Title: Department of Occupational Safety and Health
1Computer Workplace Ergonomics Awareness Training
- Department of Occupational Safety and Health
- Executive Vice Presidents Office
- Communications Workers of America, AFL-CIO
2Overview
- Purpose of this course This course has been
developed to assist the Unions leaders and
members in the - Identification and resolution of computer
workplace ergonomic factors as well as related
health hazards and member health problems
3Overview
- Purpose of this course This course has been
developed to assist the Unions leaders and
members in the - Identification and resolution of computer
workplace ergonomic factors as well as related
health hazards and member health problems - Prevention of computer- related cumulative trauma
or repetitive motion musculo-skeletal health
symptoms and disorders.
4Our Perspective
- CWA and its members have been in the forefront of
experiencing and investigating the increased
utilization of computers in the workplace.
5Our Perspective
- CWA and its members have been in the forefront of
experiencing and investigating the increased
utilization of computers in the workplace. - The number of CWA members using computers has
increased steadily from 10,000 in 1979 to over
450,000 today.
6Our Perspective
- CWA and its members have been in the forefront of
experiencing and investigating the increased
utilization of computers in the workplace. - The number of CWA members using computers has
increased steadily from 10,000 in 1979 to over
450,000 today. - CWAs Occupational Safety and Health Department
has been actively involved in preparing training
and informational materials on health and safety
hazards associated with workplace computer use as
well as conducting training sessions, drafting
collective bargaining language, and conducting
and sponsoring scientific research regarding risk
factors and controls.
7Organization of This Program
- Organization of this program This program is
divided into four (4) distinct but related
components. Each session will focus on the injury
and illness risk factors associated with each
component and how you can reduce the risk of
injury or illness to yourself and your
co-workers. We begin this program with a brief
overview of ergonomics.
8Organization of this program
- Organization of this program This program is
divided into four (4) distinct but related
components. Each session will focus on the injury
and illness risk factors associated with each
component and how you can reduce the risk of
injury or illness to yourself and your
co-workers. We begin this program with a brief
overview of ergonomics. - The four(4) components of this awareness program
are - The visual environment
- Musculo-skeletal problems
- Occupational stress
- Reproductive hazards
9What is Ergonomics?
- Ergonomics is the study of the relationship
between human beings (workers), their work
process, and the work environment.
Work process
Workers
Work environment
10What is Ergonomics?
- Ergonomics is the study of the relationship
between human beings (workers), their work
process, and the work environment. - Ergonomics means fitting the workplace to the
physical, psychological and psychosocial (social
relationship issues) characteristics of workers
rather than having workers adapt to the design of
workplace tools, equipment, and job tasks - Ergonomics Fit the workplace to the
worker - Not
- the other way around
11What is ergonomics?
- Ergonomics is the study of the relationship
between human beings (workers), their work
process, and work environment. - Ergonomics means fitting the workplace to the
physical, psychological and psychosocial
characteristics of workers rather than having
workers adapt to the design of workplace tools,
equipment, and job tasks. - Ergonomics,then, is a systematic approach to
designing and creating work tools, equipment,
work environments, and work organization that are
safe, comfortable, and productive.
12What is ergonomics?
- Ergonomics is the study of the relationship
between human beings (workers), their work
process, and work environment. - Ergonomics means fitting the workplace to the
physical, psychological and psychosocial
characteristics of workers rather than having
workers adapt to the design of workplace tools,
equipment, and job tasks. - Ergonomics, then, is a systematic approach to
designing and creating work tools, equipment,
work environments, and work organization that are
safe, comfortable, and productive. - Failure to consider ergonomics in the development
of work tools, equipment, environments, and
organizations often results in workers who suffer
repetitive motion musculo-skeletal health
symptoms and problems.
13Computers and Vision Problems An Introduction
- Workers in computerized offices face at least
four (4) potential visual problems
14Computers and Vision Problems An Introduction
- Workers in computerized offices face at least
four (4) potential visual problems - Visual fatigue the eyes are overused without a
break from viewing, or from environmental
conditions such as glare which cause the eyes to
focus too hard. A similar condition (temporary
myopia--near-sightedness) happens when you read
too much and for too long.
15Computers and Vision Problems An Introduction
- Workers in computerized offices face at least
four (4) potential visual problems - Visual fatigue the eyes are overused without a
break from viewing, or from environmental
conditions such as glare which cause the eyes to
focus too hard. A similar condition (temporary
myopia--nearsightedness) happens when you read
too much and for too long. - Headaches These can occur from constant viewing
without a break.
16Computers and Vision Problems An Introduction
- Workers in computerized offices face at least
four (4) potential visual problems - Visual fatigue the eyes are overused without a
break from viewing, or from environmental
conditions such as glare which cause the eyes to
focus too hard. A similar condition (temporary
myopia--nearsightedness) happens when you read
too much and for too long. - Headaches These can occur from constant viewing
without a break. - Eye strain This results from overusing the eyes
as well as from exposure to reflections and glare
from the monitor, windows, and surrounding
surfaces.
