Title: Folie 1
1(No Transcript)
2scope
3terms, terms, terms
def. ubiquitous / pervasive computing the
immersion of the computer into the fabric of
everyday life until it becomes indistinguishable
from it aka the 3rd wave of computing
-gt physical socio-historical world as
computerised gameboard -gt space-time of
possibility
4old stuff
5new stuff archITectural game design
6playcases
7blinkenlights pong (2001)
pre concept for mobile multi player facade game
claiming public space (originally offered to BMW
as a HR game to attract geeky applicants)
8m.a.d. countdown (2002)
pervasive multi player pocketPC trust/risk game
9carplication (2003)
PC based study overview racer for game design
b.a. program applicants
10spirits of split (2004)
sustainable tourism live action role playing game
for the city core UNESCO world heritage in
split, croatia
11pleasure architecture
beauty / immersion / drama intellectual problem
solving / competition /social interaction /
comedy / thrill of danger /physical activity /
love / creation /advancement completion /
power /discovery application of an ability
ETHGame
12reminder
13steffen p walz eth zurich faculty of
architecture institute for building technology /
caad game design research HIL E 15.1 CH 8093
zurich-hoenggerberg T 41 1 633 4025 F 41 1 633
1050 walz_at_arch.ethz.ch www.caad.arch.ehtz.ch