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Recapitulaci:

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The players have a common interest, but as there are multiple ... Predicting in these games is like trying to prove that a joke is funny without telling it ... – PowerPoint PPT presentation

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Title: Recapitulaci:


1
Coordination Many social interactions can be
modeled as a coordination game The players have
a common interest, but as there are multiple
equilibria, the desired outcomes are only
achieved if they mutually adjust their actions in
the right way and go for the same equilibrium.
2
  • Ejemplos coordinación
  • Conducir por el lado derecho.
  • Eligir otra ruta en caso de congestión.
  • Ancho del tren en América, ancho de las cohetes.
  • Bank-run.
  • Encontrarse en Barcelona.

3
  • Peyton Young (1993) distinguishes three broad
    equilibrium selection theories
  • First, some equilibria may be a priori more
    reasonable than others (see, e.g., John Harsanyi
    and Reinhard Selten, 1988).
  • Second, it might be that "agents focus their
    attention on one equilibrium because it is more
    prominent or conspicuous than the others" (Peyton
    Young, 1993, p. 58).
  • Third, expectations may converge on one
    equilibrium through precedent (see, e.g., Vincent
    Crawford and Hans Haller, 1990).

4
  • Exemple de situació amb equilibris múltiples
  • Heu descollir un número entre 1 i 7.
  • Els guanys del jugador i depenen
  • tant del numero escollit pel jugador i, ei,
  • com del mínim m minej dels números escollits
    per tots els jugadors,
  • segons la formula 0,6 0.2m 0,1ei.
  • Això queda resumit en la taula següent

5
Experimento principal Van Huck, Batalio, Beil
(1990, AER) Minimum effort game. 0,6
0.2m 0,1ei
6
  • 7 equilibria ranked
  • Pareto dominant could be focal
  • Conflict between encouraging others to choose
    high number and risk of doing it.
  • Pareto-dominant is not always chosen
  • With the same 2 players Pareto dominant is
    usually chosen. Not with random pairings, not
    with n large.

7
  • Cómo se puede mejorar la coordinación
  • Comunicación.
  •     Tamaño del grupo.
  •     Número de periodos.
  •     Costes de entrada.
  •     Competición.

8
Horizonte con pocos vs muchos periodos
9
Coordinación con 2 personas (con la misma
pareja vs emparejamiento por azar)
10
Battle of Sexes
11
Coordinación con competición
12
Localization problem
  • You want to locate where everybody goes (BCN vs
    MAD)
  • 7 persons play 15 periods

13
  • Results Path Dependence
  • Small historical accidents have large long-run
    impact. Lorentz effect
  • Extreme sensitivity to initial conditions.
  • Predicting in these games is like trying to prove
    that a joke is funny without telling it
  • Continental divide two water drops fall
    infinetissimaly close, yet

14
Focal points as a coordination device
  • As Thomas Schelling (1960) put it
  • "Most situations - perhaps every situation for
    people who are practiced at this kind of game -
    provide some clue for coordinating behavior, some
    focal point for each persons expectation of what
    the other expects him to expect to be expected to
    do. Finding the key, or rather finding a key -
    any key that is mutually recognized as the key
    becomes the key - may depend on imagination more
    than on logic it may depend on analogy,
    precedent, accidental arrangement, symmetry,
    aesthetic or geometric configuration, casuistic
    reasoning, and who the parties are and what they
    know about each other" (p. 57).

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17
  • Conclusión (coordinación)
  • Reglas de selección
  •        Precedencia (historia importante).
  •        Dominancia del riesgo.
  •        Pareto optimalidad (no siempre llegamos)
  •        Evitar pérdidas.
  •        Seguridad (maximización del mínimo de
    todos)
  •        Ventaja para el que elige primero.
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