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Issues Discussed in Conference Call Dec 7

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Discussed plans for resolving the open issues before January's Interim meeting ... Further updates on gaming model to be discussed in Interim meeting ... – PowerPoint PPT presentation

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Title: Issues Discussed in Conference Call Dec 7


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Issues Discussed in Conference Call - Dec 7
  • Reviewed list of open issues
  • Evaluation Criteria Status Report from the
    Plenary updated
  • To include comments discussed in the conference
    call (CC)
  • To associate contributions discussed in the
    Plenary with the corresponding open issues
  • Updated status report posted in the Document Drop
    Box as (04/80r1)
  • Reviewed Contribution 04/88 that addressed
  • Section 3.2 Performance metrics
  • Section 4.3.8 Video source coding rate Dan Gal
    volunteered to further research on the issue
  • Discussed plans for resolving the open issues
    before January's Interim meeting
  • Dec 21 CC Discuss contribution 04/89 and resolve
    open issues as listed in 04/80r1
  • Jan 11 CC Discuss gaming model contribution
    (04/86) and any other traffic models as available

3
Issues Discussed in Conference Call - Dec 21
  • Discussed contribution 04/89 on noise model text
  • Presented by David Huo
  • Discussed objective and how the model affect the
    current evaluation methodology
  • Contribution updated (04/89r1) to clarify the
    effects on maximum achievable system C/I
  • Reviewed contribution 04/83r1 on system
    calibration
  • Assumption on shadow fading standard deviation
    clarified
  • Fixed user locations suggested for calibration
    contribution invited for further details
  • Contribution updated (04/83r2) to clarify and
    correct typos on the assumptions

4
Issues Discussed in Conference Call Jan 11, 05
  • Reviewed gaming traffic model contribution
    (04/86)
  • Presented by Jim Tomcik
  • Differences between 3GPP/3GPP2 Internet gaming
    models discussed
  • 3GPP2 model based on Farbers models for First
    Person Shooting game type
  • Basis of 3GPP model, and differences between
    forward and reverse links to be further verified
  • Further updates on gaming model to be discussed
    in Interim meeting
  • Discussed video source coding rate email
    message on the reflector
  • Presented by Dan Gal
  • Survey of ITU audio/video source coding rate
    standards
  • Summary on the multimedia source coding
    requirements in 2G/3G standards
  • Further details to be discussed in Interim
    meeting (05/11)

5
Open Issues in Traffic Models
  • Traffic models
  • VoIP model
  • Related contributions 04/12, 04/37, 05/05
  • Complete, specific model not available
  • Internet gaming model
  • Contribution 04/86, 05/06
  • Additional contributions expected in January
    Interim meeting
  • Need to determine the best option
  • Video streaming model
  • Contribution 04/88, 05/11
  • Other new contributions expected in January
    Interim meeting
  • Need to select an appropriate source data rate
    for evaluation
  • Traffic model mix
  • Contribution 04/85r1
  • Need to determine the percentage mix for
    simulating the desired traffic models as listed
    in the phase approach table

6
Open Issues in Evaluation Criteria Document V.12
  • System Calibration
  • Part of Phase 1 evaluation
  • Contribution 04/83r2, 05/07r1
  • Additional suggestion on calibration based on
    fixed user locations
  • New contributions expected in January Interim
    meeting
  • Channel model mix
  • Contribution 04/82r1
  • Some questioned the need on the use of channel
    model mix
  • Need to be consistent with channel models
    document
  • More open issues to follow

7
Link Budget Criteria
  • Link budget
  • Clarification text required to specify type of
    data requested, e.g.,
  • Channel environment
  • Minimum Data Rate at the cell edge
  • Alternatively, maximum cell size for the required
    minimum data rate
  • Technology Selection Process document will
    specify use of data
  • Need to provide a linkage between required
    performance metrics as specified in section 13
    and the link budget template

8
Fairness Criteria
  • Fairness criteria for applications other than the
    best effort traffic need to be specified
  • Phase approach table listed various applications
    to be evaluated
  • Real-time Interactive traffic (VoIP, gaming)
  • Streaming traffic (Video streaming)
  • Non-real-time data traffic (HTTP)
  • Performance criteria not yet specified
  • QoS performance Delay, Error Rate VoIP 05/05
  • Outage criteria
  • What would be the performance criteria for each
    traffic type to ensure that the spectral
    efficiency is computed based on system resources
    being shared fairly amongst the simulated users
    in the same sector?
  • Contributions are required if additional metrics
    are to be adopted

9
Phase 1 Simulation Methodology
  • 19-cells, 3 sectors wrap around configuration
  • Traffic model
  • Full-buffer (Hungry user) model
  • Channel model
  • Suburban Macro
  • Pedestrian B, 3 km/h
  • Vehicular B, 120 km/h
  • Open issues
  • System Calibration 04/83r2, 05/07r1
  • Link Budget
  • Performance metrics
  • Consensus required for Section 3.2 04/88

10
Phase 2 Simulation Methodology
  • Open issues addressed by Contribution 04/85r1
  • Simulation flow
  • Traffic mix
  • Reverse link simulation model
  • Feedback errors
  • Handoff modeling 05/08, 05/10r1
  • Handoff performance metrics 05/10r1
  • Control signaling model 05/10r1
  • Additional open issues as discussed previously
  • Traffic models
  • VoIP 04/12, 04/37, 05/05
  • Internet Gaming 04/86, 05/06
  • Video Streaming data rate 04/88, 05/11
  • Channel model mix
  • Link Budget
  • Fairness/QoS criteria for various applications
    VoIP 05/05

11
Proposed Future Conference Call Schedule
  • Tuesday, February 8, 2005, 4-6 pm EST
  • Tuesday, February 22, 2005, 4-6 pm EST
  • Tuesday, March 8, 2005, 4-6 pm EST
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