Title: Dias nummer 1
1Consumer Driven innovation
2Our fundamental view of valuable innovation
- Addresses a need of the customer
- In line with company vision, mission and values
- Repeatable
- Possible to protect
3Importance of user driven innovation
4The most overlooked ingredients of successful
innovation
- A structured innovation process
- True consumer insight and/or involvement
5Defining and categorizing innovation
6Setting ambition level
7Setting scope and ambition
83 levels of consumer involvement
Level 1 Understanding Truly understand the
lives and needs of children and families Foundati
on research Beta testing Prefence tests
Level 2 Involving Involving consumers in design
and deve- lopment process Deeply tap into
needs and competences directly!
Level 3 Empowering Allow each
individual consumer to create their unique
product or experience
9Level 1 Understanding
What is fun for the 5-12 year old boy, and how
can LEGO be better at serving his needs for fun?
November 2005
Research focus
Research deliverables
- Be the Kid
- Participatory observation
- Know the Shopper
- - Observation desk research
- Find the Forces
- Context research
- Find the Fun
- Ethnographic research
- Map the Industry Innovation diagnostics
- Find the Stories
- Context research
- 9000 pictures taken
- 360 hours of videos of kids
- Reports from 12 countries
- 20 presentations
- 80 fun experiences analyzed
- 3000 pages of field notes
- Stories of 90 kids
10Level 1 Understanding
Research in a disciplined process perspective
Pattern recognition
Input gathering
Analysing input
Concept creation
Innovation Vector
- Research
- Desk research
- Participatory observation
- Shadowing
- Deep Interviews
- Photographs, videos, dairies
- Preparing and
- isolating research
- ingredients
- Isolating and
- ranking individual
- behaviours.
- Innovation vectors
- used as guiding
- star.
- Exploring a range
- of play/business
- opportunities for
- each vector
- Clustering of
- pattern ingredients
- into several
- strategic directions
- What would this mean for LEGO?
-
- Combining ranked
- behaviors looking
- for patterns cross
- all research areas.
LEGO2
11Vector in sight LEGO
2
My privacy
Online / Offline universe
Let children breathe play more how they want to
play!
Under the radar
Trusted play space
Building, exploding destroying
LEGO2
12Vector in sight to - LEGO
2
Create the mobile phone of toys
- Secret box
- My space
- Community
- Codes
- Privacy
- Protected
- Perfect child
- Educational
- Safe
- Organised
LEGO2
13This is how bad it is...
14Subscribe to a new service from LEGO and evolve
your own mutated creature
15Level 2 Involving
Involving the LEGO community in our development
process
- Creating the next generation of LEGO Robotic
toys Mindstorms, we involved fans from the
community to participate in co-creating the
full experience.
16Staged consumer involvement
- Phase 3 MDP
- March 1st 2006
- 11 key users
- 100 out of 9600 developers
1711 page cover story in Wired Magazine
18Level 3 Empowering
LEGO launching consumers own made products
- By providing a virtual construction
experience, - LEGO Factory, we have created a space for a
growing creative community where 6 out of
10000 fans were chosen to have their models
launched on the retail marked.
19In the broader national context What does true
innovation take?
- Active support to specific initiatives like the
Concept Academy - Active cooperation between companies, education
institutions and the public sector - Funding of embryonic initiatives at schools and
universities - Have the courage to be more direct in
specifically naming future, Danish power clusters
( where we primarily will be supporting
innovation initiatives)
20 Any questions?