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Integrated Graphical Game and Simulation Type ProblemBasedLearning in Kinematics

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Paradigm for Game and Simulation Type PBL (McKeachie) in Mechanical Engineering ... and simulation type PBL in mechanical engineering is very effective; 3 key ... – PowerPoint PPT presentation

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Title: Integrated Graphical Game and Simulation Type ProblemBasedLearning in Kinematics


1
Integrated Graphical Game and Simulation Type
Problem-Based-Learning in Kinematics
  • Michael P. Hennessey, Ph.D.
  • Engineering Department
  • University of St. Thomas
  • Classrooms of the Future Conference (COTF, 10th
    annual)
  • Macalester College, St. Paul, MN
  • May 25, 2004

2
Outline
  • Introduction
  • Paradigm for Game and Simulation Type PBL
    (McKeachie) in Mechanical Engineering
  • Student Activities
  • Sailboat Routing Optimization Problem
  • Conclusions
  • Future Trends
  • Acknowledgements

3
Introduction
  • Kinematics and Mechanism Design (2 CR J-term
    course)
  • Project-based (e.g. robotics (2001), slop (02),
    kinematic car (03), sailboat routing (04))
  • Objective kinematic modeling,
    computer-aided-design (CAD) team project
  • Software MATLAB, SolidWorks, Adobe Illustrator

4
Paradigm for Game and Simulation Type PBL in
Mechanical Engineering
  • Real-world mechanical system of interest
  • Applied math model with inputs/outputs defined
  • Dynamic simulation (e.g. MATLAB)
  • CAD model (e.g. SolidWorks)
  • Simulation/CAD interface
  • Game definition
  • Playing-the-game
  • Optimal solution presented (if applicable)

5
Student Team Activities
  • Understand math model, dynamic simulation, CAD
    interface
  • CAD model of real-world mechanical system
  • Playing-the-game (simulation CAD)
  • Shown optimal solution
  • Documentation (poster, presentation)

6
Sailboat Kinematics/Math Model
wind field
7
MATLAB M-files
  • Problem files (5 function, 3 script)
  • Solution files (5 function, 1 script)

8
Sailboat CAD Model
9
Points-of-Sail on Port and Starboard Tack
10
Minimum Time Route
  • Given wind field, boat polar, course
  • Type of Zermelo problem (Bryson and Ho)
  • Calculus of variations solution (Ewing)
  • 8,962 sec
  • Students independently came within 2
  • 9,137 sec using piecewise linear routes

11
Apostle Islands Outer-Raspberry Island Regatta
(MATLAB, AI)
12
Artistic Depiction of Optimal Route (MATLAB,
SolidWorks)
13
Conclusions
  • Game and simulation type PBL in mechanical
    engineering is very effective 3 key elements
  • Applied math model/dynamic simulation
  • CAD modeling and interface
  • Playing-the-game (simulation CAD)
  • Student comments , game was very interesting

14
Future Trends
  • Tight integration of CAD model with accessible
    math model and dynamic simulation
  • Increased interactivity (e.g. joysticks)
  • Videos/movies/animations
  • Virtual reality (VR)
  • Rapid prototyping (both mechanical parts and
    controls)

15
Acknowledgements
  • 2004 J-term students (all figures, see IJMEE
    article submission)
  • Faculty Partnership grant (St. Thomas)
  • Research Assistance grant (St. Thomas)
  • 3M Non-tenured Faculty grant
  • Peter Rhode (technical support)
  • Mathematical details (IJMEE article submission)
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