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Karel

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Karel Karel is an educational programming language for beginners, created by Richard E. Pattis (currently at Pace University, NY). Pattis used the language in his ... – PowerPoint PPT presentation

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Title: Karel


1
Karel
  • Karel is an educational programming language for
    beginners, created by Richard E. Pattis
    (currently at Pace University, NY).
  • Pattis used the language in his courses at
    Stanford University, California.
  • The language is named after Karel Capek, a Czech
    writer who introduced the word robot.

2
Karel
  • Karel the Robot was first introduced over 25
    years ago as a vehicle for introducing students
    to programming, at a time when the dominant
    language for teaching programming was Pascal.
  • It was revised as Karel (for C)
  • The current version - called Karel J. Robot - is
    programmed using Java, and runs using a robot
    simulator, also written in Java.

3
Karel
  • A program in Karel is used to control a simple
    robot named Karel that lives in an environment
    consisting of a grid of streets (left-right) and
    avenues (up-down).
  • Karel understands five basic instructions
  • move (Karel moves by one square in the direction
    he is facing),
  • turnLeft (Karel turns 90  left),
  • putBeeper (Karel puts a beeper on the square he
    is standing at),
  • pickBeeper (Karel lifts a beeper off the square
    he is standing at), and
  • turnOff (Karel switches himself off, the program
    ends).

4
Karel
  • Karel can also perform boolean queries about his
    immediate environment, asking whether there is a
    beeper where he is standing, whether there are
    barriers next to him, and about the direction he
    is facing.
  • A programmer can create additional instructions
    by defining them in terms of the five basic
    instructions, and by using conditional control
    flow statements if and while with environment
    queries, and by using the iterate construct.

5
Karel is Kool
  • Visual Feedback is Powerful students see their
    mistakes/triumphs
  • Stay within one common metaphor for a while so
    students can focus on important topics and retain
    some prior knowledge as they move through the
    topics it wont seem so disconnected to them
  • Most major concepts covered in short period of
    time
  • Inheritance, Polymorphism, Abstraction,
    Encapsulation, OOP-Design, Recursion, Iteration,
    Selection,

6
More reasons Karel is Kool
  • Filters out many (relevant) details so one can
    focus on the major concepts
  • Not in danger of losing sight of the Forest
    (computer science) through the details of the
    Trees (java details)
  • Its pure Java
  • Introduce many major topics in a short period of
    time not too much detail
  • then, as the year goes on, you will spiral back
    through those topics introducing more and more
    detail as required

7
Even more reasons Karel is Kool
  • Variety of robot tasks are both plentiful and
    provocative all based on a set of primitives
  • Same exact principle in Geometry, Carpentry,
  • Up and running with coding in a very short period
    of time students get hands-on, non-trivial
    experience - immediately
  • Lots of support http//www.apcomputerscience.com/
    karel/index.htm and others
  • FREE!
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