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Groupware

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Title: Groupware


1
Groupware
  • Howell Istance

2
Groupware
  • Software designed to support group working, not
    just to facilitate communication
  • CSCW (Computer-Supported Cooperative Work) -
    field of study which examines the design,
    adoption, and use of groupware.
  • not restricted to issues of "cooperation" or
    "work" but also examines competition,
    socialising, and play.

3
Advantages of Groupware
  • Groupware offers significant advantages over
    single-user systems.
  • to facilitate communication make it faster,
    clearer, more persuasive
  • to enable communication where it wouldn't
    otherwise be possible
  • to enable telecommuting
  • to cut down on travel costs

4
More advantages of Groupware
  • to bring together multiple perspectives and
    expertise
  • to form groups with common interests where it
    wouldn't be possible to gather a sufficient
    number of people face-to-face
  • to save time and cost in coordinating group work
  • to facilitate group problem-solving
  • to enable new modes of communication, such as
    anonymous interchanges or structured interactions

5
Classifying Groupware Systems
  • Can be classified by
  • When and where the participants are working
  • The function it performs for cooperative working

6
Time/Space Matrix (when/where)
  • Classify groupware according
  • 1) when participants are working
  • at the same time (synchronous) or not
    (asynchronous)
  • 2) where the participants are working
  • in the same place (co-located) or not (remote)

7
Functions supported by Groupware
  • Cooperative work involves
  • Participants (P) who are working
  • Artefacts (A) upon which they work

understanding
P
direct communication
P
(Joe)
(Bob)
Control and feedback
A
(shared document)
8
asynchronous groupware
  • email (computer mediated communication)
  • newsgroups (computer mediated communication)
  • workflow (control of shared objects)
  • group calendars (control of shared objects)
  • collaborative writing (control of shared
    objects)

9
synchronous groupware
  • shared whiteboards (meeting and decision
    support)
  • video-conferencing (computer mediated
    communication)
  • chat (computer mediated communication)
  • decision support (meeting and decision support)
  • games (control of shared objects)

10
Computer-mediated communication
  • asynchronous/remote tools
  • email, bulletin boards, structured message
    systems (email plus some additional fields to
    enable sorted and filtering),
  • asynchronous/co-located
  • argumentation tools (enable recording of
    arguments for design decisions
  • synchronous/remote
  • video conferencing
  • meeting and decision support systems
  • synchronous/co-located
  • meeting rooms (electronic support for
    face-to-face meetings)

11
Collaborative Virtual Environments
  • Graphical or text-based environments where
    several people, remotely located, collaborate on
    some common activity (work-based or for
    entertainment)
  • Important to create the illusion of presence in
    the virtual world, to make a person they are in
    the world with other people
  • Worlds can contain shared artefacts or tools to
    facilitate collaborative working

12
a DIVE model of the atrium at Electrum
Between the 2 virtual bodies stands a whiteboard
application on which all participants can draw.
13
3D visualisation of a database in DIVE
14
ActiveWorlds - a web-based collaborative virtual
environment
15
Greenspace project
16
Use of Greenspace CVE for design reviews
Review of design of hotel rooms
17
TeamWave
18
Tools provided with TeamWave
  • Address Book
  • Calendar
  • Concept Map
  • Database
  • Doorway
  • Fileholder
  • File Viewer
  • Image Whiteboard
  • Meeting Roster
  • Message Board
  • Postit
  • Slide Tool
  • To Do List
  • URL Reference
  • Vote

19
Design Issues
  • User Studies
  • Adoption and Acceptance
  • Session Control
  • Floor Control
  • Determining Conversation Structure
  • Customisation
  • Avoiding Abuse
  • Privacy
  • Awareness

20
User studies
  • Important to understand work-related needs of
    users of any system
  • user group testing is often difficult than for
    single user systems
  • pre-established groups vary in interaction style,
    determined by how long someone has been in a
    group
  • groups are dynamic - roles change within groups
  • testing within organisations difficult as
    introducing new versions may cause disruption
  • studies often need to be long-term

21
Adoption and Acceptance
  • Perceived benefit - if the effort for an
    individual to use the system is not perceived to
    justify the benefit gained
  • Interoperability - concerns about compatibility
    between systems available on the market may
    inhibit adoption of any one system

22
Session Control
  • session - a group of people are in a conversation
    together at a given time,
  • session control - similar to a person standing at
    the door of a room checking IDs and deciding who
    gets to go in.
  • issues include finding out what rooms are
    available, determining who can enter and exit the
    room, and when and how.

23
Floor Control
  • access each person has to shared artifacts, or
    conversational functions
  • no control enables simultaneous access by anyone
    at anytime
  • alternative policies involve some form of
    turn-taking

24
Determining Conversation Structure
  • Technology mediated conversation - system
    determines protocol and structure for exchanges
    of messages
  • Socially-mediated conversation - how, when and if
    messages are responded to is left to the
    individual.

25
Customisation
  • Basic conflict between allowing one user to
    customise their view of information, and then
    sharing this view with someone else
  • Leads to possibility of confusion and errors
  • customisation through
  • selection of information and emphasis of
    information
  • presentation of information (e.g.colours)

26
Other groupware design issues
  • Avoiding Abuse
  • spamming with email is an example
  • some form of payment for the use of the system
    is a possible means to reduce this
  • Privacy
  • requires a balance between the need to share some
    information and keep some information private
  • a mechanism for information hiding necessary
  • Awareness
  • issue of making others aware what an individual
    is currently doing
  • telepresence - feeling of presence of a
    remotely located person

27
Examples of awareness and privacy issues
In-your-face obtrusive telepresence
Unobtrusive telepresence
28
Can I be disturbed?
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