Title: By: Ahmet Kerem Kaymakioglu Sezer Yksek Can Tolga rekioglu
1ByAhmet Kerem KaymakçiogluSezer YüksekCan
Tolga Çörekçioglu
EVOLUTIONARY GAME THEORY
2ADVANTAGES OF EVOLUTIONARY GAME THEORY
- It specifies the stable outcome
- It provides with an explicit process by which the
stable state is reached - The evolution of a rationality must be reached
- The evolutionary process considers the survival
of sub-optimal strategies in equilibrium - It may prove useful in eliminating the multiple
equilibria problem
3EVOLUTIONARY STABLE STRATEGIES
- ESS is an incumbent strategy that establishes a
steady state in a population - It is immune to invasion by some other mutant
strategy that occur at a sufficiently smaller
rate - The selection process will eliminate the mutant
by favoring the incumbent
4SYMMETRIC GAMES
- For a two player symmetric game the set of
the pure strategies is S Si,.........,Sn - Let a be the mixed strategy ( pi,........,pn
) - ? (a, a ) is the expected pay-off to the mixed
strategy a when faced with another mixed strategy - a.
-
5ASSUMPTIONS
- Players from the population are randomly matched
to play the game. - There is a small number of players with mutant
genes that are inclined to play a and the rest
are inclined to play a.
6Then,
- 1- a is an ESS if
- ? (a , ?a(1- ?) a ) gt ? (a, ?a(1- ?) a )
- where ? is the fraction of mutants in the
population. As we see above the payoff to the
incumbent strategy is greater than the payoff to
the mutant strategy when faced with population
mixture. -
7- 2- a is an ESS if
- i) ? (a , a) gt ? (a , a) NE condition
- ii) ? (a , a) ? (a , a) then ? (a , a)
gt ? (a , a) - Stability condition
- All ESS are NE, but not all NE are ESS.
-
8For an application of ESS to a market game
consider the following example.
- The definition of the game is as follows
- 1- Two firms are randomly selected from a
population of firms to compete in a market. - I firm1 , firm2.
- 2- Each player has two available strategies as
accommodate or fight the opponent. Then - S accommodate , fight.
9- 3- The entries in the matrix show the payoffs to
both players.
10SOLUTION
- Suppose that f is smaller than d and a is
smaller than w. - Then, the pure strategy nash equilibria are
fight,accommodate and accommodate,fight. - Now, we need to find the ESS.
11SOLUTION
- A population consisting of accommodating firms is
vulnerable against fighters. The expected pay-off
for an incumbent firm is a, since it will face
its own type. The rare fighter, on the other hand
earns a higher pay-off, w.
12SOLUTION
- Since the intruder strategy has a greater
pay-off, the firms playing the strategy fight
increase over time. This is due to some close
observer incumbent firms imitating the more
successful strategy and switching from
accommodate to fight. Hence, the
accommodating population is invaded by the
fighters.
13SOLUTION
- There is also a mixed strategy equilibrium a,
a, that assigns following probability to pure
strategy fight - P (a-w)/(f-da-w)
- Then, each firm assigning P to fight, and
(1-P) to accommodate is the unique mixed
strategy equilibrium.
14SOLUTION
- The symmetric mixed strategy profile (a ,
a) P,1-P)(P,1-P) constitutes an ESS if
the following condition is satisfied for all a is
not equal to a - ?(a, a)gt ?(a, a).
- Where ?(a, a) represents the pay-off
function to the mixed strategy a when faced with
the mixed strategy a.
15SOLUTION
- Likewise, ?(a,a)is the pay-off to mixed strategy
- a when faced by itself. Hence, the condition
implies - that a must be a better response to a, then a
to - itself. Then, ?(a,a) - ?(a,a) gt 0.
- Hence, checking the above condition yields
- P. P.f (1-P).w (1-P).P.d (1-P).a
- PP.f (1-P).w (1-P). P.d (1-P).a
-
16SOLUTION
- ?(P-P).P.f (1-P).w (1-P - 1 P).P.d
(1-P).a - ?(P-P).P.f (1-P).w (-PP).P.d
(1-P).a - ?(P-P).P.f w- P.w - P.d a P.a
- ?(P-P).P(f w d a) w a.
