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Concept Generation

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Title: Concept Generation


1
Concept Generation
The underlying goal of concept generation is to
develop as many ideas as possible, the more the
better.
The process
Understanding the primary Customer Needs and
Engineering Specifications
Decompose the Product Functions
Search for Solutions for Product Functions
Combine Solutions into Concept Variants
2
Concept Generation Basic Methods
  • Intuitive Method
  • Focuses on idea generation from within an
    individual or group of individuals. The intent
    is to remove barriers to divergent thinking and
    promote creative thinking (Brainstorming)
  • Directed (Logical) Method
  • A systematic, step-by-step approach to
    searching for a solution. It relies on technical
    information, guidelines and expertise.

3
Information Gathering
Knowledge is Power it leads to innovation
4
Brainstorming
An intuitive method of generating concepts.
  • The overall goal is to obtain several concepts
    that might work.
  • All team members are encouraged to be open and
    uninhabited during the early sessions.
  • No need to adhere to product specifications,
    focus on the functional needs of the product.
  • The primary advantage of brainstorming is the
    ability of set of individuals to collectively
    build on each other to generate new ideas that
    would not arise individually.

5
Brainstorming
Some guidelines for brainstorming session
  • Select a group leader, to prevent judgments and
    to encourage participation by all.
  • Form the group with 5 to 15 people.
  • Do not confine the group to experts in the area.
  • Individuals could come to the session with a set
    of ideas.
  • Limit the brainstorming to 45 minutes.
  • Do not include bosses, managers or supervisors in
    the group.

6
Brainstorming
7
Brainstorming
Memory Map the group leader is responsible for
recording the brainstorming session
8
Brainstorming
Summarize the results of the brainstorming.
9
Brainstorming Idea Generators
  • Make Analogies
  • What analogies exist in nature? What analogous
    products exist? How do these products solve the
    same product functions?
  • Wish and wonder
  • What if ..?
  • Sketch/use physical models
  • What would an idea look like? How does this model
    satisfies the function? What can we change?

10
Brainstorming Idea Generators
  • Eliminate or minimize
  • Can we remove a feature? What can we use to
    replace a feature? What if a feature were
    smaller? Could we divide it into two parts?
  • Modify and magnify
  • What can be made larger or extended? What can be
    exaggerated? What can add extra value? What can
    be duplicated? Convert a round section to
    straight? Can motion, form, shape, color, sound,
    odor be changed?
  • Combine
  • Can we combine purposes? How about assortments?
    How about blending?

11
Brainstorming Idea Generators
  • Reverse or rearrange
  • Should we turn it around? Up instead of
    down?Consider it backwards? What other
    arrangements might be better? Interchange
    components? Do the unexpected?
  • Substitute
  • What can be substituted?
  • Adapt
  • What else is like this? What other ideas this
    suggest? What could we copy?

12
Sketch and 6-3-5 methodBrain-writing
The traditional brainstorming relies on verbal
communications. Idea generation may be dominated
by a small number of aggressive members.
Guideline for 6-3-5 method
  • Team members are arranged around a circular table
    to provide continuity. Six (6) members are ideal.
  • Each member sketches and describes three (3)
    ideas for the product configuration or functions.
    Sketches should be the focus of this activity.
    Usually the top five product functions with
    respect to the customer needs are considered.

13
Sketch and 6-3-5 methodBrain-writing
  • After each member is finished sketching the three
    ideas, the paper is passed to the right around
    the table. The team members now have a certain
    time limit to add additional ideas and to modify
    or extend the ideas from the previous team
    members. This will continue for five (5) rounds.
  • No verbal communication until a round is
    completed.
  • Traditional brainstorming may be implemented
    after a few rounds of 6-5-3 sessions.
  • The focus of the modifications during the passing
    of ideas should be on advancing the ideas, not on
    negative criticism.

14
Example of a 6-3-5 method
Power screw driver
15
Example of a 6-3-5 method
16
Concept Generation Advanced Methods
Directed-search or logical concept generation
methods are used to develop ideas in a
step-by-step comprehensive fashion.
  • Generating ideas from physical principles.
  • Generating ideas using classifying schemes.
  • Generating concepts by implementing the Theory of
    Inventive Problem Solving (TIPS).

17
Generating ideas from physical principles
State possible physical principles that can
govern the product function. If a known physical
effect can be described by a known equation with
independent variables, then these variables can
be changed to generate different concepts.
Change in length of a rod due temperature
change. Change in length a (change in temp.) x
length Dynamic force applied to a member. Force
mass x acceleration
18
Generating ideas from physical principles
Example Capacitive Parallel-plate system for
sensing. C A e / d
19
Generating ideas using classifying schemes
Classifying schemes are categories of high-level
physical principles or geometry. They help in
developing concepts that may not have been
considered in a purely intuitive approach.
  • Motion
  • Type Stationary, translational, rotational
  • Nature Uniform, non-uniform, oscillating
  • Planar, three dimensional
  • Number one, several, composite motion
  • Basic material properties
  • State Solid, liquid, gaseous
  • Behavior Rigid, elastic, viscous
  • Form Solid bodies, powder, grains

20
Generating ideas using classifying schemes
  • Basic structural properties
  • Joints rigid, rotational, sliding
  • Alignment horizontal, vertical, angled, truss
  • Loading conditions tension, compression,
    bending, torsion
  • Geometry
  • Size small, large, narrow, tall, low
  • Shape cylindrical, cone, cube, sphere
  • Position Axial, radial, tangential, vertical

21
Generating ideas using classifying schemes
To use a classification scheme, the design team
should focus on the primary product functions.
Example
Storing
energy
22
Generating concepts by implementing the Theory of
Inventive Problem Solving (TIPS).
The theory was developed by discovering that
patterns exist in patents. Originally by
Altshuller in late 1940s and revised by Domb and
Slocum, 1998.
After studying millions of patents, it was
discovered that patents fall into five categories.
23
Generating concepts by implementing the Theory of
Inventive Problem Solving (TIPS).
  • Basic parametric advancement.
  • Change or rearrangement in configuration.
  • The first two are considered routine design
  • Identifying conflicts and solving them with
    known physical principles.
  • Identifying new principles.
  • Identifying new product functions and solving
    them with known or new principles.
  • The last three categories represent designs
    that include inventive solutions.

24
Generalized Engineering Parameters for Describing
Product Matrices
25
TIPS Design Principles
26
TIPS Design Principles
27
Relationship Matrix
28
Relationship Matrix
29
Example using TIPS
Consider the evolution of the iron product for
smoothing wrinkles from clothing. An important
function of an iron is to transfer force to the
clothing to remove wrinkles. It is equally
important that it should reduce the force on the
user (comfortable use). The conflict is that we
want a heavy iron to remove wrinkles but we do
not want a heavy iron due to the impact on
ergonomics. From table of engineering
parameters, the conflict is with regard to force
(10) verses weight of moving object (1). Using
the relationship matrix table, TIPS principles
8, 1, 37, and 18 apply to the problem.
30
Example using TIPS
Principle 8 consider adding a
counterweight Principle 1 divide the design
into independent parts. Principle 37 consider
adding vibration to the concept Principle 18
consider thermal expansion.
31
Functional Decomposition
Design an easily removable device that can keep
water and mud off the rider of a mountain bike
without interfering with the bikes operation.
32
Functional Decomposition
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