17Computers and Vision Problems An Introduction
- Workers in computerized offices face at least
four (4) potential visual problems - Visual fatigue the eyes are overused without a
break from viewing, or from environmental
conditions such as glare which cause the eyes to
focus too hard. A similar condition (temporary
myopia--near-sightedness) happens when you read
too much and for too long. - Headaches These can occur from constant viewing
without a break. - Eye strain This results from overusing the eyes
as well as from exposure to reflections and glare
from the monitor, windows, and surrounding
surfaces. - Sore eyes This results from overusing the eyes
as well as from exposure to reflections and glare
from the monitor, windows, and surrounding
surfaces.
18Computers and Vision Problems An Introduction
- There is no evidence that these visual problems
are permanent.
19Computers and Vision Problems An Introduction
- There is no evidence that these visual problems
are permanent. - The National Academy of Sciences has
characterized these visual problems as
discomfort.
20Computers and Vision Problems An Introduction
- There is no evidence that these visual problems
are permanent. - The National Academy of Sciences has
characterized these visual problems as
discomfort. - These visual problems are usually temporary and
often disappear after you leave work and have a
chance to rest.
21Computers and Vision Problems An Introduction
- There is no evidence that these visual problems
are permanent. - The National Academy of Sciences has
characterized these visual problems as
discomfort. - These visual problems are usually temporary and
often disappear after you leave work and have a
chance to rest. - They are more likely to happen in office jobs
than in other kinds of work, except industrial
quality control inspectors.
22Computers and Vision Problems An Introduction
- Risk factors associated with these vision
problems are - Too much light (excess illumination)
23Computers and Vision Problems An Introduction
- Risk factors associated with these vision
problems are - Too much light (excess illumination)
- Too little light (where hard copy is involved)
24Computers and Vision Problems An Introduction
- Risk factors associated with these vision
problems are - Too much light (excess illumination)
- Too little light (where hard copy is involved)
- Glare from windows, computer screens, and shiny
surfaces (e.g. walls, floors, glossy furniture)
25Computers and Vision Problems An Introduction
- Risk factors associated with these vision
problems are - Too much light (excess illumination)
- Too little light (where hard copy is involved)
- Glare from windows, computer screens, and shiny
surfaces (e.g. walls, floors, glossy furniture) - Computer monitors, due to screen flickering and
jitter, hard-to-read characters, and low contrast
between characters and the background)
26Computers and Vision Problems An Introduction
- Risk factors associated with these vision
problems are - Too much light (excess illumination)
- Too little light (where hard copy is involved)
- Glare from windows, computer screens, and shiny
surfaces (e.g. walls, floors, glossy furniture) - Computer monitors, due to screen flickering and
jitter, hard-to-read characters, and low contrast
between characters and the background) and - Working too long without a break.
27Computers and Vision Problems An Introduction
- Risk factors associated with these vision
problems are - Too much light (excess illumination)
- Too little light (where hard copy is involved)
- Glare from windows, computer screens, and shiny
surfaces (e.g. walls, floors, glossy furniture) - Computer monitors, due to screen flickering and
jitter, hard-to-read characters, and low contrast
between characters and the background) and - Working too long without a break.
- Each of these risk factors is covered in more
detail later on in this program.
28Lighting
- Lighting has three basic properties that we are
concerned with in the computerized office work
environment - Illumination the amount of light that falls on
a given surface area
Light source
Surface area
29Lighting
- Lighting has three basic properties that we are
concerned with in the computerized office work
environment - Illumination the amount of light that falls on
a given surface area - Luminance or brightness the amount of light
that reflects from a given surface area and
Surface area
30Lighting
- Lighting has three basic properties that we are
concerned with in the computerized office work
environment - Illumination the amount of light that falls on
a given surface area - Luminance or brightness the amount of light
that reflects from a given surface area and - Reflectance the ratio of luminance to
illumination for a given surface area.
Reflectance () (Luminance ?Illumination) x 100
31Lighting
- Reflectance () (Luminance ?Illumination x 100)
Light source
Low reflectance, because ratio of luminance
to illumination is relatively low.
Surface area
Light source
High reflectance, because most of luminance is
reflected back off the surface.
Surface area
32Lighting
- Lighting has three basic properties that we are
concerned with in the computerized office work
environment - Illumination the amount of light that falls on
a given surface area - Luminance or brightness the amount of light
that reflects from a given surface area - Reflectance the ratio of luminance to
illumination for a given surface area. - These basic properties should be used for
designing computerized offices - Flat, non- gloss finishes on walls and ceilings
33Lighting
- Lighting has three basic properties that we are
concerned with in the computerized office work
environment - Illumination the amount of light that falls on
a given surface area - Luminance or brightness the amount of light
that reflects from a given surface area - Reflectance the ratio of luminance to
illumination for a given surface area. - These basic properties should be used for
designing computerized offices - Flat, non- gloss finishes on walls and ceilings
- Floor coverings, even vinyl floors, should be a
flat, non- gloss finish and
34Lighting
- Lighting has three basic properties that we are
concerned with in the computerized office work
environment - Illumination the amount of light that falls on
a given surface area - Luminance or brightness the amount of light
that reflects from a given surface area and - Reflectance the ratio of luminance to
illumination for a given surface area. - These basic properties should be used for
designing computerized offices - Flat, non- gloss finishes on walls and ceilings
- Floor coverings, even vinyl floors, should be a
flat, non- gloss finish and - Colors should be earth-tones, such as dark green
or brown.
35How much illumination do I need?
