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Hardware for Ubiquitous Computing

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Commercial products. Compaq's Itsy pocket computer. IBM's ... as the operating system proved to be a successful exercise ... around a soldier's equipment to ... – PowerPoint PPT presentation

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Title: Hardware for Ubiquitous Computing


1
Hardware for Ubiquitous Computing
  • Overview of the current state of hardware for
    ubiquitous computing that has evolved over the
    last 15 to 20 years

2
Preview
  • The starting point
  • Commercial products
  • Compaqs Itsy pocket computer
  • IBMs Linux watch
  • Wearable and Context-aware computers
  • Evolution of Army Wearable Computers
  • The Present State and the Future
  • Conclusion

3
Summary of Papers
  • 1 The InfoPad Multimedia Terminal A Portable
    Device for Wireless Information Access
  • Thomas E. Truman, Trevor Pering, Roger
    Doering, Member, IEEE, and Robert W. Brodersen,
    Fellow, IEEE
  • IEEE TRANSACTIONS ON COMPUTERS, VOL. 47, NO. 10,
    OCTOBER 1998
  • 2 Itsy Stretching the Bounds of Mobile
    Computing
  • William R.Hamburgen, Deborah A. Wallach, Marc A.
    Viredaz, Lawrence S.Brakmo, Carl A. Waldspurger,
    Joel F. Bartlett, Timothy Mann, Keith I. Farkas,
    Compaq Computer Corporation, Corporate Research
  • IEEE Computer 2001
  • 3 IBMs Linux Watch The Challenge of
    Miniaturization
  • Chandra et. al., IBM Research,
  • Sreekrishnan et. Al. IBM Software Laboratory,
    India
  • Kazuhiko Yamazaki, IBM Japan
  • IEEE Computer January 2002

4
Summary of Papers
  • 4 Application Design for Wearable and Context-
    Aware Computers
  • Asim Smailagic and Daniel Siewiorek,
  • Institute for Complex Engineered Systems and
    Human Computer Interaction Institute, Carnegie
    Mellon University
  • IEEE PERVASIVE Computing 2002
  • 5 The Evolution of Army Wearable Computers
  • Matthew J. Zieniewicz, Douglas C. Johnson,
    Douglas C. Wong, and John D. Flatt, Research,
    Development, and Engineering Center, US Army
    Communications Electronic Command
  • IEEE PERVASIVE Computing
  • 6 Disappearing Hardware
  • Roy Want and Trevor Pering Intel Research, Santa
    Clara
  • Gaetano Borriello University of Washington and
    Intel Research, Seattle
  • Keith I. Farkas Compaq Western Research
    Laboratory
  • IEEE PERVASIVE Computing 2002

5
InfoPad Multimedia Terminal 1
  • An experiment
  • Remote I/O interface with no computation and
    application execution
  • Consists of
  • Radio modem
  • Display
  • Pen-pointing device
  • Audio/Video input output
  • Microprocessor Subsystem
  • ARM60 processor at 10MHz
  • 512KB RAM and 128KB ROM
  • Power saving through software
  • Peripheral Processing Unit
  • Only the interfacing and communication
    capabilities are strong

6
InfoPad Multimedia Terminal 1
  • Assumptions
  • Backbone network resources are virtually
    unlimited
  • Quality of 1-2Mbits/sec indoor link can be
    provided and sustained indefinitely
  • Real time information access
  • Outcome
  • Identified weak areas to be improved in later
    designs
  • Effectiveness of peripheral processing is
    explored and conclusions derived
  • Many ideas and implementation standards were
    tested for effectiveness

7
InfoPad Multimedia Terminal
8
InfoPad Multimedia Terminal
9
InfoPad Internal View
10
InfoPad Wireless Interface System
11
Itsy Prototype Pocket Computer
  • Compaqs mobile computer
  • Processing power and memory capacity that can
    run cycle hungry applications
  • Continuous speech recognition and real-time
    MPEG-1 movie decoding
  • Expandable with daughter cards
  • Goal was to pack maximum performance into a unit
    that people can comfortably carry all day in a
    pocket or purse
  • Enable easy customization and extension of
    the system hardware and software
  • Battery and display are the lower bounds on its
    size
  • Processor
  • StrongARM SA-1100
  • Low power 32-bit processor
  • Sleep and idle modes

