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Title: Flip-flops, Latches and State


1
Flip-flops, Latches and State
  • Prof. Sirer
  • CS 316
  • Cornell University

2
Early Transistors
  • The first transistor, on a workbench at ATT Bell
    Laboratories in 1947

3
Logic Gates
  • One can buy gates separately
  • ex. 74xxx series of integrated circuits
  • cost 1 per chip, mostly for packaging and
    testing
  • Cumbersome, but possible to build devices using
    gates put together manually

4
Integrated Circuits
  • Or one can manufacture a complete design using a
    custom mask
  • An Intel Pentium has approximately 125 million
    transistors

5
Special-Purpose Transistors
  • A photo-sensitive transistor can be used to
    detect the presence of light
  • Photo-sensitive material triggers the gate

6
Recap
  • We have enough tools in our arsenal to start
    build interesting devices
  • Lets build a Scantron device
  • Elections are coming up!
  • Background
  • A vote is recorded on a piece of paper,
  • by punching out a whole,
  • there are at most 7 choices
  • we will not worry about hanging chads or
    invalids
  • For now, lets just display the numerical
    identifier to the ballot supervisor
  • we wont do counting yet, just decoding
  • we can use four photo-sensitive transistors to
    find out which hole is punched out

7
Ballot Reading
  • All we want to do is go from a paper with a hole
    in it to a number the ballot supervisor can record

Ballots
The super-duper 316 vote decoding machine
8
Demultiplexors/Encoders
a
1
  • N sensors in a row
  • We want to distinguish which sensor of the N
    sensors has fired
  • Want to represent the firing sensor number in
    compact form
  • N might be large, I want to sell this device to
    Italy
  • Only one wire is on at any time
  • Silly to route N wires everywhere, better to
    encode in log N wires

o0
b
2
o1
c
3
o2
d
4
A 3-bit (7-to-3) encoder (4 inputs shown)
9
Number Representations
37
  • Decimal numbers are written in base 10
  • 3 x 101 7 x 100 37
  • Just as easily use other bases
  • Base 2 - Binary
  • Base 8 - Octal
  • Base 16 Hexadecimal
  • Base conversion via repetitive division
  • Divide by base,write remainder,move left with
    quotient
  • Sanity check with 37 and 10

101 100
10
Binary Representation
  • 37 32 4 1

0100101
26 25 24 23 22 21 20
64 32 16 8 4 2 1
11
Hexadecimal Representation
  • 37 decimal (25)16
  • Convention
  • Base 16 is written with a leading 0x
  • 37 0x25
  • Need extra digits!
  • 0, 1, 2, 3, 4, 5, 6, 7,8, 9, A, B, C, D, E, F
  • Binary to hexadecimal is easy
  • Divide into groups of 4, translate groupwise into
    hex digits

25
161 160
12
Encoder Truth Table
a
1
a b c d o2 o1 o0
0 0 0 0 0 0 0
1 0 0 0 0 0 1
0 1 0 0 0 1 0
0 0 1 0 0 1 1
0 0 0 1 1 0 0
o0
b
2
o1
o1
c
3
o2
d
4
  • o2 abcd
  • o1 abcd abcd
  • o0 abcd abcd

A 3-bit encoder with 4 inputsfor simplicity
13
Ballot Reading
  • Ok, we builtfirst half of the machine
  • Need to display the result

Ballots
The super-duper 316 vote decoding machine
14
7-Segment LED Decoder
  • 4 inputs encoded in binary
  • 8 outputs, each driving an independent,
    rectangular LED
  • Can display numbers
  • Just a simple logic circuit
  • Write the truth table

15
7-Segment LED Decoder
  • 4 inputs encoded in binary
  • 8 outputs, each driving an independent,
    rectangular LED
  • Can display numbers

1
0
0
0
16
7-Segment LED Decoder
  • 4 inputs encoded in binary
  • 8 outputs, each driving an independent,
    rectangular LED
  • Can display numbers

