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MD850 e-Service Operations Management

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Business 2.0. Principle of 2000: MATTER MATTERS LESS ' ... Business 2.0 Annotated Principle of 2001. STILL TRUE, TO AN EXTENT ... – PowerPoint PPT presentation

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Title: MD850 e-Service Operations Management


1
MD850 e-Service Operations Management
  • Background on Operations Management

2
Overview
  • Evolving views of E-Commerce
  • Changing Competitive Environment
  • Operations Strategy
  • Critical Success Factors

3
Evolving Theories of E-Commerce
4
Evolving Theories
  • Business 2.0
  • Principle of 2000 MATTER MATTERS LESS
  • information processing more powerful and
    cost-effective than moving physical products
  • value is found more in intangibles than in
    tangibles
  • Criticism
  • Our command over matter now often matters even
    more
  • Information processing is only a facilitator of
    this command over matter
  • Real value is often derived through integration
    of matter and information
  • Business 2.0 Annotated Principle of 2001
  • HMMM, maybe we were wrong

5
Evolving Theories
  • Business 2.0
  • Principle of 2000 SPACE/DISTANCE HAS VANISHED
  • The world is your customer and your competitor
  • Geographical barriers are removed
  • Criticism
  • Ability to reach everywhere is not sufficient for
    successful service operations it may
    over-extend you and dissatisfy
  • Management of distances is extremely crucial
  • Business 2.0 Annotated Principle of 2001
  • STILL TRUE, TO AN EXTENT
  • Certain things dont work so well over wires

6
Evolving Theories
  • Business 2.0
  • Principle of 2000 TIME IS COLLAPSING
  • Instant interactivity is critical
  • Instant response
  • Ability to learn
  • Criticism (In Agreement)
  • Management of time depends on analyzing data fast
    enough so that the world doesnt change before
    you act on your insights
  • Depends on appropriate technology choices
  • Depends on fast optimization routines (good O.R.)
  • Business 2.0 Annotated Principle of 2001
  • STILL TRUE

7
Evolving Theories
  • Business 2.0
  • Principle of 2000 PEOPLE ARE THE CROWN JEWELS
  • Brain power means huge value
  • Criticism (In Agreement)
  • Theyre also the NetSlaves who need to be
    scheduled for the third shift who roll out of
    bed at 300 am to manage servers
  • Business 2.0 Annotated Principle of 2001
  • STILL TRUE

8
Evolving Theories
  • Business 2.0
  • Principle of 2000 GROWTH IS ACCELERATED BY THE
    NETWORK
  • Increasing returns
  • Explosive growth
  • Criticism
  • Increasing returns have been oversold, and are
    very difficult to create an e-Service environment
    for
  • Networks affect growth in a variety of ways
  • Collaborative Peer-to-Peer can fractionate
    consumer markets and limit growth and economies
  • Expansion of service-product design variety
  • Business 2.0 Annotated Principle of 2001
  • OOPS, NETWORK EFFECTS sprinkled like pixie dust
    on thousands of business plans

9
Evolving Theories
  • Business 2.0
  • Principle of 2000 VALUE RISES EXPONENTIALLY WITH
    MARKET SHARE
  • due to network effect
  • give away things to establish market share
  • Criticism
  • Network effects from creating standards are
    very difficult to create in many e-Service
    segments
  • Value is short-lived due to lack of barriers to
    entry, honeymoon effects
  • Value ultimately comes from customer value
  • Business 2.0 Annotated Principle of 2001
  • OOPS, NETWORK EFFECTS sprinkled like pixie dust
    on thousands of business plans

10
Evolving Theories
  • Business 2.0
  • Principle of 2000 EFFICIENCY MANAGERS WONT GET
    DISINTERMEDIATED
  • New infomediaries turning data into useful
    information
  • Criticism (In Agreement)
  • This requires a lot of O.R. and Statistics
  • Modeling tools that allow one to better model
    supply chain and make it efficient may be a
    better approach than eradicating supply chain
  • Business 2.0 Annotated Principle of 2001
  • STILL VERY TRUE

11
Evolving Theories
  • Business 2.0
  • Principle of 2000 POWER BALANCE IS SHIFTING IN
    MARKETS
  • Buyers have new power
  • Sellers have new opportunities
  • Intelligent software will help buyers find the
    best deal
  • Criticism
  • We havent seen much intelligent software in
    e-Services yet
  • e-Services still mainly competing on search and
    sort
  • Business 2.0 Annotated Principle of 2001
  • WELL MAYBE, but in general, humans are much too
    lazy to grasp the power

12
Evolving Theories
  • Business 2.0
  • Principle of 2000 TRANSACTIONS WILL BECOME
    PERSONALIZED
  • Information is easier to customize than hard
    goods
  • Criticism (In Agreement)
  • Some types of manufacturing, because of their
    network technology, directly facilitate
    customized hard goods
  • Business 2.0 Annotated Principle of 2001
  • STILL TRUE

13
Evolving Theories
  • Business 2.0
  • Principle of 2000 IMPULSE BUYING IS KING
  • Every product is available everywhere
  • Impulses to buy no longer separated by physical
    distance and mental barriers
  • Processes for marketing, sales, and fulfillment
    are merging
  • Criticism
  • Stimulus-response is much harder to study and
    understand
  • Marketing models not sufficient for analyzing
    hordes of real-time data
  • Personalization technologies need to scale to
    enterprise level, requiring lots of O.R.
  • Business 2.0 Annotated Principle of 2001
  • THE JURY IS STILL OUT