12
Itsy V2 Architecture
13
Itsy v2 specifications
14
Front and back view of Itsy motherboard
15
A Session Manager Running on Itsy2
16
Itsy Prototype Pocket Computer
  • Software
  • Linux operating system supported
  • Use of sessions support sharing
  • File system uses Linux Ramdisk driver to provide
    dynamic partitioning between process address
    space and memory resident file-systems
  • User interface
  • Speech and gesture are used as input to avoid
    large conventional interfaces
  • Speech
  • Two speech recognition systems
  • Talksoft/DECtalk and DragonSystems

17
Itsy Prototype Pocket Computer
  • Gesture user interface
  • Use motion of the system itself as input
  • Small sensors are embedded to implement
    tilt-to-scroll or rock-n-scroll user interface
  • Outcome
  • A useful tool to explore the bounds of mobile
    computing
  • Innovative user interface used for the first time
    and found to be successful
  • Use of Linux as the operating system proved to be
    a successful exercise
  • Power management feature is explored
  • To be more effective, system should be able to
    assess its own power consumption

18
Linux Watch by IBM 3
  • Wristwatch Computer
  • Runs Linux
  • Features X11 Graphics
  • Offers Bluetooth wireless connectivity
  • Two versions (on the basis of display)
  • OLED (Organic Light Emitting Diode)
  • LCD (Liquid Crystal Display)
  • User interface
  • Touch screen with symbols in the four corners
    that specify different actions roller wheel
    used as input
  • A number of personal information management
    systems have been run on it
  • Connectivity performance have been measured

19
Linux Watch by IBM OLED LCD
20
Linux Watch by IBM
21
Linux Watch by IBM
  • Outcome
  • It is possible to build highly functional
    computer in a wristwatch
  • Make a wearable computer
  • Current focus
  • Additional software components
  • Power management issues
  • Other ways of using the watch by users
  • Display personal data
  • Bring the watch to a wider audience
  • A large amount of information can be squeezed
    into a smaller device

22
Context-aware and Wearable Computers 4
  • People on the move need computing facility with a
    wide ranging capabilities
  • Wearable computers provide this as a facility
    that is always available everywhere
  • Capabilities range from
  • Simple stored-information retrieval to
  • Synchronous or asynchronous collaboration to
    context-aware platforms with proactive assistants
  • Context-awareness adds to their capabilities

23
Context-aware and Wearable Computers
  • Application domains
  • Inspection and Maintenance
  • Manufacturing
  • Navigation to on-the-move collaboration
  • Position sensing
  • Real-time speech recognition and language
    translation
  • Techniques used
  • User-centered design
  • Rapid prototyping
  • In-field evaluation
  • Principles
  • Merge wearable computers with the users
    workspace
  • Blend seamlessly with the users existing
    environment
  • Provide as little distraction as possible

24
Family tree of CMU Wearable Computers
25
Ten years of Wearable Computing at CMU
26
Context-aware and Wearable Computers
  • Design principles of mobile systems
  • Must balance resource availability with
    portability and usability
  • User interface model
  • What metaphors can be used for mobile
    information access
  • Input/output modalities
  • Matching capabilities with application
    requirements
  • Quick interface evaluation
  • New evaluation techniques are needed that
    provide faster evaluation

27
Context-aware and Wearable Computers
  • Several functionalities prove useful for these
    systems
  • Procedures text and graphics
  • Master-apprentice help-desk
  • Team maintenance and collaboration
  • Context-aware collaboration with a proactive
    assistant
  • Example systems show these principles

28
Wearable Computer Platform Examples
29
Input/output modalities and information sources
for interface models
30
The Evolution of Army Wearable Computers5
  • Wearable computer to assist soldiers in
    battlefield tasks
  • Two major programs
  • Soldier Integrated Protective Ensemble (SIPE)
  • Land Warrior System
  • The first prototype
  • The Soldiers Computer 1990
  • Assists a soldier in battleground
  • Next generation shifted from proprietary to open
    system bus design the SIPE project
  • The system evolved into a complete integrated
    system

