of the intended visual design can be
    found in the Art Bible which the lead artist
    creates

3
Graphic Design Principles
  • Balance
  • Symmetrical balance
  • Asymmetrical balance
  • Rhythm
  • Emphasis
  • Unity

4
Elements of Graphic Design
  • Line
  • Shape
  • Space
  • Texture
  • Size
  • Color

5
Color Theory
  • The Visible Spectrum
  • Roy G. Biv (Red, Orange, Yellow, Green, Blue,
    Indigo, Violet)
  • Hue
  • Describes the distinct characteristic of color
    that distinguishes red from yellow from blue.
  • Saturation
  • The strength of a color with respect to its value
  • Value
  • The amount of white or black a color, also known
    as its brightness

6
Color Theory (2)
  • Subtractive Color
  • Reflected light suchas printing (CMYK)
    painting
  • Additive Color
  • Emissive light suchas computer screens (RGB) or
    television.

7
User Interface Design
  • Simplicity
  • Keep the UI as simple as possible
  • Consistency
  • Make the UI predictable
  • Target user (demographics)
  • Know the target audience
  • Color usage
  • Dont rely on color to carry a design
  • Learn about the psychology of color
  • Feedback mechanisms
  • Inform the user of events and actions via feedback

8
Design Elements
  • A flow chart helps visualize a design
  • Establish a design grid
  • Create a tiered menu system
  • Allow advanced user to customize
  • Localization considerations
  • Dont embed text in graphics if possible
  • Allow 30 around words for languages that have
    larger character counts per word (such as German)

9
Design Elements (2)
  • Typographic Fundamentals
  • Serif vs. san-serif fonts
  • International font considerations
  • Kerning and hinting
  • Creating a game font
  • Allow ample time for production
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