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Dias nummer 1

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Games used for education since 18th century. Learning games used ... Educating, enlightening.. Not only entertaining. Edutainment. Advertainment. Business games ... – PowerPoint PPT presentation

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Title: Dias nummer 1


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Global Conflicts Palestine
28. November 2006, Århus Simon
Egenfeldt-Nielsen Assistant Professor ITU
Copenhagen
CEO Serious Games Interactive
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9 appetizers for learning games
Games used for education since 18th
century Learning games used profesionally since
1960s Electronic learning games used since
1970s Increased motivation and interest in a
given subject Create positive and active
learning environments Dynamic presentation of
information A succesful learning game in 2006
had 4 mio. downloads US army use around 4
mia. yearly on simulations/games 60 of all
people play computer games sometimes
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Agenda
What is a serious game? What is Global
Conflicts Palestine? What do other people think?

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What is a serious game?
Definition serious games
In principal, any game Games with an
agenda Educating, enlightening.. Not only
entertaining
  • Edutainment
  • Advertainment
  • Business games
  • Military games
  • Political games
  • Satirical games

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What is a serious game?
Problems with edutainment
Little intrinsic motivation Extrinsic motivation
through rewards, rather than intrinsic
motivation. No integrated learning experience
Lacks integration of the learning experience with
playing experience - learning subordinated play
experience. Drill-and-practice learning
principles Rely on drill-and-practice rather
than understanding training above learning.
No teacher presence No demands on teachers or
parents. Simple gameplay Built on a simple
gameplay from classic titles. Small budgets
Produced on limited budgets with limited
technology.
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What is a serious game?
Edutainment lacks balance
Most of what goes under the name "edutainment"
reminds me of George Bernard Shaw's response to a
famous beauty who speculated on the marvelous
child they could have together "With your brains
and my looks ..." He retorted, "But what if the
child had my looks and your brains?" (Papert,
1998 88)
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What is Global Conflicts Palestine
Vision
Create the worlds best computer games with an
agenda beyond entertainment
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What is Global Conflicts Palestine
The game
Global Conflict Feel and understand the tense
atmosphere and problems in Palestine You as
freelance journalist will draft a way out of the
conflict
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What is Global Conflicts Palestine
Target groups
  • Private market People that are intellectual
    curious not afraid to try new things.
  • Educational market 13-19 years social studies in
    Western world

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What is Global Conflicts Palestine
Play trailer
I learned more history in one day than the last
6 months Student, 16 years
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What is Global Conflicts Palestine
Gameplay
Freelance journalist Get the best article Find
informants Gain their trust Get their story Dig
out best quotes Put together article Highest
journalist level
You Goal Means Winning
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What is Global Conflicts Palestine
What problems did we try to solve
  • Perspective Provide different perspectives on a
    topic
  • Involvement Provide involvement in a topic
  • Engagement Make the player feel they make a
    difference
  • Realism atmosphere Develop realistic
    atmosphere
  • Curriculum ties Fit it in with some curriculum

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Empirical study
Setup
Sample 51 Danish High school low-middle class
students (16-20 years) after a one-week course
Survey Video observation Interviews Test
evaluation
Traditional lecturing 4 weeks on theme
Play missions 2 students (note taking) Group
discussion 4 students (Poster w. timeline) Plenum
discussion all students
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Empirical study
Qualitative feedback
Global Conflicts Palestine is a fun and
different way to receive learning (Female
student, 18 years) You had a greater desire to
learn about the topic from Global Conflicts
Palestine (Male student, 16 years) You learn
a lot about how Israelis and Palestinians
respectively look at the conflict, because you
talk to different persons... I think it is good
that the stories derive from reality, providing
the stories with a realistic tone. (Female
student, 18 years)
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Empirical study
Students want more...
  • 90 students find it the be an interesting course
  • 88 Students find it to be an interesting
    educational material
  • 59 of students find they learned more
  • 90 of students wants to try a similar course
    again

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Empirical study
Different rooms for learning styles
  • Kolbs cycle covered with different teaching
    forms in the course.
  • The teacher is crucial to facilitate a full
    learning experience.

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Closing
  • Engaging intellectual stimulating game are
    possible
  • A lot of people are looking for new games
  • Like any other media computer games have a
    critical potential
  • A strong market for serious games is still years
    away
  • Distribution and financing remains a challenge

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