Requires more processor power than OS9. Requires more memory (RAM) and hard ... NVIDIA GeForce2 MX, NVIDIA GeForce3, NVIDIA GeForce4 MX, NVIDIA GeForce4 Ti or ...
High-definition TV. Graphics are in the Chips. 3D Graphics Chips ... Sony Emotion Engine, Graphics Synthesizer. Playstation2. 3D Graphics Card: ATI Radeon ...
NVIDIA GeForce Ryan Hendrixson Ryan Schubert Allison Walthall What Does a GPU Actually Do? Historically, from: Acting simply as a frame buffer Doing vertex ...
Special Effects Realistischeres Rendern einer Scene Special Effects Heutige Themen: Partikelsysteme Motion Blur Tiefensch rfe Lens Flares Antialiasing ...
Title: Introduction to Computer Graphics CS 445 / 645 Author: David Brogan Last modified by: Cengiz Gungor Created Date: 8/29/2002 6:32:11 PM Document presentation format
Significant increase in quality for same texture size. Texture size reduction up to 4x for same quality. Future work Metrics for locally linear reconstruction.
SIGGRAPH 2002 Course 31: Interactive Geometric Computations Using ... 0.57 0.44 so pixel is wrongly 'in shadow' Truth: nothing is at 0.44, just 0.25 and 0.57 ...
The results of one shading program can be interpreted as the ... Data. Partial. Results. New Things to do with Vertex Programs and Pixel Shaders (Automatic! ...
the height from the ground. the earth viewed from space ... rendering the earth viewed from space. Results. Conclusion. Atmospheric Effects. point source ...
Interactive Information Visualization of a Million Items Jean-Daniel Fekete Catherine Plaisant Human Computer Interaction Laboratory University of Maryland
CAP4730: Computational Structures in Computer Graphics Antialiasing Outline What is antialiasing? How do we see the affects of antialiasing? What can we do about it?
Approximate 2D image with warped grid. Hunter and Cohen 2000 ... E(S) = surface integral of geometric stretch. high stretch! Signal stretch metric. f ...
Interactive Volume Rendering Using Multi-Dimensional Transfer Functions and ... a technique for directly displaying a ... Simian. Tansfer Function. Role: ...
Players have access to over 30 cars. There are total over 300 stages in the game located in 8 different places around ... Great buy for racing game fans ...
In this case, the Lagrange polynomial is calculated with points in canonical space. ... Lagrange polynomial coefficients are pre-computed and stored in texture maps. ...
CIS 487: Formal Game Review. NBA LIVE 2004. Presented by Steven ... The game has all the professional NBA teams and players that a user can play with. ...
CPU: Central Processing Unit. GPU: Graphics Processing Unit ... Temporarily registers are zeroed. No shared or static data. No read-modify-write buffers ...
First generation of programmable hardware was released 4 years ago ... Allow offloading of complex effects from the host CPU to the ... Nintendo DS ' ...
... alternate access to an FX or better graphics card, send me email. ... you wish to buy nVidia cards at cost, email Matt Beitler (beitler@cis.upenn.edu) soon. ...
Recent advances. How do we use it? Quick tutorial. Current research! ... Recent advances. The Programmable Graphics Hardware Pipeline. 32-bit IEEE floating-point ...
Mode texte uniquement 80x25 caract res 50Hz. Port imprimante. CGA. HGC ... Manque de r solution pour bureautique. HGC. CGA. EGA. VGA. SVGA. Standard: ...
Bill Dally, Pat Hanrahan, and Ron Fedkiw. Computer Systems Laboratory ... convolve. convolve. Depth Map. Operations within a kernel operate on local data ...
2x performance every 6-12 months. Major new functionality every year. How ... Avoid owning the application's data. No scene graph. No buffering of vertex data ...
Saving parameters for NPR primitives. Rendered in real-time for output frame. Overall processing ... NPR related works 'Painterly' hand-created look ...
Atmospheric Effects. Interactive Rendering of Atmospheric ... quantization with 8 bit precision in most hardware. artifacts due to quantization errors ...
... for CS 526 by John T. Bell. Project Goals. To display very large numbers ... Jean-Daniel Fekete & Catherine Plaisant, 'Interacive Information Visualization ...
Fog. 41. Switch between fixed function and pixel shader. 42. What's not in a pixel shader? ... Part of DirectX 9.0 (http://www.microsoft.com/windows/directx ...
Source: http://gamespot.com/gamespot/features/video/hov/p2_01.html ... Changes name to Nintendo in 1951. 1947: Tokyo Telecommunications Engineering Company founded ...
... rpm, 40-120GB (60GB/double-sided platter), 570 Mb/sec internal transfer rate. ... a series of Caviar drives with 60GB/platter ATA/100, 7200 rpm, 120-200GB, full ...
Damage done to monsters. Store stats for each class. Expected ... For all 'on deck' monsters. Sum damage and squared damage. Compute and of damage per class ...
... provides us with the ability to multiply values from two separate textures using ... Set the framebuffer write mode to accumulate. For i = 0 .. n -1 ...
A closer look at the fixed function pipeline. Walk thru the sequence of operations ... Generation I: 3dfx Voodoo (1996) http://accelenation.com/?ac.id.123.2 ...