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Title: PERENCANAAN PROYEK PERANGKAT LUNAK


1
PERENCANAAN PROYEK PERANGKAT LUNAK
  • Nur Cahyo Wibowo, S.Kom, M.Kom

2
Pendahuluan
  • Software project management begins with a set of
    activities that are called project planning.
  • Before the project can begin, the manager and the
    software team must estimate the work to be done,
    the resources that will be required, and the time
    that will elapse from start to finish.
  • Whenever estimates are made, we look into the
    future and accept some degree of uncertainty as a
    matter of course.

3
Pendahuluan
  • Estimation begins with a description of the scope
    of the product.
  • The problem is then decomposed into a set of
    smaller problems and each of these is estimated
    using historical data and experience as guides.
  • It is advisable to generate your estimates using
    at least two different methods (as a cross
    check).
  • Problem complexity and risk are considered before
    a final estimate is made.

4
Tujuan Perencanaan PPL
  • To provide a framework that enables the manager
    to make reasonable estimates of resources, cost,
    and schedule.
  • Memberikan kerangka yang memungkinkan manajer
    membuat perkiraan yang masuk akal tentang sumber
    daya, biaya dan jadwal.

5
Scope (Ruang Lingkup) PL
  • The first activity in software project planning
    is the determination of software scope.
  • Unambiguous and understandable at the management
    and technical levels.
  • A statement of software scope must be bounded.
  • Software scope describes the data and control to
    be processed, function, performance, constraints,
    interfaces, and reliability.

6
Mendapatkan Ruang Lingkup
  • Conduct a preliminary meeting or interview.
  • Example questions
  • Who is behind the request for this work?
  • Who will use the solution?
  • What will be the economic benefit of a successful
    solution?
  • Is there another source for the solution?

7
Feasibility (Kelayakan)
  • Scoping is not enough.
  • Can we build software to meet this scope? Is the
    project feasible?
  • Four solid dimensions
  • Technology Is it within the state of the art?
  • Finance Can development be completed at a cost
    the software organization, its client, or the
    market can afford?
  • Time Will the projects time-to-market beat the
    competition?
  • Resources Does the organization have the
    resources needed to succeed?

8
Resources (Sumber Daya)
9
Perspektif Sumber Daya
  • Masing-masing sumber daya tersebut
    dispesifikasikan dengan 4 karakteristik berikut
    ini
  • Deskripsi ? Siapa, Apa
  • Ketersediaan ? Jumlah dan kualitas
  • Waktu ? Kapan digunakan
  • Durasi ? Berapa lama dipakai

10
SOFTWARE PROJECT ESTIMATION
  • To achieve reliable cost and effort estimates, a
    number of options arise
  • Delay estimation until late in the project
    (obviously, we can achieve 100 accurate
    estimates after the project is complete!).
  • Base estimates on similar projects that have
    already been completed.
  • Use relatively simple decomposition techniques to
    generate project cost and effort estimates.
  • Use one or more empirical models for software
    cost and effort estimation.

11
Teknik Dekomposisi
  • Software sizing
  • Problem based estimation
  • LOC based estimation
  • Function point based estimation
  • Process based estimation

12
Contoh LOC based
13
Contoh FP based
14
Contoh Process based
15
COCOMO Model
  • COnstructive COst MOdel.
  • Address the following areas
  • Application composition model. Used during the
    early stages of software engineering, when
    prototyping of user interfaces, consideration of
    software and system interaction, assessment of
    performance, and evaluation of technology
    maturity.
  • Early design stage model. Used once requirements
    have been stabilized and basic software
    architecture has been established.
  • Post-architecture-stage model. Used during the
    construction of the software.

16
Keputusan Beli atau Buat?
  • Software engineering managers are faced with a
    make/ buy decision
  • (1) software may be purchased (or licensed)
    off-the-shelf,
  • (2) full-experience or partial-experience
    software components may be acquired and then
    modified and integrated to meet specific needs,
    or
  • (3) software may be custom built by an outside
    contractor to meet the purchaser's specifications.

17
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18
Outsourcing
  • Software engineering activities are contracted to
    a third party who does the work at lower cost
    and, hopefully, higher quality.
  • Software work conducted within a company is
    reduced to a contract management activity.
  • The decision to outsource can be either strategic
    or tactical.
  • () Cost savings can usually be achieved by
    reducing the number of software people and the
    facilities (e.g., computers, network).
  • (-) A company loses some control over the
    software that it needs. A company runs the risk
    of putting the fate of its competitiveness into
    the hands of a third party.

19
Six Generic Functions
  • 1. Sizing of project deliverables. Work products
    include the external representation of software
    (e.g., screen, reports), the software itself
    (e.g., KLOC), functionality delivered (e.g.,
    function points), descriptive information (e.g.
    documents).
  • 2. Selecting project activities. The appropriate
    process framework is selected and the software
    engineering task set is specified.
  • 3. Predicting staffing levels. The number of
    people who will be available to do the work is
    specified.
  • 4. Predicting software effort. Estimation tools
    use one or more models (e.g., Section 5.7) that
    relate the size of the project deliverables to
    the effort required to produce them.
  • 5. Predicting software cost. Given the results of
    step 4, costs can be computed by allocating labor
    rates to the project activities noted in step 2.
  • 6. Predicting software schedules. When effort,
    staffing level, and project activities are known,
    a draft schedule can be produced by allocating
    labor across software engineering activities
    based on recommended models for effort
    distribution (Chapter 7).

20
Kesimpulan
  • The software project planner must estimate three
    things before a project begins
  • How long it will take,
  • How much effort will be required, and
  • How many people will be involved.
  • In addition, the planner must predict the
    resources (hardware and software) that will be
    required and the risk involved.

21
Kesimpulan
  • Decomposition techniques require a delineation of
    major software functions, followed by estimates
    of either
  • (1) the number of LOC,
  • (2) selected values within the information
    domain,
  • (3) the number of person-months required to
    implement each function, or
  • (4) the number of person-months required for each
    software engineering activity.
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