By: Ahmet Kerem Kaymakioglu Sezer Yksek Can Tolga rekioglu - PowerPoint PPT Presentation

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By: Ahmet Kerem Kaymakioglu Sezer Yksek Can Tolga rekioglu

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Title: By: Ahmet Kerem Kaymakioglu Sezer Yksek Can Tolga rekioglu


1
ByAhmet Kerem KaymakçiogluSezer YüksekCan
Tolga Çörekçioglu
EVOLUTIONARY GAME THEORY
2
ADVANTAGES OF EVOLUTIONARY GAME THEORY
  • It specifies the stable outcome
  • It provides with an explicit process by which the
    stable state is reached
  • The evolution of a rationality must be reached
  • The evolutionary process considers the survival
    of sub-optimal strategies in equilibrium
  • It may prove useful in eliminating the multiple
    equilibria problem

3
EVOLUTIONARY STABLE STRATEGIES
  • ESS is an incumbent strategy that establishes a
    steady state in a population
  • It is immune to invasion by some other mutant
    strategy that occur at a sufficiently smaller
    rate
  • The selection process will eliminate the mutant
    by favoring the incumbent

4
SYMMETRIC GAMES
  • For a two player symmetric game the set of
    the pure strategies is S Si,.........,Sn
  • Let a be the mixed strategy ( pi,........,pn
    )
  • ? (a, a ) is the expected pay-off to the mixed
    strategy a when faced with another mixed strategy
  • a.

5
ASSUMPTIONS
  • Players from the population are randomly matched
    to play the game.
  • There is a small number of players with mutant
    genes that are inclined to play a and the rest
    are inclined to play a.

6
Then,
  • 1- a is an ESS if
  • ? (a , ?a(1- ?) a ) gt ? (a, ?a(1- ?) a )
  • where ? is the fraction of mutants in the
    population. As we see above the payoff to the
    incumbent strategy is greater than the payoff to
    the mutant strategy when faced with population
    mixture.

7
  • 2- a is an ESS if
  • i) ? (a , a) gt ? (a , a) NE condition
  • ii) ? (a , a) ? (a , a) then ? (a , a)
    gt ? (a , a)
  • Stability condition
  • All ESS are NE, but not all NE are ESS.

8
For an application of ESS to a market game
consider the following example.
  • The definition of the game is as follows
  • 1- Two firms are randomly selected from a
    population of firms to compete in a market.
  • I firm1 , firm2.
  • 2- Each player has two available strategies as
    accommodate or fight the opponent. Then
  • S accommodate , fight.

9
  • 3- The entries in the matrix show the payoffs to
    both players.

10
SOLUTION
  • Suppose that f is smaller than d and a is
    smaller than w.
  • Then, the pure strategy nash equilibria are
    fight,accommodate and accommodate,fight.
  • Now, we need to find the ESS.

11
SOLUTION
  • A population consisting of accommodating firms is
    vulnerable against fighters. The expected pay-off
    for an incumbent firm is a, since it will face
    its own type. The rare fighter, on the other hand
    earns a higher pay-off, w.

12
SOLUTION
  • Since the intruder strategy has a greater
    pay-off, the firms playing the strategy fight
    increase over time. This is due to some close
    observer incumbent firms imitating the more
    successful strategy and switching from
    accommodate to fight. Hence, the
    accommodating population is invaded by the
    fighters.

13
SOLUTION
  • There is also a mixed strategy equilibrium a,
    a, that assigns following probability to pure
    strategy fight
  • P (a-w)/(f-da-w)
  • Then, each firm assigning P to fight, and
    (1-P) to accommodate is the unique mixed
    strategy equilibrium.

14
SOLUTION
  • The symmetric mixed strategy profile (a ,
    a) P,1-P)(P,1-P) constitutes an ESS if
    the following condition is satisfied for all a is
    not equal to a
  • ?(a, a)gt ?(a, a).
  • Where ?(a, a) represents the pay-off
    function to the mixed strategy a when faced with
    the mixed strategy a.

15
SOLUTION
  • Likewise, ?(a,a)is the pay-off to mixed strategy
  • a when faced by itself. Hence, the condition
    implies
  • that a must be a better response to a, then a
    to
  • itself. Then, ?(a,a) - ?(a,a) gt 0.
  • Hence, checking the above condition yields
  • P. P.f (1-P).w (1-P).P.d (1-P).a
  • PP.f (1-P).w (1-P). P.d (1-P).a

16
SOLUTION
  • ?(P-P).P.f (1-P).w (1-P - 1 P).P.d
    (1-P).a
  • ?(P-P).P.f (1-P).w (-PP).P.d
    (1-P).a
  • ?(P-P).P.f w- P.w - P.d a P.a
  • ?(P-P).P(f w d a) w a.