- A 1998 survey of CWA members found 55 of
directory assistance operators, 52 of service
representatives, and 43 of clerical computer
operators said their workplace illumination
seemed too bright or caused glare, making screen
characters harder to read.
36How much illumination do I need?
- A 1998 survey of CWA members found 55 of
directory assistance operators, 52 of service
representatives, and 43 of clerical computer
operators said their workplace illumination
seemed too bright or caused glare, making screen
characters harder to read. - The illumination required for a specific task is
determined by matching the visual requirements of
that particular task and the visual ability of
the workers performing that task in other words,
it is not one size fits all.
37How much illumination do I need?
- A 1998 survey of CWA members found 55 of
directory assistance operators, 52 of service
representatives, and 43 of clerical computer
operators said their workplace illumination
seemed too bright or caused glare, making screen
characters harder to read. - The illumination required for a specific task is
determined by matching the visual requirements of
that particular task and the visual ability of
the workers performing that task in other words,
it is not one size fits all. - The illumination levels in workplaces where
computers are used should not be as high as
workplaces where only hard copy is used. You
probably want less light when you watch
television and more light when youre reading the
newspaper, since lower illumination levels
improve the image quality on the screen and
reduce screen glare.
38How much illumination do I need?
- Problems occur when both computer screen and hard
copy work is performed in the same work area.
39How much illumination do I need?
- Problems occur when both computer screen and hard
copy work is performed in the same work area. - In these cases, a compromise is possible,
achieved simply by lowering room lighting and
providing individual task lighting at each work
station as needed. This additional lighting needs
to be carefully shielded and properly positioned
to avoid glare and reflection on computer screens
and other working surfaces used by nearby
workers.
40Glare
- Too much luminance (brightness) can produce
glare, which may be produced in several different
forms - Glare from light sources (bulbs, luminaires,
light fixtures) is called direct glare. Direct
glare can be reduced by shielding the light
sources with shades, baffles, louvers, or by
recessed or indirect lighting. Indirect lighting
in the photo below directs the light upwards.
41Glare
- Too much luminance (brightness) can produce
glare, which may be produced in several different
forms - Glare from light sources (bulbs, luminaires,
light fixtures) is called direct glare. Direct
glare can be reduced by shielding the light
sources with shades, baffles, louvers, or by
recessed or indirect lighting. An example of
shielding is a lamp shade it reduces the direct
glare but still provides adequate luminance. - Glare from work surfaces (floors, tables, walls,
ceilings) is reflected glare. Indirect glare can
be reduced by changing the texture of these
surfaces from glossy to flat or matte finishes
and by changing the colors from bright to
earth-tone colors. The eyes adapt and function
more effectively when there is little difference
between the luminance of the computer screen,
work surface, and hard copy. The greater the
difference in luminance, the more frequently and
significantly your eyes have to adjust, resulting
in visual fatigue.
42Glare
- Controlling reflected glare from walls, floors,
and work surfaces Generally, use treatments
(textures, coverings, and colors) which absorb
reflected glare. The reflectance ratio (the
amount of luminance divided by the illumination
falling on a given surface) for walls and floors
effectively tells us how much of the illumination
is absorbed. - For walls, the recommended reflectance is 40-60
Illumination
Wall
Luminance
43Glare
- Controlling reflected glare from walls, floors,
and work surfaces Generally, use treatments
(textures, coverings, and colors) which absorb
reflected glare. The reflectance ratio (the
amount of luminance divided by the illumination
falling on a given surface) for walls and floors
effectively tells us how much of the illumination
is absorbed. - For walls, the recommended reflectance is 40-60
- For work surfaces it is 25- 45
Light source
Surface area
44Glare
- Controlling reflected glare from walls, floors,
and work surfaces Generally, use treatments
(textures, coverings, and colors) which absorb
reflected glare. The reflectance ratio (the
amount of luminance divided by the illumination
falling on a given surface) for walls and floors
effectively tells us how much of the illumination
is absorbed. - For walls, the recommended reflectance is 40-60
- For work surfaces it is 25- 45 and
- Floors should reflect the least amount.
45Glare
- Controlling reflected glare from walls, floors,
and work surfaces Generally, use treatments
(textures, coverings, and colors) which absorb
reflected glare. The reflectance ratio (the
amount of luminance divided by the illumination
falling on a given surface) for walls and floors
effectively tells us how much of the illumination
is absorbed. - For walls, the recommended reflectance is 40-60
- For work surfaces it is 25- 45 and
- Floors should reflect the least amount.
- Controlling reflected glare from computer
screens If possible, control glare at the
source by shielding windows and overhead
lighting. Anti- glare filters may be installed
over the screen, but it may be necessary to try
several different filters to find the right
balance between glare reduction and character
legibility and visibility.
46Glare control a summary
- Direct glare from light sources (bulbs,
luminaires, lighting bays and windows)-- use
shades, luminaire covers or baffles, or
recessed/indirect lighting.
47Glare control a summary
- Direct glare from light sources (bulbs,
luminaires, lighting bays and windows)-- use
shades, luminaire covers or baffles, or
recessed/indirect lighting. - Reflected glare from walls, floors, work surfaces
and the computer screen. Try to reduce the
difference in luminance between all work surfaces
and the monitor to minimize the adjustments your
eyes have to make. Use treatments which absorb
reflected glare, such as flat or matte finishes,
as well as earth- tone colors instead of bright,
high gloss colors, and use an anti- glare filter
on the computer monitor if necessary. Even
adjusting the monitor angle (vertical or
horizontal) may help reduce reflected glare.
