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Diapositiva 1

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Interpolator. 2x4 frag. 2x4 frag. 2 to 8. Color Write. 4 frag. 2 Mem. Unified Shader (vertex) ... variable. Table 1. Inputs, outputs and latencies in the ... – PowerPoint PPT presentation

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Title: Diapositiva 1


1
Unit
Input BW
Output BW
Latency
Streamer
1 index
1 vertex
Mem
Primitive Assembly
1 vertex
1 triang.
1
Clipping
1 triang.
1 triang.
6
Triangle Setup
1 triang.
1 triang.
10
Fragment Generation
1 triang.
2x64 frag.
1
Hierarchical Z
2x64 frag.
2x64 frag.
1
Z Tests
4 frag.
4 frag.
2Mem
Interpolator
2x4 frag.
2x4 frag.
2 to 8
Color Write
4 frag.
2Mem
Unified Shader (vertex)
1 vertex
1 vertex
variable
Unified Shader (fragment)
4 frag.
4 frag.
variable
Table 1. Inputs, outputs and latencies in the
reference ATTILA architecture
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