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The Social Life of Information (Brown-Duguid)

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Title: The Social Life of Information (Brown-Duguid)


1
The Social Life of Information (Brown-Duguid)
2
The Outline
3
The Outline
  • Ch. 1 the limits of infopunditry
  • Ch. 2 the challenges of software agents
  • Ch. 3-5 the social character of work and
    learning
  • Ch. 6 resources for innovation
  • Ch. 7 unnoticed aspects of the document and
    their implications for design more generally
  • Ch. 8 the future of institutions, in particular
    the university

4
1. Limits to Information
the limits of infopunditry
5
Limits to Information
  • the assumptions
  • difficulty of making decisions in conditions of
    limited or imperfect information.
  • chronic information shortages threatened work,
    education, research, innovation, and economic
    decision making (at the level of government
    policy, business strategy, everyday routines)
  • and therefore, What is apparently needed is more
    information.

6
Limits to Information
  • the answers (of infopundits /infoenthusiasts) is
    infocentric
  • cheer the disaggregation of knowledge into data
    (new word coined to describe the process
    datafication)
  • exult in the volume of information that
    technology makes available,exult in the
    processing power rather than content and context

7
Limits to Information
  • and therefore the outcomes of
  • neglecting the forms in which information
    reflected in bits comes to us (as stories,
    documents, diagrams, pictures, or narratives, as
    knowledge and meaning, in communities,
    organizations, and institutions)
  • neglecting the social life of information
    objects, and the social and institutional
    contexts in which information objects circulate

8
Limits to Information
  • Moores Law solutions
  • the more information, the more problem-solving
    power
  • infoenthusiasts insist that information
    technology will see the end of documents, break
    narratives into hypertext and reduce knowledge to
    data, that institutions are relics of a
    discredited old regime.
  • Gordon Moore, founder of the chip maker Intel
    apparently stated The computer power available
    on a
  • chip would approximately double every eighteen
    months.

9
Limits to Information
  • Moores Law Solutions the endism
  • syndrome
  • New technology is predicted to bring about
  • the end of the press, television and mass media
  • the end of brokers and other intermediaries
  • the end of firms, bureaucracies, and similar
    organizations
  • the end of universities
  • the end of politics
  • the end of government
  • the end of cities and regions
  • the end of the nation-state

10
Limits to Information
  • 6-D vision relies on the infocentric view
  • Demassification
  • Decentralization
  • Denaturalization
  • Despatialization
  • Disintermediation
  • Disaggregation

11
Limits to Information
  • 6-D visionbetter organization will emerge
  • from informations abundance and the power
  • of the 6 D-s
  • 6D vision embodies the ideal of new technology in
    the service of new economy in an infomated
    Paradise by heralding smaller organizations,
    less management, less centralization, more
    individual freedom, more autonomy

12
Limits to Information
  • 6-D vision
  • Decentralization local decision-making (local
    knowledge based on practice) instead of
    centralized decision making more egalitarian
    work environment. Reality FedEx, Wal-Mart
    (centralized decision making)
  • Disintermediation (in firms) doing away with
    intermediaries because information-processing
    equipment might replace them will result in
    flatter organizations doing away with
    transaction costs. Reality organizations are
    becoming involved in more services firms are
    stronger rather than weaker

13
Limits to Information
  • 6-D vision
  • Demassification Disaggregation information
    economy operates in small agile firms with big
    ideas and little money rather than large networks
    (aggregated, massified forms) demassification of
    production and niche markets.
  • Reality AOL, Microsoft, mergers, mass
    customization, accumulation of power
  • Despatialization Denaturalization
    transnational firms distance education it will
    be possible to work anywhere

14
2. Agents and Angels
the challenges of software agents
15
Agents and Angels
  • Belief in AI
  • Information technologies are not only capable of
    transmitting and storing information, but of
    producing information independent of human
    intervention.
  • Informations power to breed on itself. It pushes
    aside humanity.
  • Sherlock, Jeeves, Bob (personalization)
  • infobots, knobots, shopbots, chatterbots

16
Agents and Angels
  • Agents (bots) and Humans
  • bots are seen as personal assistants involved in
  • accomplishing tasks. But how trustworthy are
    they?
  • Information brokering (Macs Sherlock) high
    recall but low relevance of what is retrieved
  • Product brokering (bots at Amazon.com) alert to
    new products according to profile Is this the
    recommendation really wanted?
  • Merchant brokering (bots roaming the web to get a
    Best buy option). Is this really the lowest
    price?

17
Agents and Angels
  • Agents (bots) and Humans
  • Now largely instrumental and operational concerns
    in the area of intelligent agents.
  • Problems no space for human negotiation no
    space for planning, coordinating, decision
    making.
  • Implications for design
  • Moral and social-institutional questions need to
    be introduced in the design of bots that imitate
    or replicate human actions.

18
3. Home Alone4. Practice Makes Process5.
Learning In Theory and in Practice
the social character of work and learning
19
Home Alone
  • Assumption (infocentric / idealized view of
  • work and information) new technology will
  • change the nature of office work
  • Delocalization phenomenon
  • Electronic cottage model of work (Toffler)
  • Hot desking abandoning fixed desks and
    providing laptops, cell phones, and Internet
    connections so employees can work from where they
    choose

20
Home Alone
  • Blind spots in this model of work
  • overlooking the social aspects of work and
    frailty of electronic systems
  • no access to collective knowledge or
    organizational support (office help systems) in
    solving problems
  • ignores diverse sorts of knowledge latent in
    systems that distribute work
  • cases Chiat/Day experiment (decline in
    productivity) Xerox photocopier repair
    technicians strategies (increase in productivity)