48Computer Monitors
- CWAs 1998 member survey found 11 of directory
assistance operators, ten percent of service
representatives, and 12 of clerical computer
operators had monitors which did not allow them
to adjust the angle of the computer monitor.
49Computer Monitors
- CWAs 1998 member survey found 11 of directory
assistance operators, ten percent of service
representatives, and 12, of clerical computer
operators had monitors which did not allow them
to adjust the angle of the computer monitor. - Simply adjusting the vertical (up or down tilt)
or horizontal (sideways) angle of the screen can
help reduce screen reflections and reflected
glare.
50Computer Monitors
- CWAs 1998 member survey found 11 of directory
assistance operators, ten percent of service
representatives, and 12 of clerical computer
operators had monitors which did not allow them
to adjust the angle of the computer monitor. - Simply adjusting the vertical (up or down tilt)
or horizontal (sideways) angle of the screen can
help reduce screen reflections and reflected
glare. - Screen reflections depend not only upon the
screen tilt but also upon the operators viewing
angle of the screen.
51Computer Monitors
- CWAs 1998 member survey found 11 of directory
assistance operators, ten percent of service
representatives, and 12 of clerical computer
operators had monitors which did not allow them
to adjust the angle of the computer monitor. - Simply adjusting the vertical (up or down tilt)
or horizontal (sideways) angle of the screen can
help reduce screen reflections and reflected
glare. - Screen reflections depend not only upon the
screen tilt but also upon the operators viewing
angle of the screen. - Typically, visual angles should be within the
range of 10- 20 degrees below horizontal.
52Visual Problems Making things better, not worse
- Visual problems are often inter- related so are
the fixes.
53Visual Problems Making things better, not worse
- Visual problems are often inter- related so are
the fixes. - We can divide the problem into three separate
parts - Source of the problem
- Pathway (the way the problem travels towards the
worker(s) and - Receiver (the worker).
Pathway
Source
Receiver
54Visual Problems Making things better, not worse
- Visual problems are often inter- related so are
the fixes. - We can divide the problem into three separate
parts - Source of the problem
- Pathway (the way the problem travels towards the
worker(s) and - Receiver (the worker).
- Applying this to the workplace,
- Source direct glare from the windows
- Pathway reflected glare from the walls, work
surfaces, and computer screen and - Receiver glare from work surfaces and screen.
55Visual Problems Making things better, not worse
- We can divide the problem into three separate
parts - Source of the problem
- Pathway (the way the problem travels towards the
worker(s) and - Receiver (the worker).
- Applying this to the workplace,
- Source direct glare from the windows
- Pathway reflected glare from the walls, work
surfaces, and computer screen and - Receiver glare from work surfaces and screen.
- Applying the fixes
- Shades or curtains on the window(s) to control
the source - Wall and work surface treatments to absorb
reflected glare and - Anti- glare screen filter, tilted monitor, and
more frequent rest breaks.
56Visual Problems Making things better, not worse
- Control the lighting problem at the source
- Control light from windows by partly or totally
closing or opening drapes, shades, or blinds,
especially during sunny periods
57Visual Problems Making things better, not worse
- Control the lighting problem at the source
- Control light from windows by partly or totally
closing or opening drapes, shades, or blinds,
especially during sunny periods - Place computer screens parallel to windows and
luminaires
58Visual Problems Making things better, not worse
- Control the lighting problem at the source
- Control light from windows by partly or totally
closing or opening drapes, shades, or blinds,
especially during sunny periods - Place computer screens parallel to windows and
luminaires - If possible, place computer monitors in between
luminaires, not directly underneath them
59Visual Problems Making things better, not worse
- Control the lighting problem at the source
- Control light from windows by partly or totally
closing or opening drapes, shades, or blinds,
especially during sunny periods - Place computer screens parallel to windows and
luminaires - If possible, place computer monitors in between
luminaires, not directly underneath them - Use screen hoods to block excess lighting from
overhead sources
60Visual Problems Making things better, not worse
- Control the lighting problem at the source
- Control light from windows by partly or totally
closing or opening drapes, shades, or blinds,
especially during sunny periods - Place computer screens parallel to windows and
luminaires - If possible, place computer monitors in between
luminaires, not directly underneath them - Use screen hoods to block excess lighting from
overhead sources - If possible, recess light fixtures and
61Visual Problems Making things better, not worse
- Control the lighting problem at the source
- Control light from windows by partly or totally
closing or opening drapes, shades, or blinds,
especially during sunny periods - Place computer screens parallel to windows and
luminaires - If possible, place computer monitors in between
luminaires, not directly underneath them - Use screen hoods to block excess lighting from
overhead sources - If possible, recess light fixtures and
- Use light-focusing diffusers. These look like
lattice-work they direct most of the light
directly downwards instead of trying to bounce it
off the walls and floors.
