Nessun titolo diapositiva - PowerPoint PPT Presentation

1 / 20
About This Presentation
Title:

Nessun titolo diapositiva

Description:

Europe is entering into the new economy, but little is ... Prosthesis. Virtual Reality. Innovation. Janus Workshop, 17 Feb 2003. 9. Domain 1: 5 key issues ... – PowerPoint PPT presentation

Number of Views:22
Avg rating:3.0/5.0
Slides: 21
Provided by: vers8
Category:

less

Transcript and Presenter's Notes

Title: Nessun titolo diapositiva


1
Scenarios for the Information Society Janus
Workshop Brussels 17-02-2003
Brussels, 28th January 2003
0
2
STAR
  • Europe is entering into the new economy, but
    little is understood about it beyond its
    disruptive potential
  • The STAR project is focused on the analysis of
    the development of the Digital Economy in Europe,
    in order to contribute to a better understanding
    of the conditions leading to sustainable social
    and economic growth patterns
  • STAR original research is contributing by
    analysing evidence on the multiple changes
    brought about by the new economy in the
    socio-economic system and their policy
    implications.
  • gt 30 issue reports on www.databank.it/star/

3
Why scenarios ?
  • Future is incertain because future is built by
    players(users, suppliers, researchers,
    government etc.)
  • Future can't be predicted and is rarely the
    strict projection of past tendencies
    There are numerous possible futures
  • Everyone needs to assess potential futures to
    determine
  • Possible strategies, policies, actions etc.
  • Assess the relevance of these strategies
  • Scenarios is a way to think globally about the
    information societyintroducing micro-analysis
    into a macro-perspective

4
A Scenario What it is and what it isn't
  • Scenarios need to be simple but not
    trivialReconcile micro and macro approaches
  • Scenarios do not pretend at all to be forecasts,
    but scenarios aim at providing a framework to
    help think about futures
  • Any forecast is by essence "false"
  • Qualitative thinking (what are the key issues) is
    essential
  • They should be accessible and comfortable to use
  • Everyone should be able to comment, criticise,
    enhance, modify these scenarios

5
Scenarios approach How?
  • First step what are the key issues which
    introduce forks for the futures (ie
    uncertainties)?
  • Second step what are possible answers to these
    issues?

6
What is a scenario ?
A combination of answers to all questions
7
What is a scenario ?
  • A multiple stage approach
  • Domain questions gt domain scenarios
  • Global domains gt global scenarios
  • Question sub-questions gt answers

8
Scenarios Building blocksAn overview of ICT uses
Society
Industry
Information society
  • 3 domains
  • 5 issues/domain
  • How the information society will transform our
    world
  • How our world will influence the emergence of
    the IS

Publicsector
9
Domain 1 background
Writings Scriptural Formal
Verbal Multimedia Informal Emotional
  • Two main streams of medias co-exist
  • One making greater use of sensory communications
  • One making greater use of symbolic languages
  • The likely dominance of one of this stream will
    shape the information society

Innovation
Gutemberg
Telephony Radio-TV Recreational Interpersonal Pro
sthesis Virtual Reality
PC, Internet Instrumental Individual Efficiency
?
10
Domain 1 5 key issues
  • What type of medias will the adoption of
    communication services favour ?
  • Dominance of medias making greater use of sensory
    communications or symbolic languages
  • Will the increased availability of media modify
    social behaviours?
  • Instant adaptation of behaviours each person
    constantly adapts his community loyalty to the
    objectives pursued introducing "zapping
    attitudes".
  • Will the increased availability of information
    and communication systems modify individual
    behaviours?
  • Ambiant intelligence penetration Individuals
    "outsource" decision. The confidence placed in
    systems favours the birth of intelligent automata
    to whom many functions are delegated.
  • What adoption mechanisms (learning and
    dissemination) will be established?
  • What consideration will be given to information?