17SOLUTION
- Given P (a-w)/(f-da-w), we have
(w-a)-P.(f-da-w) and substituting it in - (P-P)².-(f-w-da)
- ?(P-P)².-fwd-a) gt 0, since altw and fltd.
- Therefore, the mixed strategy a is an
ESS.Hence, the established strategy a will
resist intrusions by any other entrant strategy.
18INTERPRETATION
- A population with a proportion of P fighting and
(1-P) accommodating firms is immune to
intruders. - Note that this particular game assumes identical
firms with symmetric action sets and does not
allow for strategic interaction.
19ASYMMETRIC GAMES
- In most situations economic games are not
symmetric. - Asymmetries can arise due to different action
sets available to each player, because - -They come from different populations
- or
- -They are of different types in the same
populations.
20ASYMMETRIC GAMES
- Consider the finite two player game GI,A, ?
and its mixed strategy extension (I,T,u) for a
formal definition. - I, is the set of players
- A, is the set of pure strategies
- , is the set of mixed strategies
- u, is the set of pay-offs assigned to mixwd
strategies -
21ASYMMETRIC GAMES
- Pairs of players are selected randomly from a
large population to play the game, and also being
selected the players can observe the type they
are supposed to play. This makes it possible for
the players to condition their strategies on the
type they observe. Note that the probability of
individuals to be selected to play any of the two
types is identical for all individuals.
22ASYMMETRIC GAMES
- Then the behavioural strategy is a pair of mixed
strategies, a (a1,a2) ? T . - a1, is used in row players position and
- a2 is used in column players position.
- The pay-off matrices for row and column players
are M and N, respectively.
23ASYMMETRIC GAMES
- The expected pay-off to behaviour strategy a ? T
when it is played against the strategy ß
(ß1,ß2) ? T is given by - u(a,ß) ½ u1(a1,ß2) u2(ß1,a2)
- ½a1M ß2 ß1N a2.
- Hence, a is called an ESS if it is a best reply
to itself.
24ASYMMETRIC GAMES
- In other words
- u(a,a) gt u(ß,a), for ß .
- If the first condition is satisfied with
equality, then it must be the case that - u(a,ß) gt u(ß,ß), for all ß .
- ? If a behaviour strategy of the generated
extensive form game is ESS, then it is also a
strict nash equilibrium of the underlying game G.
25ASYMMETRIC GAMES
- Then
- ½ u1(a1,a2) u2(a1,a2) gt
½u1(ß1,a2) u2(a1,ß2). - And, by including the pay-off matrices and
multiplying each side by two, we have - a1M a2 a1N a2 gt ß1M a2 a1N ß2.
- This allows us to apply the ESS conditions to
asymmetric games.
26ASSYMMETRIC ENTRY DETERRENCE EXAMPLE
- The definition of the game is as follows
- 1- Consider two firms competing in this two
period entry deterrence game. Hence the set of
players is I Firm1 , Firm2 . Firm1 is the
incumbent firm and Firm2 is the potential
entrant. Firm2 is the first mover and the Firm1
responds in the second period.
27ASSYMMETRIC ENTRY DETERRENCE EXAMPLE
- 2- In the first period, the action set of the
potential entrant is A2 enter , stay out . The
incumbents action set is A1 fight ,
accommodate . - 3- The entries in the matrix show the payoffs to
the row player and to the column player
respectively.
28ASSYMMETRIC ENTRY DETERRENCE EXAMPLE
29ASSYMMETRIC ENTRY DETERRENCE EXAMPLE
- In this game, there is a unique subgame
perfect equilibrium, where the entrant enters and
the incumbent accommodates. We can view this
equilibrium as a degenerate mixed strategy Nash
equilibrium, where the entrant enters with
probability one and the incumbent accommodates
with probability one.
30ASSYMMETRIC ENTRY DETERRENCE EXAMPLE
- For simplicity lets use the matrix form
representation and denote the payoff matrices of
the incumbent and the entrant with I and E,
respectively. Then we have, - I 0 4 E 0 1
- 2 4 2 1
-
31ASSYMMETRIC ENTRY DETERRENCE EXAMPLE
- For convenience we can transform the matrices
by subtracting 4 from the second column of I, and
dividing all entries of I by 2. We get - I 0 0
- 1 0
- Then subtracting one from the second row of E
we get - E 0 1
- 1 0
32ASSYMMETRIC ENTRY DETERRENCE EXAMPLE
- Consider the behavior strategy
- a (a1,a2) ? T, where mixed strategies a1 and
a2 is to be used when in the position of the
incumbent and the entrant respectively. - Suppose that a1(a2) assigns a probability of
P1(P2) to the entrant playing the pure strategy
Enter(Fight).
