Title: The George Washington University School of Engineering
1The George Washington UniversitySchool of
Engineering Applied ScienceDepartment of
Electrical Computer EngineeringEngineering
Economic Analysis Cost Estimation ECE-157 -
Fall 2006Prof. T. J. Manuccia
2Economic Analysis
- The economic analysis of an engineering project
can be performed in numerous ways. - For ECE 156-7-8, we want you to estimate
- Cost to develop one or more prototypes
- Cost for the production of a specified number of
units - Packaging costs
- Distribution costs
- Estimated wholesale price (per unit only)
- Estimated retail price (per unit only)
- The first four costs above can be expressed as
either - Total, i.e., the total cost for all units
produced - Per unit, i.e., total divided by the number of
units produced.
3Labor Costs Impact All Phases of Product
Development
- Technical personnel are needed for the
development of the prototype. - They fall in different labor categories with
different salaries - Project Manager 66/hr ( 132k /yr)
- Design Engineer 57/hr ( 114k /yr)
- Hardware Engineer 48/hr ( 96k /yr)
- Software Engineer 40/hr ( 80k /yr)
- Test Engineer 36/hr ( 72k /yr)
- Technical Writer 30/hr ( 60k /yr)
- For simplicity in this classroom setting, we will
explicitly consider ONLY the above labor
categories in development of the prototype. - You will assume each of the above rolls as you
work on your own project.
4Salaries Other Direct Costs Need To Be Loaded
To Be Converted to Cost to the Contract (p.1)
- Indirect costs
- Fringe benefits Services or benefits provided
to employees - Health Insurance, Payroll Taxes, Pension
Contribution, Paid Absences, etc - Overhead Costs associated with the performance
of a project - Facility Costs (rent, heat, electricity, etc.)
- General Laboratory Supplies, etc.
- GA - Costs associated with the overall
management / administration of an organization - Office supplies and equipment
- PCs, Xexoxes, Fax machines, paper, etc.
- Staff not directly charging to projects
- Secretaries, top management marketing
personnel, etc. - Fee (i.e., built-in profit margin)
- Cost of money (i.e., if money is borrowed to
solve short term cash flow problems at the start
of a project). - Estimated annual inflation on multi-year projects
5Salaries Other Direct Costs Need To Be Loaded
To Be Converted to Cost to the Contract (p.2)
- For the purpose of this class we will approximate
the actual conversion from salary to contract
charges by a single multiplier factor of 2.8. - Example An employee with a 100/hr salary would
charge the contract 280/hr - The multiplier ranges from 2.0 to 3.3 in
industry with higher numbers typically found in
high tech or top-heavy consulting firms, lower
numbers in production facilities. - The multiplier is considerably lower in
academia, but one must be careful since the
details of how different direct costs are loaded
can be different from the commercial sector.
6Prototype Cost
- Calculate time and salary for each of the various
labor categories - 3 Technical writers at 30/hour times 10 hours
900 - 1 SW engineer at 40/hr times 100 hours 4000
- Create totals for hours and for total salary
- Total hours 130
- Total salary 4900
- Multiple your salary total by 2.8 to calculate
how much these individuals will cost the contract - Labor charged to contract 13,720
- Add the cost of all parts and external services
needed to produce the final, pre-manufacturing
prototype - Parts total 1000
- Machine shop, PCB fabrication and population
2000 - Total 3000
- Add to this a 5 pass-through fee
- 5 of 3000 150
- Add all of the above to calculate your prototype
cost
7Production Costs - Labor (p.1)
- Note the different labor categories, salaries,
and multiplier in a production environment
versus in an engineering / development operation. - Manufacturing Process Development and
Verification Estimate total time, then multiple
by a salary of 20/hr - Example 100 hours mfg verification X 20/hr
2000 - Software Testing Estimate total time, then
multiply by a salary of 15/hr - Example 300 hours SW verification X 15/hr
4500 - Use a multiplier of 2.0 for the above labor
categories. - Example Production labor cost 6500 X 2.0
13,000
8Production Costs Non-labor (p.2 - continued)
- Add the cost of parts in an appropriate quantity
(eg, 1,000 units) for full scale production. - Example Parts 10/unit x 1,000 units
10,000 - Note Parts ordered in large quantities will be
less expensive. - Estimate the costs of (a) printing the necessary
documentation and (b) packaging for distribution. - Example Printing Packaging 1/unit x 1000
units 1000 - Note 1/unit is intentionally wrong Its just
a placeholder. - I want students to provide me with a better
estimate of this number, explain why theirs is
better. - Sum the labor and non-labor production costs
(above) - Add overhead costs of 40, and then a profit
(fee) of 20 - Example (13,000 10,000 1,000) x 1.4 x
1.2 40,320 - Express the cost of production in per unit.
- Example 40,320 / 1000 40.32 / unit
9Estimation of Total Cost of The Project
- Add together the cost of the prototype to the
cost of production for the stated number of units
to obtain the total cost of the project - Example 16,870 40,320 57,190
- Also express the total cost of the project in
dollars per unit - Example 57,190 / 1000 57.19 / unit
10Estimation of Minimum Wholesale and Retail
PricesThe High Cost of Distribution
- Start with total product cost per unit
- Example 57.19 / unit
- Add 20 for wholesaler
- Example Wholesale price 57.19 x 1.2 68.62
/ unit - Add 50 for Retailer
- Example Retail price 68.62 x 1.5 102.94 /
unit - Note The retail price is 10x the price of
parts!!!