62Visual Problems Making things better, not worse
63Visual Problems Making things better, not worse
- Control reflected glare on the pathway
- Reduce the amount of light reflected from walls,
floors, and work surfaces using light absorbing
colors and finishes. High- or semi- gloss
finishes are not recommended matte finishes and
soft earth tones are preferred. You may have to
wait for remodeling, repainting, or the purchase
of new furniture to implement these
recommendations
64Visual Problems Making things better, not worse
- Control reflected glare on the pathway
- Reduce the amount of light reflected from walls,
floors, and work surfaces using light absorbing
colors and finishes. High- or semi- gloss
finishes are not recommended matte finishes and
soft earth tones are preferred. You may have to
wait for remodeling, repainting, or the purchase
of new furniture to implement these
recommendations - Floors Reflectance ratio (amount of light
reflected) should not exceed 30
Light source
Surface area
65Visual Problems Making things better, not worse
- Control reflected glare on the pathway
- Reduce the amount of light reflected from walls,
floors, and work surfaces using light absorbing
colors and finishes. High- or semi- gloss
finishes are not recommended matte finishes and
soft earth tones are preferred. You may have to
wait for remodeling, repainting, or the purchase
of new furniture to implement these
recommendations - Floors Reflectance ratio (amount of light
reflected) should not exceed 30 and - Walls Reflectance ratio (amount of light
reflected) should fall between 40- 60.
66Visual Problems Making things better, not worse
- Control reflected glare on the pathway
- Reduce the amount of light reflected from walls,
floors, and work surfaces using light absorbing
colors and finishes. High- or semi- gloss
finishes are not recommended matte finishes and
soft earth tones are preferred. You may have to
wait for remodeling, repainting, or the purchase
of new furniture to implement these
recommendations - Floors Reflectance ratio (amount of light
reflected) should not exceed 30 - Walls Reflectance ratio (amount of light
reflected) should fall between 40- 60 and - Work surfaces Reflectance ratio (amount of light
reflected) should fall between 25- 45.
67Visual Problems Making things better, not worse
- Control visual problems at the receiver
- Add anti- glare filters to the computer screen,
provided they do not compromise character
legibility and visibility
68Visual Problems Making things better, not worse
69Visual Problems Making things better, not worse
- Control visual problems at the receiver
- Add anti- glare filters to the computer screen,
provided they do not compromise character
legibility and visibility - Tilt the screen up or down (vertical adjustment)
or left-right (horizontal adjustment) to minimize
glare and reflected images
70Visual Problems Making things better, not worse
- Control visual problems at the receiver
- Add anti- glare filters to the computer screen,
provided they do not compromise character
legibility and visibility - Tilt the screen up or down (vertical adjustment)
or left-right (horizontal adjustment) to minimize
glare and reflected images - Adjust the brightness and contrast knobs of the
computer monitor
71Visual Problems Making things better, not worse
- Control visual problems at the receiver
- Add anti- glare filters to the computer screen,
provided they do not compromise character
legibility and visibility - Tilt the screen up or down (vertical adjustment)
or left-right (horizontal adjustment) to minimize
glare and reflected images - Adjust the brightness and contrast knobs of the
computer monitor and - Add more frequent rest breaks (micro-breaks).
72Job Hazard Analysis Visual Problems
73Computers and Musculoskeletal Problems An
Introduction
- Some of the temporary problems associated with
computer work in offices includes - Muscular fatigue
- Aches and pains in muscles and joints and
- Temporary weakness and dysfunction of muscles.
74Computers and Musculoskeletal Problems An
Introduction
- Some of the temporary problems associated with
computer work in offices includes - Muscular fatigue
- Aches and pains in muscles and joints and
- Temporary weakness and dysfunction of muscles.
- However, there are some permanent disorders
observed among those who perform computer work in
offices including - Lower back pain
- Cumulative trauma disorders of the upper
extremities such as carpal tunnel syndrome and
tendinitis - Cervical- brachial disorder
- Thoracic outlet syndrome and
- Chronic fatigue.
75Computers and Musculoskeletal Problems An
Introduction
- These permanent musculo- skeletal disorders occur
at about the same rate among computer office
workers as in other high- exposure industries,
despite the fact that office work has always been
thought of as safe work.
76Computers and Musculoskeletal Problems An
Introduction
- These permanent musculo- skeletal disorders occur
at about the same rate among computer office
workers as in other high- exposure industries,
despite the fact that office work has always been
thought of as safe work. - But when it comes to ergonomic hazards, office
work is almost as dangerous as high risk
manufacturing and other industries.
77Computers and Musculoskeletal Problems An
Introduction
- Some of the temporary problems associated with
computer work in offices includes - Muscular fatigue
- Aches and pains in muscles and joints and
- Temporary weakness and dysfunction of muscles.
78Computers and Musculoskeletal Problems An
Introduction
- Some of the temporary problems associated with
computer work in offices includes - Muscular fatigue
- Aches and pains in muscles and joints and
- Temporary weakness and dysfunction of muscles.
- However, there are some permanent disorders
observed among those who perform computer work in
offices including - Lower back pain
- Cumulative trauma disorders of the upper
extremities such as carpal tunnel syndrome and
tendinitis - Cervical- brachial disorder
- Thoracic outlet syndrome and
- Chronic fatigue.
79Computers and Musculoskeletal Problems What
causes them?