33ASSYMMETRIC ENTRY DETERRENCE EXAMPLE
- As a result, a1(a2) assigns a probability of
1-P1(1-P2) to the entrant playing the pure
strategy stay out. - Consider an alternative behavioral strategy
ß(ß1,ß2) ? T. Suppose that ß1(ß2) assigns a
probability of Q1(Q2) to the entrant playing the
pure strategy enter(fight). As a result, ß1(ß2)
assigns a probability 1- Q1(1-Q2) to the entrant
playing the pure strategy stay out.
34ASSYMMETRIC ENTRY DETERRENCE EXAMPLE
- Then for the behavioral strategy aa1(a2) ? T
to be ESS it must satisfy the following condition
for all ß(ß1,ß2) ? T, ß is not equal to a. So, - a1 I a2 a1 E a2 gt ß1 I ß2 ß1 E
ß2 - ?(1-P1)P2 0 (1-P1)P2 (1-P2)P1gt (1-Q1)P2
0 (1-P1)Q2 (1-Q2)P1 - ? P2(1- 2P1)-P1 P2 gt Q2 (1- 2P1)-Q1 P2.
35ASSYMMETRIC ENTRY DETERRENCE EXAMPLE
- Let us consider the candidate strategies for
ESS, starting with the mixed strategy set P10,
P2gt½. Such mixed strategies can not be ESS in
an asymmetric game. When P2 component of this
strategy mutates to any value above ½, it implies
that the entrant mixed strategy will constitute
an alternative best reply to the mixed strategy
in concern. There are several best replies, since
the mixed strategy involves a continuum which
violates the strict Nash equilibrium.
36ASSYMMETRIC ENTRY DETERRENCE EXAMPLE
- Hence, our only candidate is the unique subgame
perfect equilibrium enter, accommodate of the
base game, where the entrant always enters and
the incumbent always accommodates. This pure
strategy equilibrium corresponds to the
degenerate mixed strategy (1,0),(0,1), which
satisfies the inequality condition.
37REPLICATOR DYNAMICS
- Lets suppose that pairs of players are
repeatedly selected from a large but finite
population to play a symmetric normal form game.
Every member of the population is programmed to
play a pure strategy ai ? - Ai ( i1,2,....,k).At any point t in time let
Ni (t) be the number of players in the population
that play the pure strategy ai and N(t) be the
total number of players in the population.
38REPLICATOR DYNAMICS
- Then we can define the population share of
- the ai players as pi(t) Ni(t) / N(t) .
Therefore, p(t) is similar to a mixed strategy in
the mixed strategy simplex ? . - Then the expected payoff to any pure strategy ai
may be denoted by ?(ai,p). Here we see that the
average payoff in the population becomes the
payoff to the mixed strategy p when it is matched
by itself.
39REPLICATOR DYNAMICS
- The equation below gives this average payoff in
the population - k
- ?(p,p)? pi ?(ai , p)
- i1
-
40REPLICATOR DYNAMICS
- Assuming continuous time for convenience, the
replicator dynamics first introduced by Taylor
and Jonker is as in - ?pi / ?p?(ai , p)- ?(p , p) pi .
- Under linear payoffs we can rewrite this equation
as - ?pi / ?t?(ai-p , p) pi .
41REPLICATOR DYNAMICS
- Hence, the population shares of the strategies
that earn higher than the population average
payoff increases. Whereas, the population share
of the strategies faring below the average
declines. Therefore, the evolutionary dynamic is
captured by this equation.
42REPLICATOR DYNAMICS
- The biological interpretation of the dynamics and
its use in biological contexts is straightforward
where fitness is measured as the number of
offsprings. The economic justification, however,
is more challenging. In an economic context, we
can think about players imitating the successful
strategy that yields a higher payoffs than their
own strategy.
43REPLICATOR DYNAMICS
- Therefore, the number of players using the less
profitable strategy declines and the number of
players using strategies that earn above average
increases over time. It may be assumed that the
players are myopic, which means they do not take
into account the future developments in the
population. Furthermore we can assume that
players do not change their strategies frequently.