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JTLS 3'2

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Picks Up Flight Plan From Current Location. 30 October 2006. ROLANDS & ASSOCIATES Corporation ... Location Updates Will Be Computed. Will Not Represent ... – PowerPoint PPT presentation

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Title: JTLS 3'2


1
JTLS 3.2
  • Summary Briefing
  • JTLS International Users Conference
  • 31 October 2006

2
Planned Schedule
  • Alpha Test
  • Week of 12 June 2006
  • Beta Test
  • Two Weeks 14 to 25 August 2006
  • Acceptance Test
  • Three Weeks
  • Preliminary 02 to 06 October 2006
  • AAR (NC3A The Hague) 04 08 December 206
  • Final 13 to 19 December 2006
  • Delivery
  • 29 December 2006

3
Basic Concept
  • Air Force Requested Improvements
  • Naval Requested Improvements
  • Start On Reduced Impact Of Hexagon Terrain
  • Complete Movement Away From GIAC
  • Graphical Database Program
  • Message Parsing Client
  • Support JMRM

4
  • Air Force Requested Improvements

5
Real Time Intercept Reports
  • Send Report When Intercept Is Started
  • Current
  • No Report
  • Watch Mission Posture
  • Improvement Not What Was Asked For
  • Expanded Air-To-Air Firing Report
  • Interim Mission Report

6
Real Time Intercept Reports
  • Improvement Details
  • Air-To-Air Engagement Report
  • Controller Type Information
  • Random Numbers
  • Probability of Hit
  • Probability of Kill
  • Both Firer and Receiver Receive Broadcast Message
  • Interim Mission Report
  • Option To Include Engagement Summary

7
Feedback When CAP Breaks Off
  • Indicate Why Break-off Occurred
  • Current
  • Information Not Available
  • Improvement
  • New IMT Column
  • Ten Different Break-Off Reasons
  • Out Of Weapons
  • Killed Intercepted Aircraft
  • Cleared When New Intercept Starts

8
Auto Pair Versus Helo/UAV
  • Tell CAPs Legal Aircraft Target Types
  • Current
  • CAPs Can Intercept Anything Within Range
  • Improvement
  • Give CAPs List of Legal Aircraft Target Types
  • Database Default Values ACP Data
  • Side / Specific Mission Overrides
  • Uses ROE Order

9
Improve Aircraft Divert Logic
  • Improve Aircraft Divert Logic
  • Current
  • Closest Capable Of Landing Aircraft
  • Supported Given Priority
  • Non-Supported Last Priority
  • Improvement
  • ECP Was Very Specific
  • Based On A Point System
  • Highest Point Value Selected

10
Improve Aircraft Divert Logic
  • Improvement Details
  • Feasible Airbase 1 point
  • If Aircraft are Naval Capable
  • Feasible Naval Units 1 point
  • Same Aircraft Homebased 1 point
  • Fuel For At Least One Aircraft - .5 points
  • Supplies for Current Weapons On Mission
  • 0.01 points per weapon type
  • Unsupported Runway 0.01 points

11
Refuel Base Logic Improvement
  • Improve Base Fuel Selection
  • Current
  • Closest
  • Improvement
  • Select Home If Feasible

12
Speed Up Specific Air Mission
  • Allow Controller To Set Mission Speed
  • Current Capability
  • Controller Must Speed Up All Aircraft of Type
  • Use Debugger To Set Mission Speed
  • Improvement
  • Provide Controller The Capability
  • Provide Trusted Player The Capability
  • Fuel Usage Above Maximum Speed
  • Most Fuel Efficient

13
Flight Plan When Heading For Fuel
  • Allow Mission To Stop Heading For Fuel
  • Current
  • Magically Provide Fuel To Mission
  • Cannot Stop It From Heading For Fuel
  • Improvement
  • When Fuel Is Magically Provided
  • Allow User To Chose To Stop Heading For Fuel
  • Picks Up Flight Plan From Current Location

14
Change Alert Base
  • Allow User To Change Missions Alert Base
  • Current
  • No Capability
  • Improvement
  • Full Capability Anywhere / Anytime
  • Only Limitation
  • If Not Originally On Alert
  • Unless Currently Heading Home

