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CS 326 A: Motion Planning

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Compute a collision-free path for a rigid or articulated object (the robot) ... Graphic animation of 'digital actors' for video games, movies, and webpages ... – PowerPoint PPT presentation

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Title: CS 326 A: Motion Planning


1
CS 326 A Motion Planning
  • URL http//robotics.stanford.edu/latombe/cs326/2
    000
  • Instructor Jean-Claude Latombe
  • Teaching Assistant Carlos Guestrin
  • Computer Science Department
  • Stanford University

2
Goal of Motion Planning
  • Compute motion strategies, e.g.
  • geometric paths
  • time-parameterized trajectories
  • sequence of sensor-based motion commands
  • To achieve high-level goals, e.g.
  • go to A without colliding with obstacles
  • assemble product P
  • build map of environment E
  • find object O

3
Is It Easy?
4
Basic Problem
  • Statement Compute a collision-free path for a
    rigid or articulated object (the robot) among
    static obstacles
  • Inputs
  • Geometry of robot and obstacles
  • Kinematics of robot (degrees of freedom)
  • Initial and goal robot configurations
    (placements)
  • Outputs
  • Continuous sequence of collision-free robot
    configurations connecting the initial and goal
    configurations

5
Example with Rigid Object
6
Example with Rigid Object
7
Example with Articulated Object
8
Example with Articulated Object
9
Some Extensions to the Basic Problem
  • Moving obstacles
  • Multiple robots
  • Movable objects
  • Assembly planning
  • Goal is to acquire information by sensing
  • Model building
  • Object finding/tracking
  • Nonholonomic constraints
  • Dynamic constraints
  • Optimal planning
  • Uncertainty in control and sensing
  • Exploiting task mechanics (sensorless motions)
  • Physical models and deformable objects
  • Integration of planning and control

10
Moving Obstacles and Dynamic Constraints
11
Planning in Dynamic Unpredictable Environment
12
Some Extensions to the Basic Problem
  • Moving obstacles
  • Multiple robots
  • Movable objects
  • Assembly planning
  • Goal is to acquire information by sensing
  • Model building
  • Object finding/tracking
  • Nonholonomic constraints
  • Dynamic constraints
  • Optimal planning
  • Uncertainty in control and sensing
  • Exploiting task mechanics (sensorless motions)
  • Physical models and deformable objects
  • Integration of planning and control

13
Assembly Planning
14
Some Extensions to the Basic Problem
  • Moving obstacles
  • Multiple robots
  • Movable objects
  • Assembly planning
  • Goal is to acquire information by sensing
  • Model building
  • Object finding/tracking
  • Nonholonomic constraints
  • Dynamic constraints
  • Optimal planning
  • Uncertainty in control and sensing
  • Exploiting task mechanics (sensorless motions)
  • Physical models and deformable objects
  • Integration of planning and control

15
Map Building
Where to move next?
16
Planning Target-Finding Strategies
17
Planning Target-Tracking Strategies
18
Some Extensions to the Basic Problem
  • Moving obstacles
  • Multiple robots
  • Movable objects
  • Assembly planning
  • Goal is to acquire information by sensing
  • Model building
  • Object finding/tracking
  • Nonholonomic constraints
  • Dynamic constraints
  • Optimal planning
  • Uncertainty in control and sensing
  • Exploiting task mechanics (sensorless motions)
  • Physical models and deformable objects
  • Integration of planning and control

19
Planning for Nonholonomic Robots
20
Some Extensions to the Basic Problem
  • Moving obstacles
  • Multiple robots
  • Movable objects
  • Assembly planning
  • Goal is to acquire information by sensing
  • Model building
  • Object finding/tracking
  • Nonholonomic constraints
  • Dynamic constraints
  • Optimal planning
  • Uncertainty in control and sensing
  • Exploiting task mechanics (sensorless motions)
  • Physical models and deformable objects
  • Integration of planning and control

21
Planning with Uncertainty in Sensing and Control
W2
I
G
W1
22
Some Extensions to the Basic Problem
  • Moving obstacles
  • Multiple robots
  • Movable objects
  • Assembly planning
  • Goal is to acquire information by sensing
  • Model building
  • Object finding/tracking
  • Nonholonomic constraints
  • Dynamic constraints
  • Optimal planning
  • Uncertainty in control and sensing
  • Exploiting task mechanics (sensorless motions)
  • Physical models and deformable objects
  • Integration of planning and control

23
Motion Planning for Deformable Objects
24
Examples of Applications
  • Manufacturing
  • Robot programming
  • Robot placement
  • Design of part feeders
  • Design for manufacturing and servicing
  • Design of pipe layouts and cable harnesses
  • Autonomous mobile robots planetary exploration,
    surveillance, military scouting
  • Graphic animation of digital actors for video
    games, movies, and webpages
  • Medical surgery planning
  • Generation of plausible molecule motions, e.g.,
    docking and folding motions
  • Building code verification

25
Robot Programming and Robot Placement
26
Examples of Applications
  • Manufacturing
  • Robot programming
  • Robot placement
  • Design of part feeders
  • Design for manufacturing and servicing
  • Design of pipe layouts and cable harnesses
  • Autonomous mobile robots planetary exploration,
    surveillance, military scouting
  • Graphic animation of digital actors for video
    games, movies, and webpages
  • Medical surgery planning
  • Generation of plausible molecule motions, e.g.,
    docking and folding motions
  • Building code verification

