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Chapter 7: Conditioning and Learning

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Title: Chapter 7: Conditioning and Learning


1
Chapter 7 Conditioning and Learning
2
Learning Some Key Terms
  • Learning Relatively permanent change in behavior
    due to experience
  • Does NOT include temporary changes due to
    disease, injury, maturation, injury, or drugs,
    since these do NOT qualify as learning
  • Reinforcement Any event that increases the
    probability that a response will recur

3
Learning Some More Key Terms
  • Response Any identifiable behavior
  • Internal Faster heartbeat
  • Observable Eating, scratching

4
Learning Two More Key Terms
  • Antecedents Events that precede a response
  • Consequences Effects that follow a response

5
Classical Conditioning
  • Ivan Pavlov Russian physiologist who initially
    was studying digestion
  • Used dogs to study salivation when dogs were
    presented with meat powder
  • Also known as Pavlovian or Respondent
    Conditioning
  • Reflex Automatic, nonlearned response

6
Figure 7.3
7
Table 7.1
8
Principles of Classical Conditioning
  • Acquisition Training period when a response is
    strengthened
  • Higher Order Conditioning A conditioned stimulus
    is used to reinforce further learning
  • Expectancy Anticipation concerning future events
    or relationships

9
More Classical Conditioning Terms
  • Extinction Weakening of a conditioned response
    through removal of reinforcement
  • Spontaneous Recovery Reappearance of a learned
    response following apparent extinction

10
Figure 7.4
11
Figure 7.5
12
More Principles of Classical Conditioning
  • Stimulus Generalization A tendency to respond to
    stimuli that are similar, but not identical to, a
    conditioned stimulus (e.g., responding to a
    buzzer or a hammer banging when the conditioning
    stimulus was a bell)
  • Stimulus Discrimination The learned ability to
    respond differently to similar stimuli (e.g.,
    Anya will respond differently to various bells
    alarms, school, timer)

13
Figure 7.6
14
Classical Conditioning in Humans
  • Phobia Intense, unrealistic, irrational fear of
    a specific situation or object (e.g.,
    arachnophobia, fear of spiders)
  • Conditioned Emotional Response (CER) Learned
    emotional reaction to a previously neutral
    stimulus

15
Classical Conditioning in Human (cont.)
  • Desensitization Exposing phobic people gradually
    to feared stimuli while they stay calm and
    relaxed
  • Vicarious Classical Conditioning Learning to
    respond emotionally to a stimulus by observing
    anothers emotional reactions

16
Figure 7.7
17
Operant Conditioning (Instrumental Learning)
  • Learning based on the consequences of responding
    we associate responses with their consequences
  • Law of Effect (Thorndike) The probability of a
    response is altered by the effect it has
    responses that lead to desired effects are
    repeated those that lead to undesired effects
    are not

18
More Operant Conditioning Terms
  • Operant Reinforcer Any event that follows a
    response and increases its likelihood of
    recurring
  • Conditioning Chamber (Skinner Box) Apparatus
    designed to study operant conditioning in animals
  • Response-Contingent Reinforcement Reinforcement
    given only when a particular response occurs

19
Figure 7.8
20
Figure 7.9
21
Timing of Reinforcement
  • Operant reinforcement most effective when given
    immediately after a correct response
  • Effectiveness of reinforcement is inversely
    related to time elapsed after correct response
    occurs
  • Response Chain A linked series of actions that
    leads to reinforcement

22
Timing of Reinforcement (cont.)
  • Superstitious Behavior Behavior that is repeated
    to produce reinforcement, even though it is not
    necessary
  • Shaping Molding responses gradually in a
    step-by-step fashion to a desired pattern
  • Successive Approximations Ever-closer matches

23
Operant Extinction
  • Definition When learned responses that are NOT
    reinforced gradually fade away
  • Negative Attention Seeking Using misbehavior to
    gain attention

24
Figure 7.10
25
Figure 7.12
26
More Operant Conditioning Terms
  • Positive Reinforcement When a response is
    followed by a reward or other positive event
  • Negative Reinforcement When a response is
    followed by the removal of an unpleasant event
    (e.g., the bells in Fannies car stop when she
    puts the seatbelt on) ends discomfort

27
Punishment
  • Any event that follows a response and decreases
    the likelihood of it recurring (e.g., a spanking)
  • Response Cost Reinforcer or positive thing is
    removed (e.g., losing Xbox privileges)

28
Figure 7.1
29
Types of Reinforcers
  • Primary Reinforcer Nonlearned and natural
    satisfies physiological needs (e.g., food, water,
    sex)
  • Intracranial Stimulation (ICS) Natural primary
    reinforcer involves direct electrical activation
    of brains pleasure centers
  • Secondary Reinforcer Learned reinforcer (e.g.,
    money, grades, approval, praise)