15
Orbit Direction
  • Movement When Orbiting For C4I Systems
  • Current
  • Orbiting Mission Does Not Move
  • Updates Are Sent, But No Location Updates
  • Improvement
  • Location Updates Will Be Computed
  • Will Not Represent Direction of Orbit

16
Fill-up Refuel Chit
  • Have Missions Always Take Maximum Fuel
  • Current
  • Model Told How Much To Take By Order
  • Model Computes Automatic Requirement
  • Improvement
  • Automatic Requirement
  • Always Take Maximum Fuel

17
Fill-Up Refuel Chit
  • Improvement (Cont)
  • Reserves Too Much Fuel
  • Will Be Released
  • Until Refuel Takes Place A Tanker Is Ignored

18
FOM Air Mission Fuel
  • Improve FOM Air Mission Fuel Data
  • Current
  • Fuel Capacity
  • Fuel Remaining Percentage
  • Improvement
  • Fuel Remaining
  • Fuel Available For Others (Filled For Tankers)

19
ATOT Wing-Level Tasking
  • Better Division Of Mission To Wing Units
  • Current
  • Shuffle Card Algorithm
  • Improvement
  • Time Matrix
  • Given Order To Unit
  • Based On TOE Percentage
  • Time Over Target

20
ATOT Multiple Orbit Point
  • Have ATOT Process Multiple Orbit Points
  • Current
  • Only Initial Orbit Point Considered
  • Improvement
  • Have ATOT Process Subsequent Orbit Points
  • Submit Change Mission Location Order
  • Separate ECP From Model Perspective

21
ATOT Mission and Target Types
  • Allow ATOT User To Alter
  • Mission Type Links
  • Target Type Links
  • Current
  • Data File Needs Hand-editing
  • Improvement
  • Add To ATOT Interface

22
Remove USMTF 1998 Format
  • Cleanup ATOT Code Reading USMTF 98 ATO
  • Current
  • Can Read and Process 98 Format
  • Improvement
  • Cannot Read and Process 98 Format
  • Cleanup Code For Reliability

23
PRISM Worksheet
  • Process PRISM Collection Decks
  • Current
  • Ad Hoc Capability
  • Improvement
  • Well Defined Capability
  • Part of ATOT
  • Automatic Addition To Recce Missions

24
  • Naval Requested Improvement

25
SSM Multiple Targetable Weapons
  • Allow SSMs To Fire Several Weapons
  • Current
  • Each SSM Type Can Fire One Weapon Type
  • Improvement
  • Each SSM Type Can Fire Multiple Weapons
  • Can Change During Game Play
  • Needs Standard Database Updates

26
SSM Multiple Targetable Weapons
  • Improvement Details
  • Review Databases
  • Multiple SSM Targets To Support
  • Conventional SCUD
  • Chemical SCUD
  • Reduce To One SSM Target
  • Change Launcher Status Order
  • Unit As Before
  • Specific Target New Capability

27
SSM Multiple Targetable Weapons
  • Improvement Details (Cont)
  • Automatic Launcher Status
  • Only Change Launchers That Are Needed

28
Improve Fuel Usage
  • Unit Fuel Usage ?(Combat Systems)
  • Current
  • Per Day or Per Person Per Day
  • Per KM
  • Improvement
  • Per KM Per Combat System

29
Naval Fuel Usage
  • Represent Naval Unit Fuel Usage
  • Current
  • Part of CLASS III Ground
  • Per Day Usage
  • Improvement
  • New CLASS III Naval
  • Per KM Usage
  • Movement Stops Without Fuel
  • Usage Is Not A Function of Speed

30
Sonar Availability Function of Speed
  • Decrease Detection Capability ?(Speed)
  • Current
  • Speed Considered For Passive
  • Improvement
  • Consider Speed For Active Sonars Too
  • ST MAXIMUM SPEED
  • Dont Work For Speeds Above The Maximum

31
Passive Sonar Dont Detect Surface
  • Allow Passive Sonar To Detect Surface Unit
  • Current
  • Does Not Happen Only Active Sonars Do
  • Improvement
  • Allow Passive Sonars To Detect Too
  • Probability Of Detection Algorithm