17
SOLUTION
  • Given P (a-w)/(f-da-w), we have
    (w-a)-P.(f-da-w) and substituting it in
  • (P-P)².-(f-w-da)
  • ?(P-P)².-fwd-a) gt 0, since altw and fltd.
  • Therefore, the mixed strategy a is an
    ESS.Hence, the established strategy a will
    resist intrusions by any other entrant strategy.

18
INTERPRETATION
  • A population with a proportion of P fighting and
    (1-P) accommodating firms is immune to
    intruders.
  • Note that this particular game assumes identical
    firms with symmetric action sets and does not
    allow for strategic interaction.

19
ASYMMETRIC GAMES
  • In most situations economic games are not
    symmetric.
  • Asymmetries can arise due to different action
    sets available to each player, because
  • -They come from different populations
  • or
  • -They are of different types in the same
    populations.

20
ASYMMETRIC GAMES
  • Consider the finite two player game GI,A, ?
    and its mixed strategy extension (I,T,u) for a
    formal definition.
  • I, is the set of players
  • A, is the set of pure strategies
  • , is the set of mixed strategies
  • u, is the set of pay-offs assigned to mixwd
    strategies

21
ASYMMETRIC GAMES
  • Pairs of players are selected randomly from a
    large population to play the game, and also being
    selected the players can observe the type they
    are supposed to play. This makes it possible for
    the players to condition their strategies on the
    type they observe. Note that the probability of
    individuals to be selected to play any of the two
    types is identical for all individuals.

22
ASYMMETRIC GAMES
  • Then the behavioural strategy is a pair of mixed
    strategies, a (a1,a2) ? T .
  • a1, is used in row players position and
  • a2 is used in column players position.
  • The pay-off matrices for row and column players
    are M and N, respectively.

23
ASYMMETRIC GAMES
  • The expected pay-off to behaviour strategy a ? T
    when it is played against the strategy ß
    (ß1,ß2) ? T is given by
  • u(a,ß) ½ u1(a1,ß2) u2(ß1,a2)
  • ½a1M ß2 ß1N a2.
  • Hence, a is called an ESS if it is a best reply
    to itself.

24
ASYMMETRIC GAMES
  • In other words
  • u(a,a) gt u(ß,a), for ß .
  • If the first condition is satisfied with
    equality, then it must be the case that
  • u(a,ß) gt u(ß,ß), for all ß .
  • ? If a behaviour strategy of the generated
    extensive form game is ESS, then it is also a
    strict nash equilibrium of the underlying game G.

25
ASYMMETRIC GAMES
  • Then
  • ½ u1(a1,a2) u2(a1,a2) gt
    ½u1(ß1,a2) u2(a1,ß2).
  • And, by including the pay-off matrices and
    multiplying each side by two, we have
  • a1M a2 a1N a2 gt ß1M a2 a1N ß2.
  • This allows us to apply the ESS conditions to
    asymmetric games.

26
ASSYMMETRIC ENTRY DETERRENCE EXAMPLE
  • The definition of the game is as follows
  • 1- Consider two firms competing in this two
    period entry deterrence game. Hence the set of
    players is I Firm1 , Firm2 . Firm1 is the
    incumbent firm and Firm2 is the potential
    entrant. Firm2 is the first mover and the Firm1
    responds in the second period.

27
ASSYMMETRIC ENTRY DETERRENCE EXAMPLE
  • 2- In the first period, the action set of the
    potential entrant is A2 enter , stay out . The
    incumbents action set is A1 fight ,
    accommodate .
  • 3- The entries in the matrix show the payoffs to
    the row player and to the column player
    respectively.

28
ASSYMMETRIC ENTRY DETERRENCE EXAMPLE
29
ASSYMMETRIC ENTRY DETERRENCE EXAMPLE
  • In this game, there is a unique subgame
    perfect equilibrium, where the entrant enters and
    the incumbent accommodates. We can view this
    equilibrium as a degenerate mixed strategy Nash
    equilibrium, where the entrant enters with
    probability one and the incumbent accommodates
    with probability one.

30
ASSYMMETRIC ENTRY DETERRENCE EXAMPLE
  • For simplicity lets use the matrix form
    representation and denote the payoff matrices of
    the incumbent and the entrant with I and E,
    respectively. Then we have,
  • I 0 4 E 0 1
  • 2 4 2 1

31
ASSYMMETRIC ENTRY DETERRENCE EXAMPLE
  • For convenience we can transform the matrices
    by subtracting 4 from the second column of I, and
    dividing all entries of I by 2. We get
  • I 0 0
  • 1 0
  • Then subtracting one from the second row of E
    we get
  • E 0 1
  • 1 0

32
ASSYMMETRIC ENTRY DETERRENCE EXAMPLE
  • Consider the behavior strategy
  • a (a1,a2) ? T, where mixed strategies a1 and
    a2 is to be used when in the position of the
    incumbent and the entrant respectively.
  • Suppose that a1(a2) assigns a probability of
    P1(P2) to the entrant playing the pure strategy
    Enter(Fight).