- Ergonomics involves fitting the workplace to the
worker. However, in many computer offices, the
workstation isnt very flexible and the worker
has to fit to the work station. The greater the
lack of fit between the work station (as well as
the work place) and the worker, the more
significant the musculo-skeletal hazard.
Ergonomics Fit the workplace to the worker not
the other way around
80Computers and Musculoskeletal Problems What
causes them?
- Ergonomics involves fitting the workplace to the
worker. However, in many computer offices, the
workstation isnt very flexible and the worker
has to fit to the work station. The greater the
lack of fit between the work station (as well as
the work place), the more significant the
musculo-skeletal hazard. - Other risk factors include
- continuous work without adequate rest breaks
81Computers and Musculoskeletal Problems What
causes them?
- Ergonomics involves fitting the workplace to the
worker. However, in many computer offices, the
workstation isnt very flexible and the worker
has to fit to the work station. The greater the
lack of fit between the work station (as well as
the work place), the more significant the
musculo-skeletal hazard. - Other risk factors include
- continuous work without adequate rest breaks
- highly repetitive tasks (e.g. keyboarding) which
take a very short period of time to complete
82Computers and Musculoskeletal Problems What
causes them?
- Ergonomics involves fitting the workplace to the
worker. However, in many computer offices, the
workstation isnt very flexible and the worker
has to fit to the work station. The greater the
lack of fit between the work station (as well as
the work place), the more significant the
musculo-skeletal hazard. - Other risk factors include
- continuous work without adequate rest breaks
- highly repetitive tasks (e.g. keyboarding) which
take a very short period of time to complete - using too much force because of excessive load or
poor work methods and
83Computers and Musculoskeletal Problems What
causes them?
- Ergonomics involves fitting the workplace to the
worker. However, in many computer offices, the
workstation isnt very flexible and the worker
has to fit to the work station. The greater the
lack of fit between the work station (as well as
the work place), the more significant the
musculo-skeletal hazard. - Other risk factors include
- continuous work without adequate rest breaks
- highly repetitive tasks (e.g. keyboarding) which
take a very short period of time to complete - using too much force because of excessive load or
poor work methods and - continuous static loading of muscles (fixed
postures) reduces circulation and increases the
risk of musculoskeletal problems.
84Computers and Musculoskeletal Problems What
causes them?
- Personal medical conditions and physical
characteristics can increase the risk of
cumulative trauma disorders, including - circulatory problems
- obesity
- arthritis
- acute injuries to the bones, muscles, tendons,
ligaments, or joints - menopause and its treatment and
- pregnancy.
85Computers and Musculoskeletal Problems Whats my
posture got to do with it?
- Operator complaints are most often related to
pain in the neck, shoulders, back, and wrists.
Less often mentioned is pain involving the arms,
hands, and legs. Research indicates that these
symptoms are reported more often by computer
operators than in workers holding other jobs.
86Computers and Musculoskeletal Problems Whats my
posture got to do with it?
- Operator complaints are most often related to
pain in the neck, shoulders, back, and wrists.
Less often mentioned is pain involving the arms,
hands, and legs. Research indicates that these
symptoms are reported more often by computer
operators than in workers holding other jobs. - The research literature indicates that serious
musculoskeletal disorders are most often
associated with computer jobs which require
constrained working positions for the entire work
shift.
87Computers and Musculoskeletal Problems Whats my
posture got to do with it?
- Operator complaints are most often related to
pain in the neck, shoulders, back, and wrists.
Less often mentioned is pain involving the arms,
hands, and legs. Research indicates that these
symptoms are reported more often by computer
operators than in workers holding other jobs. - The research literature indicates that serious
musculoskeletal disorders are most often
associated with computer jobs which require
constrained working positions for the entire work
shift. - While seated, the computer operator is subject to
continuous stress on practically all postural
muscles the amount of stress depends on the
position of the parts of the workers body.
88Computers and Musculoskeletal Problems Whats my
posture got to do with it?
- Leaning your head forward in a static position
for extended periods, or to one side or the
other, can lead to neck and shoulder fatigue and
pain.
89Computers and Musculoskeletal Problems Whats my
posture got to do with it?
- Leaning your head forward in a static position
for extended periods, or to one side or the
other, can lead to neck and shoulder fatigue and
pain. - Elevating your arms above their natural position
will add to neck and shoulder strain over
extended periods of time, this posture will make
the condition worse.
90Computers and Musculoskeletal Problems Whats my
posture got to do with it?
- Leaning your head forward in a static position
for extended periods, or to one side or the
other, can lead to neck and shoulder fatigue and
pain. - Elevating your arms above their natural position
will add to neck and shoulder strain over
extended periods of time, this posture will make
the condition worse. - Angling the wrists up or down outside their
normal neutral position for extended periods of
time is linked to tendinitis and carpal tunnel
syndrome.
91Computers and Musculoskeletal Problems Whats my
posture got to do with it?
- Leaning your head forward in a static position
for extended periods, or to one side or the
other, can lead to neck and shoulder fatigue and
pain. - Elevating your arms above their natural position
will add to neck and shoulder strain over
extended periods of time, this posture will make
the condition worse. - Angling the wrists up or down outside their
normal neutral position for extended periods of
time is linked to tendinitis and carpal tunnel
syndrome. - These postures are frequently necessary for
computer operators to fit themselves to the
configuration of equipment and the
workstation.These are not natural positions.