11
Domain 1 alternative answers
"Corps"
"Code"
12
Domain 2 key issues
  • What impact will the information society have on
    industrial structures?
  • Fragmentation process (disaggregation) Profound
    technological changes reduce dramatically
    transaction and organisation costs, and threatens
    boundaries of firms growth of e-lancers
  • What impact will the information society have on
    industrial performance?
  • Efficiency gains through ICT either enhance
    consumer willingness to pay through customisation
    and other service features or cost reduction
    strategy
  • How will the production system respond to the
    demands of the information society (especially in
    establishing multi-actor information systems
    required by an intelligengt ambiant world)?
  • How will the company, society, knowledge and
    territories articulate?
  • How are information society products defined and
    how do they develop?

13
Domain 2 alternative answers
"Market"
"Hierarchy"
14
Domain 3 key issues
  • Can governments mobilise the information society
    to solve problems which they encounter in their
    administrative and productive activity?
  • Will ICT help reduce cost pressure on services of
    general interest (health, education,
    transportation)
  • What policy as regards investing in public
    assets?
  • What protection will exist for authors and
    consumers?
  • What policy will governments adopt to extend ICT
    uses and consumption e.g to those excluded?
  • What relation exists between policy towards the
    information society and sustainable development
    policy, notably understood from the angle of the
    environment?

15
Domain 3 alternative answers
"New Policy"
"Traditional Policy"
16
4 global scenarios
17
Scenario 1
  • Society prefers interpersonal media which reserve
    an important place for the emotions, the
    affective and the collective.
  • Ergonomics and learning of communication improve
    more quickly than their complexity.
  • Sociability develops significantly thanks to the
    facility of communication.
  • Influence of ICTs is primarily felt at the level
    of the service relationship.
  • Permanent industrial structures, while large
    multi-player information systems develop within
    legitimate organisations the confidence placed
    in such systems is measured.
  • State intervention remains important, but in a
    traditional way
  • Governments do not have policy latitude in the
    development of this information society

18
Scenario 2
  • Gradual development of "ambient intelligence"
    massive invasion of instrumental tools and
    communicating objects
  • Technical progress is quicker in the mastery of
    complex systems than in man-machine interfaces
  • Confidence in the safety and security of systems
    that generates strong delegations to systems
    social relationships weaken
  • Significant reduction in costs in numerous
    activities, traditional organisations (firms)
    tend to break up, lose market power,
  • General-interest services benefit from gains in
    productivity and succeed thanks to the power of
    information systems in determining good practices
    and in having behaviour adhere to these
  • Governments recover financial and policy latitude
    leading to improved control of major public
    services and stronger involvement in the
    production of public assets in the economic sense
    of the term, infrastructure and knowledge

19
Scenario 3
  • Interpersonal media dominate, but progress in
    man-machine interfaces is significant and this
    ease of communication gives birth to a new
    industrial fabric which is built around projects
    led by individuals.
  • People communicate to do business in a different
    way and this gives them an efficiency which can
    compete with large traditional organisations
  • Products are very modularised and therefore
    easily configured each person can assemble the
    goods and services which suit him
  • Governments decentralise the production of
    general-interest services
  • Infrastructures remain public, but competition
    for services develops and a considerable effort
    is made in the service relationship, as in
    e-government
  • Personal data is closely protected and protection
    of intellectual property is barely enforced
  • This scenario revitalises localities,
    communication and proximity-based sociability

20
Scenario 4
  • Withdrawal scenario development of media based
    mainly on information and communication systems
    which use "symbolic" languages
  • ICT do not manage to intervene massively in
    interpersonal relationships because the
    functionalities do not meet market expectations,
  • Instrumental media tend to develop, although
    their appropriation raises questions
  • Economy slightly affected by ICTs, with some
    effects on improving the quality of products, but
    not enough to launch strong penetration, as the
    service relationship essential to the first
    scenario is not fundamentally improved here
  • In this scenario, the two mechanisms present in
    the first two scenarios do not function. Nor does
    anything change in terms of public policy
Write a Comment
User Comments (0)
About PowerShow.com