14
Evolving Theories
  • Theories that were corrected
  • MATTER MATTERS LESS
  • SPACE/DISTANCE HAS VANISHED
  • GROWTH IS ACCELERATED BY THE NETWORK
  • VALUE RISES EXPONENTIALLY WITH THE MARKET SHARE
  • POWER BALANCE IS SHIFTING IN MARKETS
  • IMPULSE BUYING IS KING
  • The reason why each of these was misinterpreted
    was largely due to a lack of an understanding of
    manufacturing, service, and e-service operations
    issues

15
Modern Strategic Environment Affecting Operations
Management
16
Strategic Environment
  • Executive expectations of future business
    environment
  • Continuous discontinuity (52)
  • One-time discontinuity, followed by continuous
    but incremental change (25)

17
Strategic Environment
  • Sense and Respond organization
  • Identifies changing customer needs
  • Identifies new business challenges as they happen
  • Responds to changing needs and challenges quickly
    and appropriately, before the new opportunities
    disappear
  • Characterized by
  • Flexibility
  • Agility
  • Responsiveness
  • Adaptiveness

18
Strategic Environment
  • Old Environment
  • Think Firm-forward
  • Push
  • Forecast (plan) and produce
  • Certainty (if only statistically)
  • New Environment
  • Think Customer-back
  • Pull
  • Sense and respond
  • Certainty of uncertainty

Note In either case, e-services can be
delivered, leading to two types of environments
that the e-service manager must think about.
19
Strategic Environment
  • Challenge
  • Matching up various strategies and their
    implementation so the fit together, or are
    aligned or complement each other
  • Fit or Alignment
  • Identify issues in external environment
  • Identifying competitive strategy that responds
    (fits) well to competitive environment
  • Identifying operations strategy that fits well
    with business strategy
  • Identifying IS strategy that fits well to
    operations strategy and business strategy

20
Strategic Environment
E-/Operations Strategy Model
Business Environment
Alignment or Fit
Business Strategy



Business Performance

Operations Strategy

Info. Sys. Strategy
21
Operations Strategy
22
Operations Strategy
  • A Web site is merely another type of operation
    (p. 64, E-Commerce Operations Management)

23
Operations Strategy
  • Operating environments
  • Traditional manufacturing
  • Traditional services
  • Internet services/e-Services

24
Operations Strategy
  • Operational responsibilities in each operating
    environment
  • Manufacturing
  • Goods
  • Services
  • Produce person-to-person services
  • Provide information about service
  • Transform/use a good that facilitates the service
  • Internet services/e-Services
  • Online content online services
  • Goods
  • Information
  • Offline services

25
Operations Strategy
  • Operations Strategies (in any environment)
  • Cost/Price
  • Quality
  • Flexibility
  • Delivery/Time

26
Operations Strategy
  • Resources available (in any environment)
  • Capital
  • Technology
  • Information
  • People
  • Materials
  • Energy

27
Critical Success Factors
28
Critical Success Factors
  • Tasks within realm of Operations Management
    increases in e-Services
  • Manufacturing
  • Internally, goods-focused
  • Services
  • Externally focused on customer perceptions
  • e-Services
  • Internal
  • External focus
  • Additional change-oriented and IT-oriented
    operations tasks

29
Critical Success Factors
  • Transformation process during service delivery
  • Functionality of electronic services
  • Website
  • Phone/PDA/etc.
  • Transactions involving traditional goods and
    services, and possibly their integration to the
    electronic services

30
Critical Success Factors
  • Difficulty
  • Each e-Service will have different operational
    priorities placed upon each of the (goods,
    services, e-service) involved in the overall
    service

31
Critical Success Factors
  • Functions of e-Service Operations Management
  • Customer service and support
  • Quality of products and services Product design
  • Technical infrastructure Process design
  • Human resources management
  • Forecasting and scheduling
  • Inventory management
  • Supplier management
  • Distribution and logistics
  • Change management
  • Security and disaster recovery management

32
Critical Success Factors
  • Underlying Theme is a Focus on High Quality
  • High quality customer service/support
  • Quality inventory management processes
  • Quality distribution and logistics
  • Quality technical infrastructure
  • Quality supplier relationships
  • Quality of security and disaster recover plans
  • Quality of change management plan

33
Critical Success Factors
  • Quality Motivates Operational Design
  • Build in quality/Design for quality (in product
    and system)
  • Design system to facilitate monitoring of quality
    (of product, process, supply chain activities)
    while the system is up and running
  • Need to be able to quantify what is taking place
    in your e-Service operations

34
Critical Success Factors
  • Customer as a Co-Producer
  • Customers are usually passive recipients of
    service in many person-to-person service
    environments
  • In e-Services, the customer becomes an active
    co-producer of the service
  • Customer takes over the roles/activities that
    would usually be performed by service employee

35
Critical Success Factors
  • Issues of Customer as a Co-Producer
  • Since customers will now be performing work like
    employees, you need to facilitate their ability
    to do work easily and well
  • Easy to train employees, difficult to train
    customers
  • Need to design systems both from a customer
    co-production as well as a customer
    consumption perspective
  • Providing customers access to your critical
    business systems and processes exposes you to
    your current and future competition
  • New strategic risks

36
Critical Success Factors
  • Inter-Organizational Factors
  • Suppliers systems are now linked to your
    e-service system
  • Their mistakes will affect your quality of
    service
  • Your customers perceptions of quality will be
    hurt
  • Suppliers might not be hurt
  • Your e-Service system mistakes will affect their
    ability to serve you
  • They end up shipping incorrect items, or not
    shipping on time for the promises you make to
    customers
  • You probably have to cover the costs of
    correcting problems

37
Summary
  • Evolving views toward e-commerce are taking
    account of impact operations management has on
    e-commerce concepts
  • Competitive environment has been changing
  • Operations strategy stays the same, but with
    additional issues
  • Critical success factors in e-Services change,
    based upon new issues in e-Service business model
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