92Computers and Musculoskeletal Problems You mean
my job has risk factors?
- After many years of careful study, we have
recognized there are several characteristics of
computer jobs which are risk factors associated
with musculoskeletal problems including - the design of the equipment
93Computers and Musculoskeletal Problems You mean
my job has risk factors?
- After many years of careful study, we have
recognized there are several characteristics of
computer jobs which are risk factors associated
with musculoskeletal problems including - the design of the equipment
- the work pace
94Computers and Musculoskeletal Problems You mean
my job has risk factors?
- After many years of careful study, we have
recognized there are several characteristics of
computer jobs which are risk factors associated
with musculoskeletal problems including - the design of the equipment
- work pace
- repetitiveness of the job
95Computers and Musculoskeletal Problems You mean
my job has risk factors?
- After many years of careful study, we have
recognized there are several characteristics of
computer jobs which are risk factors associated
with musculoskeletal problems including - the design of the equipment
- work pace
- repetitiveness of the job
- work and rest break schedules
96Computers and Musculoskeletal Problems You mean
my job has risk factors?
- After many years of careful study, we have
recognized there are several characteristics of
computer jobs which are risk factors associated
with musculoskeletal problems including - the design of the equipment
- work pace
- repetitiveness of the job
- work and rest break schedules and
- personal attributes of workers.
97Computers and Musculoskeletal Problems What
kinds of health problems are we talking about?
- At worst, many of these conditions can diminish
your work capacity and lead to permanent
disability. At the very least, they can require
extensive and sometimes painful medical
treatments.
98Computers and Musculoskeletal Problems What
kinds of health problems are we talking about?
- At worst, many of these conditions can diminish
your work capacity and lead to permanent
disability. At the very least, they can require
extensive and sometimes painful medical
treatments. - Carpal tunnel syndrome, which is becoming
prevalent among keyboard operators, results in
the loss of ability to carry out fine motor
movements with the fingers or the ability to
grasp and hold heavy objects.
99Computers and Musculoskeletal Problems What
kinds of health problems are we talking about?
- At worst, many of these conditions can diminish
your work capacity and lead to permanent
disability. At the very least, they can require
extensive and sometimes painful medical
treatments. - Carpal tunnel syndrome, which is becoming
prevalent among keyboard operators, results in
the loss of ability to carry out fine motor
movements with the fingers or the ability to
grasp and hold heavy objects. - Specific risk factors for these repetitive motion
injuries are - high frequency of repetitive motion
- poor body- part posture, such as wrist flexion or
extension - high force requirements
- vibration and
- work organization.
100Computers and Musculoskeletal Problems What can
I do about this?
- In the next series of slides, well focus on how
you can reduce or eliminate these risk factors. - Well focus on four main elements
- the keyboard/mouse
- the chair
- the workstation itself and
- rest breaks.
101Computers and Musculoskeletal Problems What can
I do about this?
102Keyboard and Mouse Design
- These two input devices by themselves arent
dangerous, but the way they are used in relation
to posture and other workstation components can
increase or decrease the risk of repetitive
motion illness.
103Keyboard and Mouse Design
- These two input devices by themselves arent
dangerous, but they way they are used in relation
to posture and other workstation components can
increase or decrease the risk of repetitive
motion illness. - The keyboard and the mouse need to be detachable
and moveable so they can be positioned to best
suit the posture and work requirements of the
computer operator.
104Keyboard and Mouse Design
- These two input devices by themselves arent
dangerous, but they way they are used in relation
to posture and other workstation components can
increase or decrease the risk of repetitive
motion illness. - The keyboard and the mouse need to be detachable
and moveable so they can be positioned to best
suit the posture and work requirements of the
computer operator. - The keyboard angle should be relatively flat and
adjustable, particularly when several different
operators may use the same keyboard
105Keyboard and Mouse Design
- These two input devices by themselves arent
dangerous, but they way they are used in relation
to posture and other workstation components can
increase or decrease the risk of repetitive
motion illness. - The keyboard and the mouse need to be detachable
and moveable so they can be positioned to best
suit the posture and work requirements of the
computer operator. - The keyboard angle should be relatively flat and
adjustable, particularly when several different
operators may use the same keyboard. - You should try to adjust your keyboard angle to
keep your wrist as flat (neutral) as possible.
Sometimes you can do this by moving the keyboard
farther away from you, or turning the keyboard
over and adjusting the angle tabs.
106Mouse Design
- The mouse should be designed to fit comfortably
into your hand with click buttons position level
with the keyboard. If you are left-handed, use a
left-handed or ambidextrous mouse.
107Mouse Design
- The mouse should be designed to fit comfortably
into your hand with click buttons position level
with the keyboard. If you are left-handed, use a
left-handed or ambidextrous mouse. - The mouse should be at the same height and angle
as the keyboard and situated next to the keyboard.
108Mouse Design
- The mouse should be designed to fit comfortably
into your hand with click buttons position level
with the keyboard. If you are left-handed, use a
left-handed or ambidextrous mouse. - The mouse should be at the same height and angle
as the keyboard and situated next to the
keyboard. - The surface upon which the mouse is used should
be large enough to allow adequate movement and
proper operation.