32
Passive Sonar Dont Detect Surface
  • Improvement Details
  • Surface Vessel Noise At Passive Sonar
  • If Greater Than Ambient Noise
  • Detection Possible
  • ST EFFECTIVENESS
  • Modified By ST NIGHT FACTOR
  • Modified By ST WC FACTOR
  • Not Modified By ST JAM FACTOR

33
Turn On Specific Sonars/Radars
  • Ability To Turn On Specific Sensor Target
  • Current
  • Can Turn On / Turn Off Type Of Sensors
  • Improvement
  • Turn On / Turn Off By Target Name

34
NGF Support All Friendly Unit
  • Allow Naval Gun Fire To Support Friendly
  • Current
  • Only Provide Support To Own Side
  • Improvement
  • Allow Any Friendly Force Side Unit

35
Torpedo Update Location Knowledge
  • If Ship Moves Allow Torpedo to Alter
  • Current
  • Torpedo Misses
  • Caused By Move Of Unit to New Hex
  • Improvement
  • Allow Precision Guided Torpedo to Follow
  • Dont Fire Unless Holding Current Location

36
Magic Move To Off-Board Formation
  • Magically Embarking Unit On Formation
  • Current
  • Not allowed order is rejected
  • Improvement
  • Accept the order and process
  • Magically Move Unit To Formation
  • Set Embarked Unit Attributes

37
Missile Launch Outside Playbox
  • Ability To Launch From Anywhere
  • Current
  • Can Only Launch On Game Board
  • Improvement
  • Launch From Anywhere
  • Implies Ballistic MDST Responsibility

38
Lifeboat Representation
  • When Ships Sink Place Lifeboats
  • Current
  • Lifeboats Not Represented
  • Improvement
  • Automatically Deploy Lifeboats As Ship Sinks
  • Based On Expected Sink Time
  • Lives can Be Lost
  • Automatically Collect Lifeboats
  • If Controller Returns Unit To Game

39
  • Reduced Impact Of Hexagon Terrain

40
Change Terrain and Barrier Values
  • Change Terrain and Barrier During Game
  • Current
  • Naval Ocean Depth
  • Improvement
  • All Barriers and Terrain
  • Need To Consider Impact
  • Units Current Next Hex Move Allowed To Occur
  • All Other Moves Cause Re-Optimization

41
Movement Of Units Within Hex
  • Allow Route Points Within Same Hex
  • Current
  • Multiple Points In Same Hex Thrown Away
  • Improvement
  • Multiple Points Not Thrown Away

42
Integer Lanchester
  • Remove Partial Combat System Representation
  • Current
  • Lanchester Results in 3.245 Tanks
  • Improvement
  • Whole Kills Accepted
  • Fractional Kills Stochastically Determined
  • 0.245 is interpreted as 24.5 chance of 4th tank
    kill

43
Integer Lanchester
  • Improvement (Cont)
  • Combat Assessment More Often Than 1 Hour
  • Concept of Lanchester Battle
  • Battles Are Created and Stopped As Units Move
  • Remove Data Link To One Hour Period
  • Moved Much Processing To Hourly Processing
  • Time Between Repairs Implemented
  • Removed Concept Of Percent Fail On Issue

44
Integer Lanchester
  • Improvement (Cont)
  • Need To Get Rid Of Combat System C3

45
New Command Control Model
  • Remove C3 Combat System From Model
  • Current
  • C3 Represented As Combat System
  • Really Is A Capability Not A Specific System
  • Improvement
  • Remove C3 Combat System
  • Represent The Units C3 Quality Rating (CQR)

46
New Command Control Model
  • Improvement (Cont)
  • CQR Data
  • Highest HQ
  • Mean and Max time
  • Next Higher HQ
  • Mean ands Max Time
  • Jamming
  • Mean and Max Time
  • Minimum Effectiveness

47
New Command Control Model
  • Improvement (Cont)
  • CQR Data (Cont)
  • Next Lower CQR
  • Next Higher CQR
  • New Communication Site Target Subtype
  • Air Defense
  • Command
  • Subtracts From Effectiveness

