Design Realization lecture 5 - PowerPoint PPT Presentation

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Design Realization lecture 5

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Please make a first pass at a chair model in Maya by Thursday. ... Maya includes rich material models (aka shaders) for common materials. ... – PowerPoint PPT presentation

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Title: Design Realization lecture 5


1
Design Realization lecture 5
  • John Canny
  • 9/9/03

2
Preamble
  • Reactions to Maya?
  • Please return the CDs soon (new material needs to
    be installed on them).
  • Blog for Maya help is under construction.

3
Last Time
  • Alignment join elements without merging.
  • Scene graph and hierarchy.
  • Constraints using expressions.
  • Shape control blendshapes (finish today).

4
Next Time
  • Well have an in class critique of your
    designs-in-progress.
  • Please make a first pass at a chair model in Maya
    by Thursday.
  • Bring a laptop with your model or send it to a
    partner who has a laptop, so you can show your
    model in class.

5
Shape control
  • Maya has a tool for controlling parametric shape
    called Blendshapes.
  • (Animation) Deform ? Blend Shapes
  • Trick by default Blendshapes ignores the
    transform hierarchy.
  • it only responds to control point deformation.
  • Changing that default makes it behave obviously.

6
Materials and texture
  • Maya includes rich material models (aka shaders)
    for common materials.
  • Some will be on the next CD update.
  • A material includes attributes like
  • Type Phong, Blinn models of reflection
    (shine).
  • Color obvious usually a texture.
  • Transparency can be fixed or a texture.
  • Bump map adjustment of surface normals.
  • Displacement map adjustment of surface depth.

7
Texture coordinates
  • A texture can be any 2D image.
  • Can be grabbed from clipart, from photographs or
    scanners, or can be a synthetic image.
  • 2D images have X, Y coordinates. NURB surfaces
    have U, V coordinates which are used to map the
    texture.
  • Isoparm curves on surfaces show the U, V
    directions.
  • Checkerboard or brick textures are a good way to
    learn mapping techniques.

8
From shape to movement
  • Motion is one of the most expressive forms
    available to a designer.
  • Animation literally means to give life.

9
Qualities of movement
  • List some

10
Qualities of movement
  • Hint What are good movements?

11
Keyframing
  • Keyframing is the traditional digital method for
    animation.
  • The scene is posed at all significant transitions
    and sample poses. Then the animation code
    interpolates between them.
  • Motion curves (trajectories) can be edited much
    like NURB curves.

12
Movement composition
  • In character animation, movements are not atomic.
    They break down as
  • Anticipation
  • Action
  • Reaction
  • Example Jumping block.

13
Morphing and moving
  • A general shape deformer like Blendshapes can be
    used to pose a complex model.
  • Its relatively easy to use Blendshapes plus
    keyframing to animate a face.
  • Create a new copy of the face and set it to each
    facial expression, then blend with Blendshape to
    create an expression control.

14
Todo
  • Work on your chair designs for Thursday.
  • Find a partner if needed for in-class demo.
  • Please return the CDs soon.
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