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Diapositiva 1

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Title: Diapositiva 1


1
Digital Nations Colombia
Education for Peace Empowering the Community
through the use of ICTs
Fernando Chaparro Corporación Colombia Digital
(CCD)
Digital Nations Consortium MeetingCambridge,
MIT, October 30-31, 2003
2
Colombian Digital Corporation and the Digital
Nations International Consortium (DN)
Academia
Colombian Government
Private Sector
CCD
Other Int. Centers
Other Int. Centers
MITs Media Lab
DN Members
DN Members
3
Two Main Functions
  • To facilitate and develop innovative projects in
    Colombia that use in a creative way information
    and communication technologies (ICTs) in order to
    improve education, promote social learning
    processes and empower communities by creating and
    strengthening their capacity to generate and use
    knowledge to improve their wellbeing and satisfy
    their basic human needs.
  • Assure the participation of Colombia in the
    Digital Nations international consortium and
    develop joint projects with MITs Media Lab and
    other consortium members aimed at diminishing the
    digital divide.

4
Program of Work of CCD
1- Education for Peace (E4P) Empowering the
Community through Information and
Communication Technologies (ICTs). 2- Improving
Productivity and Competitivenes through ICTs
(a) Strengthen agroindustrial chains through
the use of ICTs (b) Internationalization of
Colombian Software Industry. 3- Promote the
production in Colombia of new information
and communication technologies that may help to
promote the New Economy. NOTE We will
concentrate in the E4P Project.


5
Education for Peace Project
GENERAL OBJECTIVE
  • Background Project seeks to break the vicious
    circle of poverty, ignorance and violence
    perpetuating themselves by generating poor
    conditions for learning, which in turn
    exacerbates poverty, threatens sustainable
    development and leads to worse conditions for
    learning.
  • The General Objective is to empower low-income
    communities in Colombia to both generate and use
    knowledge that is relevant to their basic needs
    by developing its local capacity to use
    information and communication technologies (ICTs)
    in a creative way that allows them to create
    sustainable rural and urban livelihoods and
    improve their quality of life. This implies
    replacing vicious by virtuous circle, whereby
    improved conditions for learning leads to social
    improvement, leading to better conditions of
    learning development.



6
Two Specific Objectives

1. Transform the educational process in Colombian
schools on the basis of the Constructionist
Theory and the use of ICTs in order to develop
creativity and the capacity of learning to
learn. 2. Promote the creative use of
information and communication technologies in
responding to the challenges of the community and
in developing innovative solutions to the
problems they confront.


7
Agents of Social Change
  • Project will be carried out in two
    communities
  • a) Comuna 13 (Medellín)
  • b) Pensilvania, Caldas
  • We will work through four Agents of Social
    Change
  • a) Children, Teachers and Schools
  • b) NGOs and community organizations related
    to main community challenges
  • c) The Community Police
  • d) The E4P Core Team



8
Use of ICTs in strengtheningLearning
Processes in Communities
  • We propose the idea of Community Technological
    Immersion as a means of tapping the latent
    learning potential in each community. Rather
    than focusing on any specific aspect of community
    life, or any particular institution, we propose
    providing computational resources and
    connectivity on as broad a basis as possible,
    infecting all aspects of community life as a
    means of breaking vicious cycles of violence and
    poverty and seeding the possibilities for
    creating new pathways.
  • A key role is played by Learning Networks and
    Communities in which creative interactions take
    place among students, teachers, producers and
    other stakeholders, through which solutions can
    be invented for specific problems and relevant
    knowledge may be generated and applied, thus
    stimulating learning processes to take place.



9
Two basic principles
  • We aim to create conditions for the development
    of people, new ideas, new civic participation to
    break the cycles of violence and poverty, using
    new ICT tools and applications to move the
    community into positive participation and a more
    equitable social environment, taking advantage
    of the new digital technologies. Creative
    community involvement is critical for this
    project.
  • Since this is a stakeholder-led process that is
    responsive to community needs, we are developing
    an approach we term emergent design. In essence,
    we lay the groundwork with a technical
    infrastructure supported by continuing efforts to
    introduce new ideas, support the development of
    technological fluency, methodologies to help
    harness creativity, creating an environment that
    strengthens the community's capacity to generate
    and use knowledge.




10
Main Project Components
  • 1. Mobilizing the Community and generating
    commitment to assure community involvement
  • Imagination Seeding Workshop.
  • Vision Workshop Identification of community
    needs and objectives.
  • WIFI feasibility study Role of wireless
    technology
  • Selection of first group of participating
    schools in Comuna 13 and in Pensilvania, Caldas.
  • Identification of key stakeholders NGOs, the
    Community Police, various community
    organizations (i.e. madres comunitarias),
    associations of producers, youngster clubs, etc.



11
Main Project Components
  • 2. Laying the basis for transformation of
    schools, based on a constructionist approach
  • Training of teachers.
  • Integration of computers in schoolroom
    (re-design).
  • A new Plan of Work is being developed with
    the teachers and students Construction of a
    pedagogical pr.
  • The new approach will be implemented first
    semester of 2004, with the backstopping of a
    support network.
  • Close monitoring of process, that is aimed at
    developing creativeness, learning-to-learn and
    development of key skills (competencias y
    destrezas).
  • Children increasingly involved in community
    issues through Student Projects and through
    closer interaction with stakeholders.




12
Main Project Components
  • 3. Strengthening the capacity of other Agents of
    Social Change
  • E4P Core Team, constituted by project staff and
    community leaders committed to project. Training
    at MIT.
  • Strengthening capacity of NGOs, Community Police
    and community organizations to use ICTs.
  • An E4P Center will be established in each
    community as a vibrant place of digital creation,
    taking an open, atelier approach to learning
    through doing and reflection. The tools available
    should be wide-ranging, from a variety of
    computers, high bandwidth access, servers for
    the community, community wireless access,
    digital video and cameras, video and sound
    editing, etc.
  • WIFI Communications System being put in
    placeViral Communications Theory approach.




13
Main Project Components
  • 4. Building/strengthening community networks on
    main community challenges and problems
  • Identification of community problems/challenges.
  • Use of ICT and local connectivity to generate
    local solutions and technologies.
  • Based on Learning Networks and Communities
    in which creative interactions take place among
    students, teachers, producers and other
    stakeholders, through which solutions can be
    invented for specific problems and relevant
    knowledge may be generated and applied, thus
    stimulating learning processes to take place.
  • Three main topics are emerging (emergent
    principle)
  • a) Governance participation Comm. Electronic
    Publ.
  • b) Environment management
  • c) Improving local production and employment




14
Main Project Components
  • 5. These topics/networks require mobilization of
    specialized technical knowledge, through
  • Taping local/traditional knowledge in the hands
    of stakeholders.
  • Expert knowledge that can be contributed by local
    universities, researchers, etc.
  • Learning processes that take place through the
    creative interaction of students, teachers and
    producers or extension workers. This is of
    particular importance.
  • The Digital Peace Corps that may provide expert
    advise from around the world in real time.




15
Thank you !!

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