31
Army Wearable Computers
Helmet mounted VGA display Weight 10
Pounds Agilis brick type 386-based computer with
integrated packet radio system Trackball is used
as the input device Software for creating
reports Serial interface to an external GPS
receiver
32
The Soldiers Computer
  • The new system aimed to digitize basic
    battlefield operations to help soldiers to
  • Read maps, navigate, and maintain situation
    awareness
  • Receive, prepare, and send written field reports
  • Capture and transmit color still images for
    reconnaissance purpose
  • Access battlefield operations reference material

33
The Soldiers Computer
  • Main hardware components
  • A compute processor with memory, a GPS receiver,
    a data radio
  • A video capture system, a digital compass, a
    miniature color camera
  • A video controller subsystem, an HMD, a power
    supply subsystem
  • Wiring harnesses, and packaging

34
The Soldiers Computer
35
The Soldiers Computer
  • The device was well received by the users
  • Large Software functionality was appreciated
  • Problems
  • Device needs to be more compact and having longer
    power life
  • Weight needed to be reduced
  • Image transmission and reception was slow

36
Army Wearable Computers
  • The Land Warrior Program
  • Additional features
  • Could identify a soldiers location
  • His or her fellow troops
  • The enemy
  • It relied on C4ISR technologies
  • Communications
  • Command and control
  • Computing
  • Intelligence
  • Sensor
  • Reconnaissance
  • The team tried to achieve a lighter, smaller,
    lower powered, and more rugged system

37
The Land Warrior Version 0.6
38
The Land Warrior Capability - Front
39
The Land Warrior Capability - Back
40
Timeline of Army Wearable Computers vs Industry
and Academic Developments
41
Army Wearable Computers
  • Land Warrior System continues to evolve from
  • Systems built around a soldiers equipment to
  • A system integrated with the soldiers equipment
    towards
  • A system built within the soldiers equipment
  • Next
  • Objective Force Warrior System
  • Focuses on electronics embedded in an
    integrated combat uniform
  • Technologies that show promise
  • Intelligent agents on wireless wearable
    computers
  • Java based collaborative tools
  • Speech recognition in high noise environment
  • Mobile wireless database retrieval

42
Disappearing Hardware 6
  • How far we have succeeded and
  • How far we have to go
  • Four most notable developments directly affecting
    ubiquitous computing
  • Wireless networking
  • Bluetooth and IrDA standards
  • Lags behind in bandwidth capabilities
  • Processing capability
  • Low power consumption and high performance
  • Integrated DRAM, LCD controller and other
    I/O capabilities

43
Disappearing Hardware
  • Storage capacity
  • High storage capacity is no longer a problem
  • Use of techniques like pre-fetching, caching
    and archiving of data is possible at a larger
    scale
  • High quality displays
  • A large improvement has taken place
  • Size of displays is still a problem
  • Scope for improvement exists
  • Trends
  • Only 2 PCs were sold in the year 2000 as
    compared to the sale of 98 embedded processors
  • Processors are beginning to be used ubiquitously

44
Evolution of displays1992 2002
45
Disappearing Hardware
  • Current ubiquitous computing research
  • Personal systems
  • Mobile and wearable systems
  • Infrastructure systems
  • Associated with a particular physical locale
  • Proactive interaction methods include speech,
    pen, vision and touch processing
  • New display technologies would replace the bulky
    flat screen display
  • Create flexible display surfaces
  • Projection from a small source

46
Disappearing Hardware
  • Proactivity demands integration of sensors and
    actuators with the physical world
  • Three hard problems faced with hardware
  • Size
  • Weight
  • Energy
  • Future
  • Computer hardware in virtually every device
  • Wireless infrastructure and protocols
  • Applications and device mappings
  • Software also needs to be seamless to support
    disappearing hardware

47
Conclusion
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