Title: Learning in Ones Own Imaginary World
1Learning in Ones Own Imaginary World
- Teachers College, Columbia University
- Xin Bai, John B. Black, Lance Vikaros, Jonathan
Vitale, - Daoquan Li, Qing Xia, Sungbong Kim, Seokmin Kang
2What is the REAL Project? (REflective Agent
Learning environments)
- Cognitive Learning Theory
- Reusable Open Source Architecture
- Proof-Of-Concept Software Research
3REAL - a meaningful connection to the real world
4REAL Cognitive Framework
Student Model
Symbolic Level
Pedagogical Model instructional strategies
5The Goal of the REAL Project
- Design cognitively oriented applications in an
effort to - explore ways to actively acquire and
transparently represent human knowledge in the
formats proposed by Anderson, Mayer, Black, etc. - develop educational applications using the agent
paradigm and agent-based technologies. - bridge the gap between theoretical claims and
educational practices by allowing researchers to
easily apply educational principles to local
settings.
6Putting Theories into Practice
- REAL integrates an attention to types of
knowledge a union of expert systems with
simulation game mechanics - Deepens Understanding of Complex Systems
- Promotes Flexible, Transferable Knowledge
- Challenges
- Initially expensive to produce
- Programming expertise still required to reuse
- Accessibility of technology
7REALs Reusable Architecture, Mapping the
theory to design
8REAL Planet
9REAL Planet
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13REAL Business
14REAL Business (Design Mode)
15REAL Business (Game/Reflection Mode)
16Questions Addressed
- Internal Evaluation (role of Intelligent
Agents)What do reflective agent, expert agent
and pedagogical agent know? How do these agents
do what they do? - External Evaluation (educational impact) Does
playing REAL increase users interests in the
related domain? Do users want to learn more about
the related domain?
17Survey Results on REAL Business
was too short (1 hour), only some students were
able to finish the survey.
Figure 6. Survey results on REAL Business in Post
Test.
18Discussion - Benefits of REAL Business
- As a simulation gaming environment
- is motivational
- encourages reflection
- As a cognitive framework
- is re-usable and extensible
- encourages collaboration
19Discussion Limitations in REAL Business
- We need to
- enhance modeling of user misconceptions for more
adaptive just-in-time feedback. - give the reflective agent a more active role.
- improve visual representation of the gaming
environment. - develop authoring environment for teachers that
allows for easy re-purposes.
20Future Contributions
- REAL can contribute to research on
- Learning by teaching
- ICAI system design
- Human knowledge representation
- HCI
- Intelligent Agents
- Educational simulation games design
21Q A