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Project Battle Cartoon

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... Engine, Particle Effects (Cartoon Particles) 1 animated ... Start Network engine implementation. Week 5 (by Nov. 5th): Initial build, basics testing. ... – PowerPoint PPT presentation

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Title: Project Battle Cartoon


1
Project Battle Car-toon
  • NAP Games

2
Team Members
  • Raphael Mun - Project Leader, Graphics Lead
    Programmer, Design
  • Tom Cauchois Assistant Programmer
  • Dale Hui 2nd Assistant Programmer
  • Theresa Chen Game Artist
  • Jimi Okelana Game Artist
  • Allen Yeh Stage Designer
  • Jeremy Holmes Musician

3
Project Battle Car-toon
  • Title Battle Car-toon
  • Complexity Manageable
  • Genre Action
  • Players 2 12
  • Description RC hover cars duke it out between
    each other in a cartoon world with guns, rockets,
    and grenades. Different stages will provide
    different gameplay in a free-for-all
    last-car-standing game.

4
Influences
  • Twisted Metal
  • The Legend of Zelda Wind Waker

5
Concept Art
6
Project Battle Car-toon
  • Needed - Beta Testers
  • (5 weeks from now)--- No Experience Necessary
  • Progress A couple of new parts must be
    programmed. Art is in the beginning stages.
    Gameplay is yet to be completed.

7
Plan of Action
  • Week 0 (by Oct. 1st) Pitch to GCS
  • Week 1 (by Oct. 8th) Car Physics (Y-axis
    movement), New Terrain Engine, Particle Effects
    (Cartoon Particles) 1 animated particle, Level
    Editor 1 object.
  • Week 2 (by Oct. 15th) Collision Tool, Gameplay
    programming
  • Week 3 (by Oct. 22 th) Gameplay (collision
    testing, weapons mechanics), animations and
    objects (trees and others) done.
  • Week 4 (by Oct. 29th) Primitive AI, gameplay
    refining. Start Network engine implementation.
  • Week 5 (by Nov. 5th) Initial build, basics
    testing.
  • Week 6-8 (by Nov. 26th) Levels complete (at
    least 5), artists refinement, GUI onscreen,
    menus, addition of cars, SFX and bug testing,
    polishing.
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