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Katamari Damacy

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Title: Katamari Damacy


1
Katamari Damacy
  • By Kenneth Chung

2
Katamari Damacy?
  • A third-person puzzle-action game for the PS2

3
Where did this thing come from?
  • Katamari Damacy was published and developed by
    Namco
  • It was released March 18, 2004 in Japan and
    September 22, 2004 in North America
  • The lead designer is Keita Takahashi and the
    composer is Yu Miyake

4
How do I run this thing?
  • Pay 50 for the Katamari Damacy box in 2004
  • Open the Katamari Damacy box
  • Check if there is a disk labeled Katamari Damacy
    in the box
  • Turn on PS2
  • Insert disk into PS2
  • Other excessive actions

5
Story Overview
  • The King of All Cosmos accidentally destroys the
    stars and other space junk after a drunken night
    and tasks his tiny 5cm son, the Prince, to
    rebuild the obliterated celestial bodies
  • In order to create the celestial bodies, the
    Prince must roll a ball (the Katamari) around the
    Earth accumulating matter to be converted into
    stars

6
What do I do here?
  • The player controls the 5cm Prince who rolls the
    spherical Katamari using the two analog sticks on
    the PS2 controller, similar to RC controls
  • Begin picking up tiny objects like mahjong pieces
    and erasers then gradually move on to rolling up
    entire continents as the Katamari size increases
  • The game is split into several levels of
    differing environments and objectives. The most
    common objective is to increase the Katamari to a
    certain size before the time limit is up. There
    are also levels with unique objectives such as
    rolling up the largest cow possible or trying to
    accumulate as many twins as possible

7
Everything Looks Beautiful
  • The game starts out in a household environment
    with seemingly random object spread out across
    the room. Being 5cms, tables are towering
    building and mice are mean jerks. Gradually the
    Katamari grows in size until finally, sweet mice
    e-raticating vengeance is yours. Then you get
    too big to fit in the house and move onto the
    backyard.
  • Once out of the home environment, the Prince
    moves onto the suburban neighborhood environment
    eventually being big enough to pick up screaming,
    rapidly flagellating human beings
  • After consuming all he can in the neighborhood,
    the Prince moves onto the open world and can
    travel to neighboring urban cities or the rural
    countryside
  • Eventually when the Prince reaches Godzilla size,
    he can travel across the oceans, obliterating
    entire cities, Godzilla himself, clouds, and a
    few Shinto gods. At the end, he is able to pick
    up the countries of the world while the credits
    roll lt-pun.

8
Everything Sounds Beautiful
  • One of the most memorable attributes of the game
    is the amazing soundtrack. The main theme of Na
    naaaa nanana nana na na na na na nana na dun duga
    dun dun dugaduga dun dun is something that will
    be haunting the player for weeks.
  • From jazz to scat (the music) to nonsense, it
    really makes no difference if you cannot
    understand the English, the Japanese, or the
    undecipherable Japanese-accented English. The
    tracks meld perfectly with the psychotic
    environment and the screams of the objects you
    pick up.

9
Everything Sounds Beautiful (Cont.)
  • When the Prince picks up an object, it makes its
    own unique noise. For instance picking up a
    Calico Cat would make a meow sound while
    picking up Busy Momma would produce the sound
    of a woman screaming.
  • The individual sounds each object makes when the
    Prince picks them up is intensely gratifying. It
    feels so good.

10
Review The Good
  • The gameplay is absolutely brilliant. Commonly
    referred to as crack, Katamari Damacy
    completely consumes the players. Similar to
    RPGs which use a progressively more enticing
    dangling carrot of character enhancement to
    death grip the players attention, Katamari
    Damacy also uses the allure of the dangling
    carrot. Except they juiced the carrot and are
    feeding the sweet nectar intravenously into the
    players veins. Because every object of the
    thousands of objects the Prince picks up
    increases the size and shape of the Katamari,
    power is gained in an extremely constant and
    fluid manner.
  • As previously detailed, the music and sound is
    masterfully done and melds perfectly with the
    peculiar gameplay.
  • While the graphics are outdated in this era of
    gaming, the designers really took advantage of
    the blockiness of the PS2 and made it incredibly
    charming. Life gave the designers lemons so they
    made them into cubes. Not even bothering with
    any kind of realistic interpretation of animals
    and objects, the artists achieved whimsy through
    simplicity.
  • With hundreds of objects to collect in the game,
    the replayability of Katamari Damacy is decent.
    A list of every object collected along with its
    description, its rotatable graphic, and the sound
    it makes when it is picked up is unlocked in the
    Collections menu. Achieving certain unwritten
    objectives also unlocks comets that can be shot
    off when looking at the night sky. Rolling up
    presents unlock different items the Prince can
    carry or wear like a guitar or a duck dress (a la
    Bjork). Rolling up the Princes cousins unlocks
    them for usage in the two player head-to-head
    game.