21
Practice Makes Process
  • practice vs. process
  • Management resorted to business process
    reengineering (1980s) to optimize investment and
    production, focusing on how to increase
    efficiency of the process
  • Numerous studies of workplace practice, the
    internal life of process, the struggles over
    meaning in different communities of practice in
    organizations, not only in the thinking parts
    of organizations.
  • case Etienne Wengers study of the process of
    claims processing

22
Practice Makes Process
  • practice vs. process
  • Resources for understanding organizations (from
    outside process-based procedures, forms, etc.
    from inside accounts of why things are done)
  • tension bw the practice-based struggle for
    locally coherent meaning and the process-focused
    need for uniform organizational information.
  • business process engineering failed because
    refused to understand and discouraged lateral
    links that people pursue to help make meaning
    while focusing on efficiency (process-centered
    perspective)

23
Practice Makes Process
  • practice vs. process
  • case Julian Orrs study of Xerox reps
    represents the contrasting perspectives of
    process and practice at work.
  • collaboration (work groups as model of work),
    narration (story-telling / war stories allowed
    reps to circulate information and create shared
    interpretations), improvisation in
    problem-solving (practice-centered perspective)

24
Practice Makes Process
  • If process driven, danger for organization to be
    cut off from change.
  • If practice driven, organization may develop too
    many communities of practice without uniformity.
  • From business process engineering to knowledge
    management.

25
Learning In Theory and in Practice
  • Knowledge and learning is distinct from
    information
  • 1. Who knows that? vs. Where is that information?
  • Knowledge entails a knower
  • Information is viewed as independent and
    self-sufficient
  • 2. Knowledge is harder to detach than information
    Information is treated as self-contained
    substance
  • 3. Knowledge can be hard to give and receive (it
    needs to be digested rather than held/contained)
  • different from information in scholarly
    terminology Shannon Weavers information
    theory considers information to be independent
    of meaning

26
Learning In Theory and in Practice
  • Implications for organizations
  • Importance of people as creators and carriers of
    knowledge organizations need to realize that
    knowledge lies less in databases than its people
  • Management of knowledge is difficult but firms
    need to understand best practices and spread
    the practice
  • Understand groups of practitioners and facilitate
    apprenticeship learning from know that to
    know how, learning in practice, learning to be

27
Learning In Theory and in Practice
  • Implications for organizations
  • Learning needs to be understood in relation to
    the development of human identity. In learning to
    be, in becoming a member of a community of
    practice, an individual is developing social
    identity.
  • Support work patterns of face-to-face communities
    and the process of their communication,
    coordination.

28
6. Innovating Organization, Husbanding Knowledge
resources for innovation
29
Innovating Organization, Husbanding Knowledge
  • 1990s and the constantly changing conditions
    created pressure for firms to innovate What
    advances invention and promotes innovation?
  • Goal creating ideas, and turning these ideas
    into new products and practices
  • Firms are knowledge generators, innovative
    systems. Problem for organizations how to
    deploy knowledge, how to move knowledge that is
    created in the organization how to retain and
    hold on to knowledge.

30
Innovating Organization, Husbanding Knowledge
  • Leaky vs. sticky knowledge
  • Divisions within organization (communities of
    practice) make knowledge sticky
  • Networks of practice make knowledge leaky (i.e.
    shared identity makes people share knowledge as
    the same community/network of practice not
    necessarily within organizational context)
  • Case Xerox PARC / Xerox Corporation / Steve Jobs
    and GUI

31
Innovating Organization, Husbanding Knowledge
  • Problem how to recognize that networks of
    practice will share knowledge and be most
    effective in innovation and use this to
    advantage.
  • Solution clustered ecologies of knowledge
    (Silicon Valley vs. Route 128)
  • Debunking the myths of the death of distance
    (delocalization) and the death of the firm
    (disaggregation)

32
7. Reading the Background
unnoticed aspects of the document and their
implications for design more generally
33
Reading the Background
  • Infoenthusiasts heralded the end of the paper
    document
  • Counter-example documenting the outbreaks of
    cholera in the 18th century (letters sprinkled
    with vinegar convey more than information)
  • documents are considered as mere carriers of
    information yet they show social and cultural
    properties
  • the use of paper in digital offices has increased
    (33 increase in overall consumption in the U.S.
    and even more in office use)
  • the web uses the language of the document (pages,
    bookmarks, indexes and tables)

34
Reading the Background
  • Social properties of documents / document
    culture
  • documents reflect institutional processes which
    are easier to detect in paper than in other media
    (tied to material side of document)
  • documents embody the institutional authority of
    the publisher
  • question of (personal) warrants difficult on the
    Net but there are ways of triangulating what
    comes over the Internet (The Well example, people
    would call, meet)

35
Reading the Background
  • Document communities / document cultures
  • documents enable social groups to form, develop,
    and maintain a sense of shared identity
  • development of modern scientific communities and
    scholarly communication practices (British Royal
    Society erudite letters, news-letters,
    Philosophical Transactions from 1665)

36
Reading the Background
  • net communities extend a long tradition of
    communities formed around documents
  • social worlds or communities of practice
    communities depending on constant circuit of
    communication (Anselm Strauss)
  • imagined communities (Benedict Anderson)
  • textual communities in the Middle Ages transmit
    particular textual traditions (Brian Stock)

37
8. Re-Education
the future of institutions, in particular the
university
38
Re-education
  • Social aspects of learning and the move of
    universities to distance education mode of
    delivery fuelled by the myth of information as
    detached commodity to be delivered
  • Learning to be rather than learning what
    through the process of enculturation, for
    students at the graduate level to be able to
    engage with communities of practice and of
    concepts to become part of particular
    communities to learn through the process of
    constructing meaning in groups
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