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Presentaci

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Happy Buddha model: 32,328 vertices; 69,451 triangles Per Vertex 5 coefficients. ... Stanford Bunny model: 35,947 vertices; 69,451 triangles Per Vertex ... – PowerPoint PPT presentation

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Title: Presentaci


1
CS6998 - Topics on Computational Vision and
Graphics Apr 20th, 2004
Real-Time Rendering Using CUReT BRDF Materials
with Zernike Polynomials
Sebastian Enrique Columbia University senrique_at_cs.
columbia.edu
2
Real-Time Rendering Using CUReT BRDF Materials
with Zernike Polynomials
CS6998
Apr 20th, 2004
Problem
  • As far as I know, real-time rendering of objects
    using its BRDF was not achieved yet.
  • I decided to deal with this problem, with the
    goal to create a system with the following
    initial requirements
  • Allow rendering of any kind of mesh.
  • Allow real-time viewpoint changes.
  • Allow real-time lighting changes.
  • Allow selection of material from a set of BRDF
    samples.
  • Compute final colors per pixel.

Sebastian Enrique - Columbia University -
senrique_at_cs.columbia.edu
2
3
Real-Time Rendering Using CUReT BRDF Materials
with Zernike Polynomials
CS6998
Apr 20th, 2004
Decisions and Simplifications
  • Meshes should be made of triangles. Topology
    information of the mesh (vertices positions and
    indices of each triangle) should be completed
    with vertex normals.
  • Viewpoint can be rotated and zoomed in and out,
    but not translated. Change of camera target the
    origin of the coordinate system- is also not
    allowed. Perspective projection will be used.
  • Illumination will be limited to a white distant
    point light source. This means that every point
    in the surface will be receiving light from the
    same direction. The user should be able to change
    this direction.
  • CUReT public BRDF materials databse will be
    used. It contains 61 material samples.
  • Final colors should be computed in the GPU using
    fragment shaders.
  • We will not deal with shadows and
    interreflections.

Sebastian Enrique - Columbia University -
senrique_at_cs.columbia.edu
3
4
Real-Time Rendering Using CUReT BRDF Materials
with Zernike Polynomials
CS6998
Apr 20th, 2004
CUReT
  • 205 measurements of 61 materials under different
    light and view directions.
  • A representation or interpolation should be used
    to get the BRDF of each material under novel
    light and view directions Zernike polynomials
    (mapping of points on a hemisphere over the unit
    disk).
  • It is a good representation for smooth BRDFs and
    scattered data. It is not so good for materials
    with high specular lobes.
  • 55 coefficients for polynomials of order 8.
  • 5 coefficients for polynomials of order 2, which
    is good for most of the materials in the database.

Sebastian Enrique - Columbia University -
senrique_at_cs.columbia.edu
4
5
Real-Time Rendering Using CUReT BRDF Materials
with Zernike Polynomials
CS6998
Apr 20th, 2004
Per Vertex Implementation
  • Colors are computed for each vertex in software
    and then passed to the graphics hardware using
    OpenGL.
  • Pixel values in between vertices are
    interpolated using Gouraud shading.
  • Zernike polynomials are evaluated with
    corresponding material coefficients to get the
    correct color depending on light and viewing
    directions every frame.
  • Some costly operations on angles are precomputed
    and stored in a table to speed up real-time
    processing.
  • Extra features of the application such as to
    show surface normals and N dot L type of
    rendering are done using pixel and vertex shaders.

Sebastian Enrique - Columbia University -
senrique_at_cs.columbia.edu
5
6
Real-Time Rendering Using CUReT BRDF Materials
with Zernike Polynomials
CS6998
Apr 20th, 2004
Per Pixel Implementation
  • Same operations done per vertex could be done
    per pixel using a fragment shader.
  • Precomputed values can be passed as textures.
  • Current implementation involves two 2D-textures
    (Zernike coefficients and precomputed operations
    on angles) and one 3D-texture (OpenGL 1.2
    extensions required).
  • Color computation for Zernike polynomials of
    order 2 (5 coefficients) requires only 1
    rendering pass (1 pixel shader).
  • To compute order 5 (55 coefficients) 8 passes
    are required with current Cg implementation
    (quite slow) in current graphics hardware.
  • I havent finished software part debugging of
    per pixel implementation.

Sebastian Enrique - Columbia University -
senrique_at_cs.columbia.edu
6
7
Real-Time Rendering Using CUReT BRDF Materials
with Zernike Polynomials
CS6998
Apr 20th, 2004
Results
  • Happy Buddha model 32,328 vertices 69,451
    triangles Per Vertex 5 coefficients.
  • Materials Plant, Orange Peel, and Insulation,
    using same light direction / pose.

Sebastian Enrique - Columbia University -
senrique_at_cs.columbia.edu
7
8
Real-Time Rendering Using CUReT BRDF Materials
with Zernike Polynomials
CS6998
Apr 20th, 2004
Results (cont.)
  • Dragon model 22,998 vertices 47,794 triangles
    Per Vertex 5 coefficients.
  • Material Rabbit Fur changing light direction
    (top) and view direction (bottom).

Sebastian Enrique - Columbia University -
senrique_at_cs.columbia.edu
8
9
Real-Time Rendering Using CUReT BRDF Materials
with Zernike Polynomials
CS6998
Apr 20th, 2004
Results (cont.)
  • Stanford Bunny model 35,947 vertices 69,451
    triangles Per Vertex 5 coefficients.
  • Material Sponge changing light direction and
    view direction in every image.

Sebastian Enrique - Columbia University -
senrique_at_cs.columbia.edu
9
10
Real-Time Rendering Using CUReT BRDF Materials
with Zernike Polynomials
CS6998
Apr 20th, 2004
Results (cont.)
  • Stanford Bunny model 35,947 vertices 69,451
    triangles Per Vertex 5 coefficients.
  • Left rendered with Rug B material.
  • Middle showing surface normals.
  • Right wireframe using N dot L.

Sebastian Enrique - Columbia University -
senrique_at_cs.columbia.edu
10
11
Real-Time Rendering Using CUReT BRDF Materials
with Zernike Polynomials
CS6998
Apr 20th, 2004
Conclusions
  • Real-time rendering of BRDF materials using any
    mesh was implemented and possible.
  • Images shown before were rendered per vertex
    with Zernike polynomials of order 2 for order 8,
    vertices and triangles should be reduced 4 times
    for real-time rendering in test machine (Pentium
    4 3Gz 1Gb RAM nVidia GeForce FX5900).
  • Other BRDF representations should be analyzed to
    render in real-time more specular BRDFs
    materials.
  • Next step is to finish per pixel implementation.
  • Natural extension for this is to use environment
    lighting.
  • Shadows could be added using traditional
    techniques like shadow mapping.
  • First, I must correct some problems like
    artifacts in grazing angles and not matching
    final colors with original CUReT rendered spheres
    (coefficients are not in good shape?).

Sebastian Enrique - Columbia University -
senrique_at_cs.columbia.edu
11
12
Real-Time Rendering Using CUReT BRDF Materials
with Zernike Polynomials
CS6998
Apr 20th, 2004
The End
  • Aknowledgments
  • Ravi Ramamoorthi for CUReT materials Zernike
    coefficients and some Zernike polynomials code.
  • The Stanford 3D Scanning Repository for models
    used.
  • Georgia Institute of Technology for tools to
    manipulate PLY files.
  • Questions?
  • Thanks for listening...

Sebastian Enrique - Columbia University -
senrique_at_cs.columbia.edu
12
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