11
Review The Bad
  • The two player head-to-head game is more of a
    mediocre afterthought rather than a major
    component of the game. The players are locked
    into a small room with an assortment of objects
    and the player that ends up the largest wins.
    The bigger player can knock the smaller player
    around more easily. If the size discrepancy is
    large enough, the bigger player can roll the
    smaller one into his Katamari for a duration.
  • There are many design problem with the two player
    game. Unlike the one player game, the setting is
    just a small undetailed circular room.
    Environment plays such a major role in the one
    player game that without the feel of
    explorational discovery, the game lacks the
    grounding connection to real life.
  • Similarly, when the Katamari gets to country
    collecting size, the game quickly loses the
    submersive quality of being in a familiar
    environment which is present in the previous
    environments like the house or the neighborhood.
    Rolling up a house is imaginable, but rolling up
    an entire country just becomes too intangible.
  • The story is barely existent. Its not a game
    that will make the player feel much if anything
    for anyone involved in the plotline. While the
    music can generate an emotional response, little
    else in the game has as much emotional depth.
    Katamari Damacy is a light whimsical game so if
    the player is looking for a heavy, emotional,
    plot-driven game, they need to lighten up and
    find another game.

12
Copycats
  • The very core of Katamari Damacys gameplay is
    similar to traditional RPGs. In a traditional
    RPG, characters grow in power as they accomplish
    certain tasks which in turn allows them to
    accomplish progressively more difficult tasks.
    Katamari Damacy compresses this system by making
    the tasks quick, simple, and plentiful with
    instant rewards.
  • Katamari Damacy was the first in a long line of
    copycats
  • The microscopic stage in the PC game Spore by
    Maxis, similar to the Flash game flOw, used the
    same formula of
  • Consume stuff -gt Grow -gt Consume bigger stuff
  • This spawned all kinds copycat online Flash games
    usually involving cannibalistic fish.
  • The closest clone of Katamari Damacy is a Steam
    game called The Wonderful End of the World, which
    was decent but was not nearly as charming,
    expansive, or complex as Katamari Damacy.
  • The quality of these games compared to Katamari
    Damacy is of course much worse.

13
Demographics
  • The target demographics for Katamari Damacy is
    the practically the entire spectrum of gamers.
  • The gameplay and controls are extremely
    simplistic. The only controls used in the course
    of the game are the two analog control sticks.
    All the player needs is two limbs or stubs or
    flaps of skin to maneuver the Katamari. All you
    need to know about the gameplay is to roll over
    stuff. This makes the game accessible to
    hardcore, casual, and even non-gamers of all
    ages. Infants could be placed on the analog
    sticks and their erratic movements would progress
    the game.
  • The difficulty is almost entirely dependent on
    the players knowledge of the object placement in
    each level. No matter how apt at RC controls a
    player is, without knowledge of an efficient
    growth/time path, the game becomes more
    luck-based than skill-based. But through trial
    and error, discovery of an efficient path lessens
    the difficulty of the game significantly. Still,
    there are many more objects than the player can
    possibly collect in each level within the time
    constraint so extremely hardcore players can
    appreciate the futility of trying to collect
    everything in each level.
  • There are very few elements in the game that
    parents could find objectionable for their
    children. A hardcore teetotaling family may find
    the short statement about the drunken King of all
    Cosmos in the beginning offensive. There are
    also topless block men in the game. If a parent
    is concerned about their childrens world
    obliterating tendencies, they may also want to
    avoid this game.

14
Conclusion
  • The strengths of Katamari Damacy are its
    accessibility, the constant power increase,
    immersion into a familiar environment, ageless,
    whimsical graphics, catchy music, gratifying
    sound effects, and a large capacity for
    exploration.
  • The weaknesses are the two player game, weak
    plotline, and may be too ridiculous for
    hard-nosed businessmen.
  • Katamari Damacy is definitely worth the purchase
    and is a must for everyone.
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