48
New Command Control Model
  • Improvement (Cont)
  • Degrade
  • As Unit Loses Strength
  • As Command Communications Targets Are Killed
  • Improve
  • Periodic Improvement
  • Repair Of Command Communications Targets

49
Immediate Wreckage Placement
  • Needed For TACSIM
  • Current
  • Placement Done Once an Hour
  • When Unit Moves
  • Improvement
  • Expect 15 Minute Assess Combats
  • Integer System Kill Representation

50
  • Complete Movement Away From GIAC

51
New Symbols For Convoys
  • Graphically Distinguish Between Convoy Types
  • Current
  • Cannot Do So
  • Improvement
  • Separate Symbols
  • Filter Capability On Convoy Type
  • Rail
  • Barge
  • Truck

52
Improve Entry of Units and Targets
  • Provide More User Options
  • Current
  • Only Displayed Units Are Highlighted
  • Improvement
  • Allow User To Select
  • Highlight Displayed Units
  • Highlight Displayed and Un-displayed Units

53
Jump Map
  • Improve WHIP Jump Map
  • Current
  • As You Zoom In, Jump Map Zooms In
  • Improvement
  • User Controls How The Jump Map Operates
  • Amount Of Zoom / No Zoom
  • Position Jump Map Anywhere
  • No Longer On Filter Panel

54
Range Rings
  • Graphically Display of Range Information
  • Current
  • No Range Ring Displayed
  • Improvement
  • Range Ring Filter Panel
  • Range Ring Color Panel

55
Range Rings
  • Types Of Range Rings
  • Ground, Naval, FARP
  • Mandatory Transfer Distance
  • Indirect Fire Range Using Current Manned Systems
  • Indirect Fire Range Using Current TOE Systems
  • Direct Fire Range Using Current Manned Systems
  • Direct Fire Range Using Current TOE Systems

56
Range Rings
  • Types Of Range Rings (Cont)
  • Support Unit
  • Minimum Truck Re-supply Distance
  • Maximum Truck Re-supply Distance
  • Airbases
  • No Range Ring Information
  • Squadron
  • Aircraft Radius Using Default Load Extra Fuel
  • Aircraft Radius Using Database Aircraft Fuel

57
Range Rings
  • Types Of Range Rings (Cont)
  • High Resolution Units
  • Explicit Weapon Range - Current Systems
  • Explicit Weapon Range TOE Systems
  • Air Missions
  • Surface Search Sensor Range Actual Load
  • Surface Search Sensor Range Generic Load Only
  • Air Search Sensor Range Actual Load
  • Air Search Sensor Range Generic Load Only

58
Range Rings
  • Types Of Range Rings (Cont)
  • Air Missions (Cont)
  • Surface Weapon Range Actual Load
  • Surface Weapon Range Starting Load
  • Air Weapon Range Actual Load
  • Air Weapon Range Starting Load
  • Targets
  • Jammer Jammer Range
  • Communication Sites AWACS Comm Range

59
Range Rings
  • Types Of Range Rings (Cont)
  • Targets (Cont)
  • SAM/AAA
  • Range For Each Altitude Zone
  • AD Class and limiting Target Range
  • Sensors
  • Range For Any Altitude
  • Radar Horizon
  • Over The Horizon Capable
  • Sensor Range and limiting Target Range

60
Range Rings
  • Types Of Range Rings (Cont)
  • Targets (Cont)
  • SSM Targets
  • Range By Allowable Weapon

61
Standardize Context Sensitive Menus
  • Provide Expanded Context Sensitive Menus
  • Current
  • Based On Object Type
  • Improvement
  • Based On Object Attribute
  • Target Category
  • What Else Should We Do

62
Transparent Hex Overlay
  • Allow Hexagon Overlay On Digitized Maps
  • Current
  • Digitized Maps
  • No Hexagon Visibility
  • Improvement
  • Overlay Transparent Hexagon Representation
  • CADRG Maps Show