1
0
1
0
17
7-Segment Decoder Truth Table
i3 i2 i1 i0 o0 o1 o2 o3 o4 o5 o6
0 0 0 0 1 1 1 0 1 1 1
0 0 0 1 1 0 0 0 0 0 1
0 0 1 0 1 1 0 1 1 1 0
0 0 1 1 1 1 0 1 0 1 1
0 1 0 0 1 0 1 1 0 0 1
0 1 0 1 0 1 1 1 0 1 1
0 1 1 0 0 0 1 1 1 1 1
0 1 1 1 1 1 0 0 0 0 0
1 0 0 0 1 1 1 1 1 1 1
1 0 0 1 1 1 1 1 0 1 1
o1
o0
o2
o3
o4
o6
o5
Exercise find the error(s) in this truth table
18
7-Segment Decoder Truth Table
i3 i2 i1 i0 o0 o1 o2 o3 o4 o5 o6
0 0 0 0 1 1 1 0 1 1 1
0 0 0 1 1 0 0 0 0 0 1
0 0 1 0 1 1 0 1 1 1 0
0 0 1 1 1 1 0 1 0 1 1
0 1 0 0 1 0 1 1 0 0 1
0 1 0 1 0 1 1 1 0 1 1
0 1 1 0 0 0 1 1 1 1 1
0 1 1 1 1 1 0 0 0 0 1
1 0 0 0 1 1 1 1 1 1 1
1 0 0 1 1 1 1 1 0 1 1
o1
o0
o2
o3
o4
o6
o5
19
Ballot Reading
  • Done!
  • Off to the patent office!

Ballots
The super-duper 316 vote decoding machine
20
Keyboard
  • Lets build a keyboard
  • Lots of mechanical switches
  • Need to convert to a compact form (binary)
  • Well use a special mechanical switch that, when
    pressed, connects two wires simultaneously

21
Keyboard
  • When a key is pressed, a 7-bit key identifier is
    computed

3-bitencoder (4 to 3)
4-bitencoder (16 to 4) not all 16 wires are shown
22
Stateful Components
  • Everything we did until now is combinatorial
    logic
  • Output is computed when inputs are present
  • The system has no internal state
  • Nothing computed in the present can depend on
    what happened in the past!
  • Need a way to record data
  • Need a way to build stateful circuits
  • Need a state-holding device

23
Bistable Devices
A
B
A Simple Device
  • In stable state, A B
  • How do we change the state?

1
0
0
1
A
B
A
B
24
SR Latch
Q
R
S
Q
  • Set-Reset (S-R) Latch
  • Q Stored value and its complement
  • S1 and R1 ?

S R Q Q
0 0 Q Q
0 1 0 1
1 0 1 0
1 1 ? ?
25
D Latch
Q
R
D
S
Q
  • Data Latch
  • Easier to use than an SR latch
  • No possibility of entering an undefined state
  • When D changes, Q changes
  • immediately
  • Need to control when the output changes

26
Clocks
  • Clocks help with modifying the contents of
    state-holding elements
  • A free running signal
  • Generated by an oscillating crystal
  • Clock signal has a fixed cycle time (aka cycle
    period)
  • Clock frequency 1/cycle time

risingedge
fallingedge
1
0
clock period
clock high
clock low
27
Edge-triggering
  • Can design circuits to change on the rising or
    falling edge
  • Trigger on rising edge positive edge-triggered
  • Trigger on falling edge negative edge-triggered
  • Inputs must be stable just before the triggering
    edge

input
clock
28
First Attempt
D
S
  • How does the output behave?

Q
R
Q
clk
D
Q
D
Q
clk
Q
Q
29
First Attempt
D
S
  • How does the output behave?

Q
R
Q
clk
clk
D
Q
30
First Attempt
D
S
  • How does the output behave?
  • Changes in D that occur when the clock is low are
    deferred until clock high
  • Changes when clock is high are registered
    immediately

Q
R
Q
clk
D
Q
D
Q
clk
Q
Q
31
Master-Slave Flip-Flop
  • Outputs change only on falling edges
  • Data is captured on rising edges
  • 1 cycle delay
  • but works out perfectly data for the next stage
    is ready 1 cycle ahead of time

D
Q
D
Q
X
Q
Q
clk
D
X
Q
32
Keyboard
  • When a key is pressed, a 7-bit key identifier is
    computed
  • Lets store this keycode
  • The computer may not be ready to read it right
    away

3-bitencoder (4 to 3)
4-bitencoder (16 to 4) not all 16 wires are shown
33
Registers
D0
D
Q
D
Q
  • A register is simply a set of master-slave
    flip-flops in parallel with a shared clock

D1
D
Q
D
Q
D2
D
Q
D
Q
4-bit reg
4
4
D3
D
Q
D
Q
clk
34
Keyboard with Last Key Display

4-bit reg
7 seg deco
3-bitencoder (4 to 3)
4-bitencoder (16 to 4) not all 16 wires are shown
7 seg deco
4-bit reg
35
Summary
  • We can now build interesting devices with sensors
  • Using combinatorial logic
  • We can also store data values
  • In state-holding elements
  • Coupled with clocks
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