Learning in Ones Own Imaginary World - PowerPoint PPT Presentation

1 / 21
About This Presentation
Title:

Learning in Ones Own Imaginary World

Description:

Xin Bai, John B. Black, Lance Vikaros, Jonathan Vitale, ... enhance modeling of user misconceptions for more adaptive just-in-time feedback. ... – PowerPoint PPT presentation

Number of Views:193
Avg rating:3.0/5.0
Slides: 22
Provided by: bai103
Category:

less

Transcript and Presenter's Notes

Title: Learning in Ones Own Imaginary World


1
Learning in Ones Own Imaginary World
  • Teachers College, Columbia University
  • Xin Bai, John B. Black, Lance Vikaros, Jonathan
    Vitale,
  • Daoquan Li, Qing Xia, Sungbong Kim, Seokmin Kang

2
What is the REAL Project? (REflective Agent
Learning environments)
  • Cognitive Learning Theory
  • Reusable Open Source Architecture
  • Proof-Of-Concept Software Research

3
REAL - a meaningful connection to the real world
4
REAL Cognitive Framework
Student Model
Symbolic Level
Pedagogical Model instructional strategies
5
The Goal of the REAL Project
  • Design cognitively oriented applications in an
    effort to
  • explore ways to actively acquire and
    transparently represent human knowledge in the
    formats proposed by Anderson, Mayer, Black, etc.
  • develop educational applications using the agent
    paradigm and agent-based technologies.
  • bridge the gap between theoretical claims and
    educational practices by allowing researchers to
    easily apply educational principles to local
    settings.

6
Putting Theories into Practice
  • REAL integrates an attention to types of
    knowledge a union of expert systems with
    simulation game mechanics
  • Deepens Understanding of Complex Systems
  • Promotes Flexible, Transferable Knowledge
  • Challenges
  • Initially expensive to produce
  • Programming expertise still required to reuse
  • Accessibility of technology

7
REALs Reusable Architecture, Mapping the
theory to design
8
REAL Planet
9
REAL Planet
10
(No Transcript)
11
(No Transcript)
12
(No Transcript)
13
REAL Business
14
REAL Business (Design Mode)
15
REAL Business (Game/Reflection Mode)
16
Questions Addressed
  • Internal Evaluation (role of Intelligent
    Agents)What do reflective agent, expert agent
    and pedagogical agent know? How do these agents
    do what they do?
  • External Evaluation (educational impact) Does
    playing REAL increase users interests in the
    related domain? Do users want to learn more about
    the related domain?

17
Survey Results on REAL Business
was too short (1 hour), only some students were
able to finish the survey.
Figure 6. Survey results on REAL Business in Post
Test.
18
Discussion - Benefits of REAL Business
  • As a simulation gaming environment
  • is motivational
  • encourages reflection
  • As a cognitive framework
  • is re-usable and extensible
  • encourages collaboration

19
Discussion Limitations in REAL Business
  • We need to
  • enhance modeling of user misconceptions for more
    adaptive just-in-time feedback.
  • give the reflective agent a more active role.
  • improve visual representation of the gaming
    environment.
  • develop authoring environment for teachers that
    allows for easy re-purposes.

20
Future Contributions
  • REAL can contribute to research on
  • Learning by teaching
  • ICAI system design
  • Human knowledge representation
  • HCI
  • Intelligent Agents
  • Educational simulation games design

21
Q A
Write a Comment
User Comments (0)
About PowerShow.com