33
ASSYMMETRIC ENTRY DETERRENCE EXAMPLE
  • As a result, a1(a2) assigns a probability of
    1-P1(1-P2) to the entrant playing the pure
    strategy stay out.
  • Consider an alternative behavioral strategy
    ß(ß1,ß2) ? T. Suppose that ß1(ß2) assigns a
    probability of Q1(Q2) to the entrant playing the
    pure strategy enter(fight). As a result, ß1(ß2)
    assigns a probability 1- Q1(1-Q2) to the entrant
    playing the pure strategy stay out.

34
ASSYMMETRIC ENTRY DETERRENCE EXAMPLE
  • Then for the behavioral strategy aa1(a2) ? T
    to be ESS it must satisfy the following condition
    for all ß(ß1,ß2) ? T, ß is not equal to a. So,
  • a1 I a2 a1 E a2 gt ß1 I ß2 ß1 E
    ß2
  • ?(1-P1)P2 0 (1-P1)P2 (1-P2)P1gt (1-Q1)P2
    0 (1-P1)Q2 (1-Q2)P1
  • ? P2(1- 2P1)-P1 P2 gt Q2 (1- 2P1)-Q1 P2.

35
ASSYMMETRIC ENTRY DETERRENCE EXAMPLE
  • Let us consider the candidate strategies for
    ESS, starting with the mixed strategy set P10,
    P2gt½. Such mixed strategies can not be ESS in
    an asymmetric game. When P2 component of this
    strategy mutates to any value above ½, it implies
    that the entrant mixed strategy will constitute
    an alternative best reply to the mixed strategy
    in concern. There are several best replies, since
    the mixed strategy involves a continuum which
    violates the strict Nash equilibrium.

36
ASSYMMETRIC ENTRY DETERRENCE EXAMPLE
  • Hence, our only candidate is the unique subgame
    perfect equilibrium enter, accommodate of the
    base game, where the entrant always enters and
    the incumbent always accommodates. This pure
    strategy equilibrium corresponds to the
    degenerate mixed strategy (1,0),(0,1), which
    satisfies the inequality condition.

37
REPLICATOR DYNAMICS
  • Lets suppose that pairs of players are
    repeatedly selected from a large but finite
    population to play a symmetric normal form game.
    Every member of the population is programmed to
    play a pure strategy ai ?
  • Ai ( i1,2,....,k).At any point t in time let
    Ni (t) be the number of players in the population
    that play the pure strategy ai and N(t) be the
    total number of players in the population.

38
REPLICATOR DYNAMICS
  • Then we can define the population share of
  • the ai players as pi(t) Ni(t) / N(t) .
    Therefore, p(t) is similar to a mixed strategy in
    the mixed strategy simplex ? .
  • Then the expected payoff to any pure strategy ai
    may be denoted by ?(ai,p). Here we see that the
    average payoff in the population becomes the
    payoff to the mixed strategy p when it is matched
    by itself.

39
REPLICATOR DYNAMICS
  • The equation below gives this average payoff in
    the population
  • k
  • ?(p,p)? pi ?(ai , p)
  • i1

40
REPLICATOR DYNAMICS
  • Assuming continuous time for convenience, the
    replicator dynamics first introduced by Taylor
    and Jonker is as in
  • ?pi / ?p?(ai , p)- ?(p , p) pi .
  • Under linear payoffs we can rewrite this equation
    as
  • ?pi / ?t?(ai-p , p) pi .

41
REPLICATOR DYNAMICS
  • Hence, the population shares of the strategies
    that earn higher than the population average
    payoff increases. Whereas, the population share
    of the strategies faring below the average
    declines. Therefore, the evolutionary dynamic is
    captured by this equation.

42
REPLICATOR DYNAMICS
  • The biological interpretation of the dynamics and
    its use in biological contexts is straightforward
    where fitness is measured as the number of
    offsprings. The economic justification, however,
    is more challenging. In an economic context, we
    can think about players imitating the successful
    strategy that yields a higher payoffs than their
    own strategy.

43
REPLICATOR DYNAMICS
  • Therefore, the number of players using the less
    profitable strategy declines and the number of
    players using strategies that earn above average
    increases over time. It may be assumed that the
    players are myopic, which means they do not take
    into account the future developments in the
    population. Furthermore we can assume that
    players do not change their strategies frequently.
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