27
Design for Manufacturing
Automobile compartment, General Motors
28
Design for Maintainability
Aircraft engine, General Electric
29
Examples of Applications
  • Manufacturing
  • Robot programming
  • Robot placement
  • Design of part feeders
  • Design for manufacturing and servicing
  • Design of pipe layouts and cable harnesses
  • Autonomous mobile robots planetary exploration,
    surveillance, military scouting
  • Graphic animation of digital actors for video
    games, movies, and webpages
  • Medical surgery planning
  • Generation of plausible molecule motions, e.g.,
    docking and folding motions
  • Building code verification

30
Military Scouting in Outdoor Environment
31
Examples of Applications
  • Manufacturing
  • Robot programming
  • Robot placement
  • Design of part feeders
  • Design for manufacturing and servicing
  • Design of pipe layouts and cable harnesses
  • Autonomous mobile robots planetary exploration,
    surveillance, military scouting
  • Graphic animation of digital actors for video
    games, movies, and webpages
  • Medical surgery planning
  • Generation of plausible molecule motions, e.g.,
    docking and folding motions
  • Building code verification

32
Digital Actors
A Bugs Life (Pixar/Disney)
Toy Story (Pixar/Disney)
Antz (Dreamworks)
Tomb Raider 3 (Eidos Interactive)
Final Fantasy VIII (SquareOne)
The Legend of Zelda (Nintendo)
33
Motion Planning for Digital Actors
Manipulation
Sensory-based locomotion
34
Examples of Applications
  • Manufacturing
  • Robot programming
  • Robot placement
  • Design of part feeders
  • Design for manufacturing and servicing
  • Design of pipe layouts and cable harnesses
  • Autonomous mobile robots planetary exploration,
    surveillance, military scouting
  • Graphic animation of digital actors for video
    games, movies, and webpages
  • Medical surgery planning
  • Generation of plausible molecule motions, e.g.,
    docking and folding motions
  • Building code verification

35
Radiosurgical Planning
Cross-firing at a tumor while sparing healthy
critical tissue
36
Examples of Applications
  • Manufacturing
  • Robot programming
  • Robot placement
  • Design of part feeders
  • Design for manufacturing and servicing
  • Design of pipe layouts and cable harnesses
  • Autonomous mobile robots planetary exploration,
    surveillance, military scouting
  • Graphic animation of digital actors for video
    games, movies, and webpages
  • Medical surgery planning
  • Generation of plausible molecule motions, e.g.,
    docking and folding motions
  • Building code verification

37
Generation of Plausible Docking Motions
Ligand-receptor docking
38
Examples of Applications
  • Manufacturing
  • Robot programming
  • Robot placement
  • Design of part feeders
  • Design for manufacturing and servicing
  • Design of pipe layouts and cable harnesses
  • Autonomous mobile robots planetary exploration,
    surveillance, military scouting
  • Graphic animation of digital actors for video
    games, movies, and webpages
  • Medical surgery planning
  • Generation of plausible molecule motions, e.g.,
    docking and folding motions
  • Building code verification

39
Building Code Verification
40
Goals of CS326A
  • Present a coherent framework for formulating and
    solving motion planning problems
  • configuration space and related spaces
  • random sampling and cell decomposition algorithms
  • Illustration by examples drawn from mechanical
    design, manufacturing, graphic animation, medical
    surgery, and computational biology
  • Emphasis of practical algorithms with
    guarantees of performance over theoretical or
    purely heuristic algorithms

41
Practical Algorithms
  • A complete motion planner always returns a valid
    plan when one exists and indicates that no such
    plan exists otherwise
  • Most motion problems are hard complete planners
    take exponential time in of degrees of freedom,
    objects, etc
  • Theoretical algorithms strive for completeness
    and minimal worst-case complexity. Difficult to
    implement and not robust
  • Heuristic algorithms strive for efficiency in
    commonly encountered situations. Usually no
    performance guarantee
  • Weaker completeness
    Simplifying assumptions Exponential
    algorithms that work in practice

42
Prerequisites
  • Ability and willingness to complete a significant
    programming project with simple graphic interface
  • Basic knowledge and taste for geometry and
    algorithms
  • Willingness to devote some time each week to read
    at least two papers

43
Requirements
  • Attend every class
  • Prepare/give two inclass presentations (20 min
    each)
  • Read at least one of the two papers listed as
    required reading prior to each class
  • Complete the programming project

44
Schedule (1/2)
45
Schedule (2/2)
46
Programming Project (1/2)
  • Proposed projectImplement a Probabilistic
    Roadmap planner
  • Possible specific example
  • Robot and obstacles are discs/spheres
  • Some obstacles are static others move at
    constant velocities
  • Robots velocity is bounded
  • Variations
  • There are several robots to coordinate
  • Each robots acceleration is bounded
  • Robot is articulated linkage

47
Programming project (2/2)
  • Study various sampling strategies, impact of
    collision checking technique, convergence of
    planner, etc.
  • Possibility of customized projects

48
Final Presentation of Programming Project
  • Write short report (2-5 pages) describing
    software what it does, what techniques have been
    used, what experiments have been done, what
    results have been obtained
  • Give live presentation of software and answer
    questions.
  • Make report available on the web, plus (optional)
    a java applet.
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