109Mouse Design
- The mouse should be designed to fit comfortably
into your hand with click buttons position level
with the keyboard. If you are left-handed, use a
left-handed or ambidextrous mouse. - The mouse should be at the same height and angle
as the keyboard and situated next to the
keyboard. - The surface upon which the mouse is used should
be large enough to allow adequate movement and
proper operation. - When using the mouse, it should be held loosely
with the wrist in a neutral position, operated by
moving the entire arm and shoulder. - In order to minimize arm and wrist movement,
adjust the mouse software program to control the
mouse speed and sensitivity.
110Mouse Design
- The mouse should be designed to fit comfortably
into your hand with click buttons position level
with the keyboard. If you are left-handed, use a
left-handed or ambidextrous mouse. - The mouse should be at the same height and angle
as the keyboard and situated next to the
keyboard. - The surface upon which the mouse is used should
be large enough to allow adequate movement and
proper operation. - When using the mouse, it should be held loosely
with the wrist in a neutral position, operated by
moving the entire arm and shoulder. - In order to minimize arm and wrist movement,
adjust the mouse software program to control the
mouse speed and sensitivity. - A light touch should be used when clicking the
mouse buttons. Periodically remove your hand
from the mouse.
- In order to minimize arm and wrist movement,
adjust the mouse software program to control the
mouse speed and sensitivity.
111Wrist rests
- Wrist rests are another way to reduce static
loading and maintain a neutral wrist. They can
also avoid your wrist resting on the sharp edge
of the desk, which can adversely affect your
blood supply and nerves going into your hand.
(Its only natural that youll want to rest your
elbows, arms, and/or wrists on something solid to
relieve the static loading and fatigue of holding
your lower arms outstretched for extended time
periods).
Wrist rests
112Wrist rests
- Wrist rests are another way to reduce static
loading and maintain a neutral wrist. They can
also avoid your wrist resting on the sharp edge
of the desk, which can adversely affect your
blood supply and nerves going into your hand.
(Its only natural that youll want to rest your
elbows, arms, and/or wrists on something solid to
relieve the static loading and fatigue of holding
your lower arms outstretched for extended time
periods). - Be careful what you rest your wrist on! Wrist
rests should be at least two inches wide and
should be placed over some edges, such as the
edge of the keyboard surface or the work
table.They should also be padded and provide some
support.
113Wrist rests
- Wrist rests are another way to reduce static
loading and maintain a neutral wrist. They can
also avoid your wrist resting on the sharp edge
of the desk, which can adversely affect your
blood supply and nerves going into your hand.
(Its only natural that youll want to rest your
elbows, arms, and/or wrists on something solid to
relieve the static loading and fatigue of holding
your lower arms outstretched for extended time
periods). - Be careful what you rest your wrist on! Wrist
rests should be at least two inches wide and
should be placed over some edges, such as the
edge of the keyboard surface or the work
table.They should also be padded and provide some
support. - Wrist rests should be used when resting, not
while keyboarding or using the mouse.
114The Chair
- Our 1998 CWA survey found that four per cent of
directory assistance operators, 11 of service
representatives, and 15 of clerical computer
operators did not have an adjustable chair. The
chair is a critical component of an
ergonomically- correct computer workstation.
115The Chair
- Our 1998 CWA survey found that four per cent of
directory assistance operators, 11 of service
representatives, and 15 of clerical computer
operators did not have an adjustable chair. - The chair needs to be adjustable in terms of
- the height of the seat pan (up or down)
- the angle of the seat pan (forward or backward
tilt) - the backrest (up or down, tension) and
- the distance to or from the work being done.
116The Chair
117The Chair
- Our 1998 CWA survey found 4 of directory
assistance operators, 11 of service
representatives, and 15 of clerical computer
operators did not have an adjustable chair. - The chair needs to be adjustable in terms of
- the height of the seat pan (up or down)
- the angle of the seat pan (forward or backward
tilt) - the backrest (up or down, tension) and
- the distance to or from the work being done.
- Having these adjustable features allows you to
find your own personal comfort zone, where your
feet are comfortably supported on the floor on a
proper foot rest, your wrists are flat and as
neutral as possible, and you have proper support
from your chair with some wiggle room.
118The Chair and the Zone
- How do you find your own comfort zone?
- If you have to bend your wrists down (wrist
flexion) to use the keyboard, youre probably
sitting too low and you need to raise your chair
and/or lower your keyboarding surface.
119The Chair and the Zone
- How do you find your own comfort zone?
- If you have to bend your wrists down (wrist
flexion) to use the keyboard, youre probably
sitting too low and you need to raise your chair
and/or lower your keyboarding surface. - If you have to bend your wrists up (wrist
extension) to use the keyboard, youre probably
sitting too high and you need to lower your chair
and/or raise your keyboarding surface.
120The Chair and the Zone
- How do you find your own comfort zone?
- If you have to bend your wrists down (wrist
flexion) to use the keyboard, youre probably
sitting too low and you need to raise your chair
and/or lower your keyboarding surface. - If you have to bend your wrists up (wrist
extension) to use the keyboard, youre probably
sitting too high and you need to lower your chair
and/or raise your keyboarding surface. - The seat pan height should be adjustable from a
low of 16 inches to a high of 20 inches from the
top of the seat pan to the floor.
121The Chair and the Zone
- How do you find your own comfort zone?
- If you have to bend your wrists down