30
More Reinforcer Types
  • Token Reinforcer Tangible secondary reinforcer
    (e.g., money, gold stars, poker chips)
  • Social Reinforcer Provided by other people
    (e.g., learned desires for attention and approval)

31
Figure 7.14
32
Figure 7.16
33
Feedback and Knowledge of Results
  • Information about the effect a response had
  • Knowledge of Results (KR) Increased feedback
    informational

34
Programmed Instruction
  • Information is presented in small amounts, gives
    immediate practice, and provides continuous
    feedback
  • Computer-Assisted Instruction (CAI) Learning is
    aided by computer-presented information and
    exercises
  • Educational Simulations Explore imaginary
    situations or microworld that simulates
    real-world problems (e.g., The Sims computer
    simulation)

35
Figure 7.17
36
Figure 7.18
37
Partial Reinforcement
  • Reinforcers do NOT follow every response
  • Schedules of Reinforcement Plans for determining
    which responses will be reinforced
  • Continuous Reinforcement A reinforcer follows
    every correct response
  • Partial Reinforcement Effect Responses acquired
    with partial reinforcement are very resistant to
    extinction

38
Schedules of Partial Reinforcement
  • Fixed Ratio Schedule (FR) A set number of
    correct responses must be made to obtain a
    reinforcer
  • Variable Ratio Schedule (VR) Varied number of
    correct responses must be made to get a reinforcer

39
Schedules of Partial Reinforcement (cont.)
  • Fixed Interval Schedule (FI) The first correct
    response made after a certain amount of time has
    elapsed is reinforced
  • Variable Interval Schedule (VI) Reinforcement is
    given for the first correct response made after a
    varied amount of time

40
Figure 7.11
41
Figure 7.19
42
Stimulus Control
  • Stimuli that consistently precede a rewarded
    response tend to influence when and where the
    response will occur
  • Operant Stimulus Generalization Tendency to
    respond to stimuli similar to those that preceded
    operant reinforcement

43
Stimulus Control (cont.)
  • Operant Stimulus Discrimination Occurs when one
    learns to differentiate between antecedent
    stimuli that signal either a reward or a
    nonreward
  • Discriminative Stimuli Stimuli that precede
    reinforced and nonreinforced responses

44
Punishment
  • Punisher Any consequence that reduces the
    frequency of a target behavior
  • Keys Timing, consistency, and intensity
  • Severe Punishment Intense punishment, capable of
    suppressing a response for a long period
  • Mild Punishment Weak punishment usually slows
    responses temporarily

45
Punishment Concepts
  • Aversive Stimulus Stimulus that is painful or
    uncomfortable (e.g., a shock)
  • Escape Learning Learning to make a response to
    end an aversive stimulus
  • Avoidance Learning Learning to make a response
    to avoid, postpone, or prevent discomfort (e.g.,
    not going to a doctor or dentist)
  • Punishment may also increase aggression

46
Figure 7.22
47
Cognitive Learning
  • Higher-level learning involving thinking,
    knowing, understanding, and anticipating
  • Latent Learning Occurs without obvious
    reinforcement and is not demonstrated until
    reinforcement is provided
  • Rote Learning Takes place mechanically, through
    repetition and memorization, or by learning a set
    of rules
  • Discovery Learning Based on insight and
    understanding

48
Figure 7.23
49
Figure 7.24
50
Modeling or Observational Learning (Albert
Bandura)
  • Occurs by watching and imitating actions of
    another person or by noting consequences of a
    persons actions
  • Occurs before direct practice is allowed
  • Model Someone who serves as an example

51
Steps to Successful Modeling
  • Pay attention to model and remember what was done
  • Reproduce modeled behavior
  • If a model is successful or his/her behavior is
    rewarded, behavior more likely to recur
  • Once response is tried, normal reinforcement
    determines whether it will be repeated
  • Bandura created modeling theory with classic
    Bo-Bo Doll (inflatable clown) experiments

52
Figure 7.26
53
Self-Managed Behavior
  • Premack Principle Any high frequency response
    used to reinforce a low frequency response (e.g.,
    no Halo 2 or GTA until you finish your homework)
  • Self-Recording Self-management based on keeping
    records of response frequencies

54
How to Break Bad Habits
  • Alternate Responses Try to get the same
    reinforcement with a new response
  • Extinction Try to discover what is reinforcing
    an unwanted response and remove, avoid, or delay
    the reinforcement
  • Response Chains Break up the chain of events
    that leads to an undesired response
  • Cues and Antecedents Try to avoid, narrow down,
    or remove stimuli that elicit the bad habit

55
Behavioral Contracting
  • Behavioral Contract Formal agreement stating
    behaviors to be changed and consequences that
    apply written contract
  • State a specific problem behavior you wish to
    control or a goal you wish to achieve
  • State the rewards you will get, privileges you
    will forfeit, or punishments you will get
  • Type the contract, sign it, and get a person you
    trust to sign it
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