63
Units In Combat Flag
  • Provide Consistent Definition Of In Combat
  • Current
  • Flag Exists
  • Definition Not Consistent
  • Improvement
  • In Combat Placed In Lanchester Battle Set
  • In Contact Considered But Rejected For LBS

64
TUP Special Capabilities
  • Dont Use Graphic Symbol For Capabilities
  • Current
  • Graphics Symbol Used
  • SVP Check
  • Automatic Supply Calculation Tool
  • Improvement
  • Use Existing FC AFFILIATION
  • New TUP Capabilities Indicator
  • Medical, Civil Affairs, NULL

65
TUP Special Capabilities
  • Improvement Details
  • Traffic Control of Non-Enemy Civilian Units
  • If FC AFFILIATION is set to CIVILIAN
  • TUP CAPABILITIES TYPE
  • Medical
  • Dont Automatically Backhaul Casualities
  • Civil Affairs
  • Allowed To Collect Expanded Tactical Intelligence

66
Hide Sections of Command Tree
  • Hide Portions of Command Tree
  • Current
  • Can Close Up / Open Up Portions of Tree
  • Improvement
  • Two Screens
  • Selection Screen Select Units To Hide / Unhide
  • Display Screen
  • Save and Recall Configuration

67
XCHAT Capability
  • Ability For Users To Talk With Others
  • Current
  • Commercial Instant Messaging Server
  • Security Problems
  • Improvement
  • Simple Status Notification Message
  • Technical Control
  • Select WHIPS, Background Color, Message
  • Window Pops Up On WHIP User Closes

68
Mail Server
  • Provide Tool to Automatically E-mail
  • Current
  • Old MPP Had Auto Email Capability
  • Nothing Right Now
  • Improvement
  • New Message Delivery Program (MDP)
  • New MDP User Interface (MDPUI)

69
Mail Server
  • Improvement Details
  • Single User Interface
  • What Broadcast Messages
  • Side / Type
  • Where They Should Be Delivered
  • Directory File Name Established Through
    Interface
  • E-Mail Address subject Established Through
    Interface
  • Rendering Library
  • Can Now Write Your Own Rendering Programs
  • Demonstration Wednesday

70
Graphical Database Program
  • Get Rid Of GIAC-Based GDP
  • Current
  • GDP Uses GIAC-type Interface
  • Improvement
  • GDP Uses WHIP-like Interface
  • Demonstration On Wednesday

71
Build Railroads, Pipelines, and IADS
  • Improve GDP To Graphically Build Objects
  • Current
  • GIAC GDP Has No Capability
  • Improvement
  • New GDP Does Have The Capability
  • Demonstration On Wednesday

72
AAR Improvements
  • Provide A More Robust AAR Tool
  • Current - JTLS 2.7
  • Scenario Database Repository
  • Message Parsing Client
  • Post-Processor system
  • Loaded After Checkpoint

73
AAR Improvements
  • Improvement
  • Real-time Data
  • Include All MPC Data Directly
  • Web-Based Access To Data
  • Improvement Details
  • AAR Briefing

74
Exercise Submission Tool
  • Create A Tool To Keep Exercise Log
  • Current
  • Many People Have Created Own Tool
  • Individual Logs
  • No Easy Lessons Learned Capture
  • Improvement
  • Use Web-Portal Based Tool

75
Exercise Submission Tool
  • Improvement Details
  • Access From Web Browser Portal
  • As Start A WHIP / New AAR Tool
  • Enter Issue
  • Automatic Time / User Name
  • Respond With
  • Status / Explanation
  • Demonstration Wednesday

76
  • JMRM Required Changes

77
OPM Combat System Link To TW
  • Allow User To Go From CS Page To TW Page
  • Current
  • Cannot Be Accomplished
  • Improvement
  • Can Be Accomplished

78
SLP-SC Specific Name Uniqueness
  • Within SLP - Supply Name Uniqueness
  • Current
  • SLP and SC Name Uniqueness
  • Proposed
  • SLP and SLP SC Name Uniqueness

79
Spaces Within Unit Long Names
  • Allow Long Names To Have Spaces
  • Current
  • No Spaces Allowed
  • Improvement
  • Spaces Allowed
  • All Periods Changed To Spaces On Convert
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